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Why Mass Effect 3 is going to suck


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#26
Relix28

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SSV Enterprise wrote...

Let me guess.

Posted Image


+1

#27
DocGriffin

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Usualfool wrote...

First, we see that they are ineffectual; time has apparently taken away their civilization destruction skills so that they can be effectively hindered by a sniper.


:DHahahahah so true for the trailer, good point. Simply not how the game will play out however. My opinion anyway.

#28
The_Illusive

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The real question would be how you will suck at ME 3

#29
Locutus_of_BORG

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Fiery Phoenix wrote...

10 bucks say you're wrong.

I like

#30
spacehamsterZH

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Usualfool wrote...
either the entire third game must occupy an incredibly compressed time frame, or the Reapers are not a serious threat.


Right, because it's not possible for a game to cover a long war, as evidenced by the fact that no game has ever done this.

Especially not a Bioware game.

Unpossible. Has to suck.

#31
Blooddrunk1004

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SSV Enterprise wrote...

Let me guess.

Posted Image


I approve, as for Usualfool your name explains everything.

#32
scottelite

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With all that gameplay footage and information thats been released, it clearly are suck :P

#33
candidate88766

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Guide to an instant hot topic on BSN:

Mention one or more of the following:

-Mass Effect 3 will be awesome / suck because...

-Mass Effect 1 is better than/worse than Mass Effect 2 because...

-The VS / any other LI should die

-Tali

Bonus points for covering more than one point in a topic.

#34
Rune-Chan

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1: Read up on the word "opinion", it makes fascinating reading.



2: It. Is. A. God. Damn. Teaser. Trailer. It doesn't have to have anything to do with the games story if it doesn't want to. They are made purely to pique interest, and nothing more.

#35
scottelite

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Don't let yourselves get trolled, people.

#36
Hulluliini

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It's going to suck only in the sense that it will end the trilogy ;_; no more Mass Effect!!!

#37
Dean_the_Young

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Fiery Phoenix wrote...

10 bucks say you're wrong.

Why only ten?

Fifty bucks she's wrong: I want to cover the costs of purchase.

#38
AdmiralCheez

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candidate88766 wrote...

Guide to an instant hot topic on BSN:
Mention one or more of the following:
-Mass Effect 3 will be awesome / suck because...
-Mass Effect 1 is better than/worse than Mass Effect 2 because...
-The VS / any other LI should die
-Tali
Bonus points for covering more than one point in a topic.

You forgot to mention the "paragons/renegades are stupid because..."

Also, conspiracy theories.

... I farted.

#39
thatbwoyblu

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Trololololololol harder

#40
xentar

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While excessive suction may indeed be an overstatement, I do expect some rather unpleasant surprises from ME3, mostly caused by modern trends in gaming development.

#41
VonStrangle

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roflchoppaz wrote...

Hey look. It's one of these 'ME1 is holier than thou' people!



#42
keboo

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You tiny troll, you.

#43
Daknifez

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You can speculate all you want and have your own judgements. But I reserve mine until I actually play the game.

#44
nipsen

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Zweebs wrote...

"Mass Effect 1 was inferior to Mass Effect 2 in all significant ways"

I literally stopped reading right after I read this. ME2 is a better game according to the majority of ME fans. You lost.

..well, I agree with the OP. The second game has bright spots.. it certainly has. But then again, so did the first one. At a higher frequency. The setting and the context in the first game came together so much better in the first game as well. The second has a nasty tendency to either be about transport stages between locations, or the battles. And that's.. a step downwards.

That said, I had a strange path to playing the games. I tried the ME2 demo first. And then I liked it so much I bought ME1. Only to find out I liked that much more, in spite of the weaknesses (i.e., inventory management, some items you never used, some armor you missed because it was buried underneath fifty others, had to double-click everything to sell individual items, that kind of thing. Along with the horrendously pedestrian cinematic sequences that just became sheer parody. Specially when it turns out Bioware hid the good writing on an asteroid, a side-mission (Ferros), or in sidebars along the way - those things, along with the soundtrack and mixing job, truly saved that title and pushed forward the good things. Same with the gameplay, with the sticky cover system, and the easy and fast squad-commands. This worked extremely well).

