Inarborat wrote...
How are we looking through rose tinted glasses? Origins came out less than 2 years ago. Surely the fans didn't just make up that whole "spiritual successor" to Baldur's Gate...who could have thought of something like that? Nor did they say DAII is tactically stronger and better game than Baldur's Gate. Again, I'm not saying I want a game using DnD rules but why throw out so many things instead of improving them? Obviously, there is still a market for an rpg with an old school feel. DAO sold very, very well. Why the need to Mass Effect'd the game? Why can't Bioware make two distinct rpgs. Instead, we're getting action games that are guns and talking in a sci-fi setting and now swords and magic and talking in a fantasy setting. The games aren't that similar. If you think so, great. I'd hardly call this a modern rpg since Bioware's been farming the same formula for a decade...and it's formula I've enjoyed up until now. Maybe it's best I look to greener, prettier and more innovative pastures.
Care to back up the ME2 outsold DAO?
I'm not sure what you mean by "throw away so many things" what is missing exactly that you are upset about? I'm not trying to have an argument with you i'm simply having a discussion about your opinons and was curious what you feel is missing in DA II? I mean the pause and issue orders is there,the tactics,the inventory,the skill trees are different but still there. Not a lot a changed sure theres some differences but not enough to say they ripped everything out from Origins.
And since you didn't back up your claim that DAO sold more i see no reason for me to go digging around to look at the latest figures however. DAO had a VERY slow start with sales where as Mass Effect 2 sold 2 million copies in it's first week. Food for thought eh?