mcpothead wrote...
attack>attack>attack watch over the top animation attack>attack>pointless **** dialogue > attack attack BORING
Go play devil may cry that whats this game is a poor copy off
kthxbai
mcpothead wrote...
attack>attack>attack watch over the top animation attack>attack>pointless **** dialogue > attack attack BORING
Go play devil may cry that whats this game is a poor copy off
IEatWhatIPoo wrote...
mcpothead wrote...
attack>attack>attack watch over the top animation attack>attack>pointless **** dialogue > attack attack BORING
Go play devil may cry that whats this game is a poor copy off
kthxbai
Tleining wrote...
well, i do agree that you didn't really need to apply any tactical thinking during the demo. But it was only normal difficulty. I fully expect nightmare to change that.
I don't think i have ever seen a demo that actually challenged the player.
as for the graphic: The demo is an early build, the devs already pointed out at least one improvement in the final build. And with only medium Texture Files, you can't expect too much.
mcpothead wrote...
attack>attack>attack watch over the top animation attack>attack>pointless **** dialogue > attack attack BORING
Go play devil may cry that whats this game is a poor copy off
mcpothead wrote...
IEatWhatIPoo wrote...
mcpothead wrote...
attack>attack>attack watch over the top animation attack>attack>pointless **** dialogue > attack attack BORING
Go play devil may cry that whats this game is a poor copy off
kthxbai
Are you 5 years old or just not been to school?
Zigzaggy wrote...
Graphically inferior
mcpothead wrote...
You bunch of retards how can you say thats it is more tactical than DA:O
Just run arround spaming 1 button, how the fudge is that an RPG.
mcpothead wrote...
attack>attack>attack watch over the top animation attack>attack>pointless **** dialogue > attack attack BORING
Go play devil may cry that whats this game is a poor copy off
Zigzaggy wrote...
IMO renders the tanking as a hack n slash boredom fest.
Guest_Aotearas_*
Investing time and effort into quality from the start sounds like the slower and more expensive method to most people. Let’s just get something working and improve it later. The problem is, too many people don’t improve it later. The If it isn’t broken, don’t fix it syndrome starts instead. Liker explains how Toyota does it:Toyota management say that it’s OK to run at less than 100% of the time, even when it’s possible to run full time, yet Toyota is regularly ranked amongst the most productive plants in the auto industry. Why?
The issue of letting quality problems accumulate isn’t exclusive to the auto industry. In the software industry it results in poorly written systems being built on top of other poorly written systems that, while completed sooner than a higher quality system might have been, require increasing amounts of human attention as the accumulation of quality problems becomes too big to ignore; too big to be considered working. Needless to say, the cost of running these systems starts to increase too.Because Toyota learned long ago that solving quality problems at the source saves time and money downstream. By continually surfacing problems and fixing them as they occur, you eliminate waste, your productivity soars and competitors who are running assembly lines flat-out and letting problems accumulate get left in the dust.
Ryngard wrote...
The ONLY difference in the combat mechanics is that instead of a boring auto-attack, you have to click for the basic attack. That's it. Everything else is identical.
The brief snippet of dialog, RPing, story, and setting is great in my opinion and I fail to see how it is any different than in DA:O.
I think some of you are stuck on the past game and are upset it isn't an exact carbon copy.
Koiruoho wrote...
Ugh, I could run around in Planescape: Torment using only my right mouse button, how is that an RPG?
Gameplay>realism.combat intensity. (not the speed/animations, mind you. A big sword is
slow, like in DAO, not something you hack about with like a fly
swatter.)
Zigzaggy wrote...
Ryngard wrote...
The ONLY difference in the combat mechanics is that instead of a boring auto-attack, you have to click for the basic attack. That's it. Everything else is identical.
The brief snippet of dialog, RPing, story, and setting is great in my opinion and I fail to see how it is any different than in DA:O.
I think some of you are stuck on the past game and are upset it isn't an exact carbon copy.
I hear you.
Origins was a more mature game .The writing had depth and gave profound meaning to your choices(so much so that you would replay the level to get it right).A little more than "hey there's some darkspawn..running would be a good choice" "an Apostate grr let me kill" "These people helped us darling calm down" " My apologies Sir , you have my sword until we are out of danger, then more grrr "
That's just bad bad bad.