PS3: Demo Audio Issues
#1
Posté 23 février 2011 - 02:31
I'd like to confirm if other PS3 owners experienced audio cutting issues in the demo. When dialogue was spoken between the chantry lady and the dwarf, everytime the dialogue would switch between them the music would as well ever so subtly, as if the music was not being mixed with the voice audio but instead pre-recorded in one stream and just played.
Anyone else experience this?
If this is true we can expect this bug to remain in retail since Bioware's PS3 support in DA1 amounted to waiting almost a year for a patch.
#2
Posté 23 février 2011 - 02:51
#3
Posté 23 février 2011 - 03:10
#4
Posté 23 février 2011 - 03:14
#5
Posté 23 février 2011 - 03:24
edit: spelling
Modifié par supremebloodwolf, 23 février 2011 - 03:24 .
#6
Posté 23 février 2011 - 04:13
TheDarkMyth92 wrote...
noticed it in both the 360 version and pc im thinking its cuz its a demo and have a feeling the prologue in the retail game is not going to play out in the same way i think they cut parts out and thats why there is that weird cutting from dialogue/freezing and the music not matching properly.
This is a good theroy and makes alot of sense. I think this may be the issue would be nice to get a confirmation from bioware on this though.
Modifié par Dragonfan8574, 23 février 2011 - 04:14 .
#7
Posté 23 février 2011 - 04:16
#8
Posté 23 février 2011 - 04:35
#9
Posté 23 février 2011 - 04:46
#10
Posté 23 février 2011 - 08:46
#11
Posté 24 février 2011 - 01:59
#12
Posté 24 février 2011 - 03:48
#13
Posté 24 février 2011 - 10:58
#14
Posté 25 février 2011 - 12:38
#15
Posté 27 février 2011 - 12:07
I would blame the audio cut-out on the mixed settings (surround sound unit expecting Dolby and getting 2-channel)... but while the problem was happening, I bypassed the surround sound unit and ran it straight to my TV speakers (stereo) and had the same problem. Makes me think it's a problem with the demo's audio output in PCM linear 2-channel.
#16
Posté 28 février 2011 - 12:15
#17
Posté 28 février 2011 - 04:21
#18
Posté 05 mars 2011 - 06:40
I use to be able to fix this by just restarting the demo then everything would run smooth, but today it no longer helps. I have a good feeling its the demo and not my system because this doesn't occur in any other game I play. I pray this is just a faulty demo and that the actual release onto the PS3 will be far more forgiving.
#19
Posté 05 mars 2011 - 11:38
#20
Posté 06 mars 2011 - 04:47
Lokicore wrote...
I'm also noticing a major issue in the PS3 demo, both my audio and video shutter. A cutscene will run and every few seconds the video will freeze for a second then speed up to catch up, same goes for audio, periods of skipping then rapid catch up and overlap. When this occurs I also have bad skill lag, I'll cast or use a skill and it'll freeze for a moment, then play through with delayed sounds and aftermath animations. I'd cast a fireball, it'd freeze, start up again and the darkspawn would be dead but it'd take another few seconds before the sound of the explosion will play and flames to dance.
I use to be able to fix this by just restarting the demo then everything would run smooth, but today it no longer helps. I have a good feeling its the demo and not my system because this doesn't occur in any other game I play. I pray this is just a faulty demo and that the actual release onto the PS3 will be far more forgiving.
It's the demo. Still hoping the framerate cutscene issue is fixed for release! <_<
#21
Posté 06 mars 2011 - 05:38
#22
Posté 06 mars 2011 - 07:16





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