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If it isn't broke ..Don't fix it.


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#151
mcpothead

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tez19 wrote...

bl00drequiem wrote...

Can we get back on topic here please folks?

Why? It is just a troll topic.
I'm done with this thread.
Too many trolls about today.


Thats a bit rich coming from Optimustrollprime himself!

#152
Steve236

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Sierra Crysis wrote...

Wynne wrote...

mcpothead wrote...

Someone posts "I love this game" - no one moans

Someone posts "I hate this game" - OMG WTF STOP TROLLING AND START POSTING STUPID PICTURES. 


I can fix this for you.

Someone posts "This demo has flaws, like it's annoying that you can't target specific enemies with a fireball anymore and the tears are missing and so is the first cutscene" - no one moans.

Someone posts "This game sucks because the writing is bad and the fighting was silly and it's not an RPG because it's not a carbon copy of DAO!" - *lol* Lameass Troll--who then replies with wails of, "Oh, so all you Bioware fanbois can't take it when someone pokes holes in your supposedly PERFECT game!" When, ironically, it's the "perfection" of DAO which its more fanatic supporters tout as causing the law that Bioware must never do anything new ever, just make lots of DAO expansions.

Like DAO better all you want, just don't expect us not to laugh if you can't state that opinion like a mature adult and must instead drastically exaggerate how good the first game is and how "terrible" the demo was or how it's "not an RPG" because it happens to be a little different from what you are used to or what you usually prefer.


This ^

DA2 is an improvement over DAO in every way, and it is most definitely not hack n' slash. It autoattacks, just like in the other Bio RPGS. You can pause it, just like DAO, you can even move your team around on console as opposed to only being able to move them without switching to them on PC. The later bosses will involve proper team placement, proper skill usage, and proper team build.

I can understand that you don't like the game.

I simply cannot understand how someone can worship DAO, and insult the hell out of DA2. Posted Image

I just hope that DX11 is stable for the main game. and i wonder if it will really use multicore.

#153
Dan_cw

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RabidWHM wrote...

The only problem i'm having is that people are claiming that DA II is not an RPG. How is this so? You take out the auto attack and now it is an hack and slash? RPG breaks down to Role Playing Game. This is exactly what DA II is. You are playing as Hawke, you level up, assign skill/stat points and I'm sure we will have other goodies once the final product is released. Many things were locked in the demo. This gives me reason to believe all these things are not final and subject to change.
I was also told that there is an Auto attack for those who prefer not to "press a button". I would like to also bring up that ME a RPG, Oh and Boarder Lands is one too. RPG's come in many different forms. I do not see what is so different than what DAO offered. So what, instead of having my rouge auto attack back stab I have to do it manually. That doesn't strip it of its RPG elements. I'm sure harder difficulties will have friendly fire and everything. Keep positive people it was a demo. It's not the full game.


Auto-attack hasn't even been taken out of the full version on the consoles. :(

I really wonder why BioWare made the choice not to include it. I'd hope it would have stopped 'some' complaining etc.

You can even move your party members on the console as well without taking control of them, which is a step-up from Origins on the console in that regard.

Modifié par Dan_cw, 23 février 2011 - 01:54 .


#154
Guest_Inarborat_*

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Sierra Crysis wrote...
DA2 is an improvement over DAO in every way, and it is most definitely not hack n' slash. It autoattacks, just like in the other Bio RPGS. You can pause it, just like DAO, you can even move your team around on console as opposed to only being able to move them without switching to them on PC. The later bosses will involve proper team placement, proper skill usage, and proper team build.


Nah, improvement in every way is a very subjective term.  I can see why people like it but I don't understand it.  The autoattack is disabled in the console demo, as I've heard, so that's why people are saying it's a hack n' slash.  The animations look better but they still shuffle and skate around the battlefield.  Disabling Friendly Fire until the highest difficulty isn't an improvement, removing the camera and making it less dynamic isn't an improvement either. 

