Dragon Age 2 DX9/10/11 comparison with pics!
#76
Posté 02 mars 2011 - 10:52
#77
Posté 02 mars 2011 - 10:58
#78
Posté 02 mars 2011 - 11:01
Oh well, I'm pretty sure someone will make a DA2 mod that will allow you to use very high with DX9, even if that means you don't get all the bells and whistles.
Modifié par Mad Method, 02 mars 2011 - 11:11 .
#79
Posté 02 mars 2011 - 11:07
Mad Method wrote...
Call me crazy but these graphics look perfectly feasible with DX9. Why the decision to make these settings and all only for DX11? The only profiters I can see would be the graphics card industry and Microsoft.
Oh well, I'm pretty sure someone will make a DA2 mod that will allow you to use very high with DX9, even if that means you don't get all the bell and whistles.
You're in no way crazy, you're absolutely correct that this tech is DX9 capable, everything that the DX11 version offers can be found in a DX9 version of Crysis, a game that came out 4 years ago. Think about that....
And believe me, there will be a workaround to enabling these DX11 features on DX9 eventually.
#80
Posté 02 mars 2011 - 11:14
You do know I wouldn't even have noticed if you didn't bring it up, right?Borcth wrote...
DX11 in DA2 is not all that great. Here's why: Look carefully at their feet. Tessellation is making their feet sink into the ground.. Looks like that wasnt calculated *lol* Bioware why!? What's happening is that tessellation is being added after the fact. DA2 uses the Aurora engine which still has partical collisions. Things merge into another like hair or pieces of armor. We've all seen it.When it's activated the ground is "bumped up" however the engine is not compensating for this, hence why it looks like they're sinking. After further study and talking to others, tessellation isnt that great- in this game. So you guys who are fretting over DX11, like I was at first, dont'. DX10 is all you really need to make the game shine
#81
Guest_Glaucon_*
Posté 02 mars 2011 - 11:15
Guest_Glaucon_*
johannes1212 wrote...
Mad Method wrote...
Call me crazy but these graphics look perfectly feasible with DX9. Why the decision to make these settings and all only for DX11? The only profiters I can see would be the graphics card industry and Microsoft.
Oh well, I'm pretty sure someone will make a DA2 mod that will allow you to use very high with DX9, even if that means you don't get all the bell and whistles.
You're in no way crazy, you're absolutely correct that this tech is DX9 capable, everything that the DX11 version offers can be found in a DX9 version of Crysis, a game that came out 4 years ago. Think about that....
And believe me, there will be a workaround to enabling these DX11 features on DX9 eventually.
No he ain't crazy. DX 9.c is being under-utilised in the demo. I have no idea if it will change in the release. If it does not change in the release then we can legitimately ask why a developer would bother with DX 11's tessellation and then ignore POM. The same goes for the other DX 11 "selling" points -- many of the techniques have similar procedures under DX 9.c/10/10.1.
Forced upgrade paths suck and are unfair to put it mildly.
Modifié par Glaucon, 02 mars 2011 - 11:16 .
#82
Posté 02 mars 2011 - 11:20
#83
Posté 03 mars 2011 - 12:41
Borcth wrote...
Rimfrost wrote...
(yes I'm bumping this so that the Dev's post their DX11 blog post. I wanna see more pretty pictures showing the PC version running on good HW settings).
It will be interesting to compare where the Mac version ends up. How much of the DX10 stuff can they import? It's very cool and I'm grateful to BioWare for releasing the Mac version on the same DVD and since I can run win7 as well it will be interesting to compare.
If what's being shown here is true then DX11 will not be that important
I wouldnt worry. I think bioware has ya covered on this. I'm sure the PC and MAC version will be on par with each other. I'm sure all the DX10 features are on the MAC version as well. As long as you got a DX10+card, you should be in the clear.
I wouldn't count on that. The MacOS X port is Cider and Cider is just WINE for OS X. According to WINE HQ, they haven't even started on DIrectX 10 support. http://www.winehq.org/status/directx





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