#155
bl00drequiem

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RabidWHM wrote...

The only problem i'm having is that people are claiming that DA II is not an RPG. How is this so? You take out the auto attack and now it is an hack and slash? RPG breaks down to Role Playing Game. This is exactly what DA II is. You are playing as Hawke, you level up, assign skill/stat points and I'm sure we will have other goodies once the final product is released. Many things were locked in the demo. This gives me reason to believe all these things are not final and subject to change.
I was also told that there is an Auto attack for those who prefer not to "press a button". I would like to also bring up that ME a RPG, Oh and Boarder Lands is one too. RPG's come in many different forms. I do not see what is so different than what DAO offered. So what, instead of having my rouge auto attack back stab I have to do it manually. That doesn't strip it of its RPG elements. I'm sure harder difficulties will have friendly fire and everything. Keep positive people it was a demo. It's not the full game.


That's pretty much my view as well. RPGs are a VERY broad genre, with many different subtypes. Yeah, there are changes between DAO and DA2, obviously, but the core of it being a story driven RPG, I don't see that having changed. Frankly, we just know next to nothing about the narrative at this point, so I think in fairness its... well a bit silly to make broad sweeping claims against the game before it actually comes out, at least in that regard.

*edit: Lordy I mangled that paragraph. I'm running 28 hours w/ no sleep. Hurray for insomnia*

Modifié par bl00drequiem, 23 février 2011 - 01:58 .


#156
Guest_Inarborat_*

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Diving into the pointless genre debate, this is as much of an rpg as a God of War game. You play a character Kratos, you level up his abilities and you gain new loot. Why's that not an rpg?

#157
Dan_cw

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There's a difference.

I've not played the God of War games, but you cannot choose the dialog responses and make choices that affect the game, correct?

Neither can you pause the action and the game relies on button combos to string attacks together. That's a far cry from the system DA 2 employs. And this is discounting levelling trees, plus attributes and stats.

Modifié par Dan_cw, 23 février 2011 - 01:58 .


#158
CuzImShort

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Oh yes... because you can sum up the ENTIRE game from a demo that takes less than an hour to complete. Said demo is also locked to one difficulty level with only a few other game features and also showed only a tiny bit of the story/dialog aspects.



Paraphrase wheel repeatedly removed you from the game,choice and dialogue was unrealistic tosh.

"Is that you Rebecca...it's me Chris". " I seem to be trapped...wait there "

Coupled with an almost feminine voiced Protaganist made the character very weak.


And you don't think a silent zombie of a protagonist from DAO didn't remove you from the game? I don't see what you're saying. I'll take the new dialog wheel to reading a list of options that say almost the same thing with no voice attached. While I loved DAO, this took me out of the game more than anything else. While my main gripe with the dialog wheel is that I can't predict what Hawke can say, I do like that I can tell the intent of what is being said from the icon indicators. It seems to me you just don't like the voices.



Fighting was a whole lot of sillyness.



Dragon Age 2 is so far removed from the original tactical rpg as to be not an rpg at all ..I was fully expecting Sonic to join in one of those attacks.On the subject of attacks a few simple strategic choices rendered any further interaction from you unwarranted.You could simply sit back , twiddle your thumbs and wait till for all the silly slashing and unrealistic prancing about to end .Then highlight another victim.


Do you realized that the demo is locked on normal? That level of difficulty does not require that much tactical planning. The demo serves to give you a small taste of what to expect; an appetizer, not the entire three course meal.



I've played the hell out of the demo and I just don't see how people can just mash away at buttons. You're either exaggerating or I played a different demo. Even if the gameplay was relatively easy, I still had to pause and plan accordingly. I first tried playing as a regular hack n slash, but found out the hard way it just didn't work. I played the demo just I played DAO and the ONLY differences were the faster animations and pressing a button to default attack.



The combat is fluid and far more responsive than DAO's awkward flunky interface. Frankly, I fell in love with the combat the moment I tried it. Especially while playing on the console. It fights so much better that if I ever meet the developer responsible for the change, I would kiss the ground he/she walked on.



I don't feel bad that you couldn't enjoy the demo.You're arguments against it are rather weak and I can tell you're one of those players that are so married to DAO that you can't appreciate change and just blind to the flaws it had, even if they were minor. I love DAO, but it wasn't perfect enough to say nothing needed to be fixed. I had a blast with the demo and look forward to the actual game.

#159
mcpothead

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I will quit messing around now and tell it how it is.

Bioware don't give a toss about fans or fan views they care about MONEY they partnered with EA for the sole reason of making more money.

This game is a pathetic attempt to appeal to the mass market and that's it.

Modifié par mcpothead, 23 février 2011 - 02:01 .


#160
bl00drequiem

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mcpothead wrote...

I will quit messing around now at tell it how it is.

Bioware don't give a toss about fans or fan views they care about MONEY they partnered with EA for the sole reason of making more money.

This game is a pathetic attempt to appeal to the mass market and that's it.


So... if that's how you feel mate, why are you even wasting your time posting here? Just out of curiosity :P

#161
Dan_cw

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And that's wrong?

More money = more money to spend on making better games (theoretically/gives the capability).

And they've done it while making sure the combat plays rather the same as Origins' combat.

Edit: You cannot seriously play the PC version of the game and say the combat plays a lot differently, outside of the animations and the increased speed.

The only difference really is it's rather easy. That can be solved by playing a higher difficulty in the full version and well, I wager normal will get harder later.

Modifié par Dan_cw, 23 février 2011 - 02:03 .


#162
Steve236

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mcpothead wrote...

I will quit messing around now and tell it how it is.

Bioware don't give a toss about fans or fan views they care about MONEY they partnered with EA for the sole reason of making more money.

This game is a pathetic attempt to appeal to the mass market and that's it.

Then what would a real Dragon age be like?

#163
Zigzaggy

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Thankyou Tyrion.



Tez 19...I've PM'd you lets meet for coffee and cookies ?

#164
1varangian

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Drowsy0106 wrote...

1varangian wrote...

The frustration of the hardcore RPG fans comes from the fact that Bioware, probably the number one RPG developer, has chosen to turn the DA universe into hack'n'slash RPG-lite. Instead of dark fantasy, it is now comic book fantasy.

DA2 might be a mechanically good game. It might be aggressively marketed and sell a lot, but an RPG masterpiece it unfortunately is not. Everything I've seen, read and played confirms that it will be casual, forgettable, unimpressive fun with a lot of silly elements in it. Play and forget. Definitely a giant step back from Origins and no competition for Mass Effect and the Witcher as a serious RPG.

I'm very disappointed because I see the promise of the DA universe going down the drain. DA2 is fast food when I want a juicy steak.

*ninja-teleports out*


If your gonna be angry, aim it at EA, they make those choices. If u gotta work with a deadline u just gotta make due the best you can. 

I'm not angry, just disappointed.

Perhaps EA is to blame for this "something for everyone" fast food gaming approach in an attempt to sell more.

After all the dust from the ridiculous marketing and hype clears out, I'm afraid DA2 will just be considered an o.k. game by both action and RPG fans. It falls flat between two chairs, for me at least.

That said, I'll play through DA2 once because I have faith in the writers. But the old appeal of Origins won't carry the new comic book universe any further.

I hope Bioware go back to dark fantasy, take a more mature approach and give CD Project Red some competition in the future.

#165
mcpothead

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bl00drequiem wrote...

mcpothead wrote...

I will quit messing around now at tell it how it is.

Bioware don't give a toss about fans or fan views they care about MONEY they partnered with EA for the sole reason of making more money.

This game is a pathetic attempt to appeal to the mass market and that's it.


So... if that's how you feel mate, why are you even wasting your time posting here? Just out of curiosity :P


Because I can and people need educating that game companies dont care about fans they care about targets/numbers.

Whats wrong with it ?

Go play dynasty warriors 17 or COD 15. 

#166
Purgatious

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Saw the same garbage arguments and complaining when ME2 was demo'd.



Of course the verdict now is that ME2 surpassed ME1 in every respect.




#167
Guest_Inarborat_*

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Dan_cw wrote...

There's a difference.

I've not played the God of War games, but you cannot choose the dialog responses and make choices that affect the game, correct?

Neither can you pause the action and the game relies on button combos to string attacks together. That's a far cry from the system DA 2 employs. And this is discounting levelling trees, plus attributes and stats.


Nope, no dialogue or leveling trees.  Zelda is the same, is that not an rpg?  I think the term is kind of too broad these days with so many games using rpg elements (I hate that phrase, :)) .  How about Heavy Rain?  There are loads of dialogue choices and your actions do affect the plot yet no loot or leveling up.

#168
CakesOnAPlane

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Arguing over whether its an RPG or not is pretty pointless - calling it something won't magically change the game at all, it's just an arbitrary title.



Aside from that I thought the combat was great - was more intersting visually for me, and as long as the harder difficulties can match DA:O then it will be great.



One thing I will miss is the cool finishing moves - I know they're still there but when you're flipping around 24/7 it kind of takes away the impact of an awesome finisher.

#169
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Dan_cw wrote...

Edit: You cannot seriously play the PC version of the game and say the combat plays a lot differently, outside of the animations and the increased speed.


The lack of an isometric camera changes the play style drastically.

#170
bl00drequiem

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mcpothead wrote...

Because I can and people need educating that game companies dont care about fans they care about targets/numbers.

Whats wrong with it ?

Go play dynasty warriors 17 or COD 15. 


Alright, well you carry on then, caped crusader :ph34r: *rolls eyes*

#171
Dan_cw

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I never said those games aren't RPGs. But you asked what the difference was between God of War and DA 2.

My point comes down to this post at the end of the day:

And that's wrong?

More money = more money to spend on making better games (theoretically/gives the capability).

And they've done it while making sure the combat plays rather the same as Origins' combat.

Edit: You cannot seriously play the PC version of the game and say the combat plays a lot differently, outside of the animations and the increased speed.

The only difference really is it's rather easy. That can be solved by playing a higher difficulty in the full version and well, I wager normal will get harder later.

Modifié par Dan_cw, 23 février 2011 - 02:07 .


#172
Siven80

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"If it isn't broke ..Don't fix it. "



I agree. And i'm glad Bioware fixed what didnt work in DAO.



The combat now, while still 90% the same as DAO combat, is more fluid and instant rather than the slow shuffling around before a hit. Though i'm not keen on the rogues cartwheeling all over.



Its still as tactical as you make it, it hasnt suddenly turned into an action game just because the same DAO combat has been sped up slightly. Though i can understand to a degree why console players may think that as their demo doesnt have autoattack where the full game does.

#173
Wompoo

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Hmmm was DA:O on normal tactical? nope, not in the slightest (not for me)... even on nightmare there is only a few fights requiring tactics. Normal has been made for people who want story first and combat second in DA2 imo, it also seems to come with reduced difficulty for those who found DA:O's normal setting difficult (which fine, their creating a game for a diverse community with varying skill levels). Come back and complain once you have played it on harder settings. At the moment I just can't take your post seriously, as it has zero weight or substance (your comparing your preferred play style hardcore obviously, to an intro demo pre-set for casual players).

#174
Dan_cw

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I'll give you that about the camera, but honestly, I don't think it warrants all of the complaining as though that one feature determines whether the game's good or not.



I'm not saying critiscism isn't warranted. But people tend to focus on one point and say the game's ruined because of it, disregarding everything else that is good about the game.

#175
Russalka

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Why do people act as if their opinions are facts?