And then I played the second game.. and.. meh.. clips, snap-on cover, (even)less rpg-like aiming and abilities, no real character progression.. more "generic ME feeling" writing style, rather than the interplay between source-material and game-world that went on in the first game. No Sam Hulick (or the horror-movie version of Le Carré :P) any more..  .. :unsure:

If ME3 follows that direction, I mean.. then it really seems like it's going to be a third person action-game with a bunch of dialogue in it that loosely happens to relate to the ME universe..

Sorry for being so extremely critical and all that, but you know -- the overall story-board in the Mass Effect games isn't very good. It's a good concept and a very well written world. All the background lore is great. But the main story segments - unlike the side-stories and the sidebars, where Bioware's writers could just go amok with the source-material - just are not very good. Or said differently - they don't stand on the presentation alone. It was bearable in the first game, because you had a sense of purpose and direction parsed down in four acts. Opening, Citadel, Space, Ending. But.. Mako truck blasting through hyperspace-portal..? The nonsense in the council chambers at the beginning..? Who comes up with this? Seriously..

So once the second game starts to rely on funny dialogue that is disjointed and without purpose towards something, then the game isn't very interesting. The same for the battle-system - if we lose those segments like the space-walk, and the progression through Saren's cloning facility, etc. Then it's just there to while away the time. There's just no point. Not saying everything was like that in ME2. But you can see the tendency on the way the narrative is written..

#45
Ramirez Wolfen

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Moronic Fool? Is that you?

EDIT: Because if you are then seriously GTFO (but only if you are)

Modifié par Ramirez Wolfen, 23 février 2011 - 08:09 .


#46
DocGriffin

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nipsen wrote...

Zweebs wrote...

"Mass Effect 1 was inferior to Mass Effect 2 in all significant ways"

I literally stopped reading right after I read this. ME2 is a better game according to the majority of ME fans. You lost.

..well, I agree with the OP. The second game has bright spots.. it certainly has. But then again, so did the first one. At a higher frequency. The setting and the context in the first game came together so much better in the first game as well. The second has a nasty tendency to either be about transport stages between locations, or the battles. And that's.. a step downwards.

That said, I had a strange path to playing the games. I tried the ME2 demo first. And then I liked it so much I bought ME1. Only to find out I liked that much more, in spite of the weaknesses (i.e., inventory management, some items you never used, some armor you missed because it was buried underneath fifty others, had to double-click everything to sell individual items, that kind of thing. Along with the horrendously pedestrian cinematic sequences that just became sheer parody. Specially when it turns out Bioware hid the good writing on an asteroid, a side-mission (Ferros), or in sidebars along the way - those things, along with the soundtrack and mixing job, truly saved that title and pushed forward the good things. Same with the gameplay, with the sticky cover system, and the easy and fast squad-commands. This worked extremely well).

And then I played the second game.. and.. meh.. clips, snap-on cover, (even)less rpg-like aiming and abilities, no real character progression.. more "generic ME feeling" writing style, rather than the interplay between source-material and game-world that went on in the first game. No Sam Hulick (or the horror-movie version of Le Carré :P) any more..  .. :unsure:

If ME3 follows that direction, I mean.. then it really seems like it's going to be a third person action-game with a bunch of dialogue in it that loosely happens to relate to the ME universe..

Sorry for being so extremely critical and all that, but you know -- the overall story-board in the Mass Effect games isn't very good. It's a good concept and a very well written world. All the background lore is great. But the main story segments - unlike the side-stories and the sidebars, where Bioware's writers could just go amok with the source-material - just are not very good. Or said differently - they don't stand on the presentation alone. It was bearable in the first game, because you had a sense of purpose and direction parsed down in four acts. Opening, Citadel, Space, Ending. But.. Mako truck blasting through hyperspace-portal..? The nonsense in the council chambers at the beginning..? Who comes up with this? Seriously..

So once the second game starts to rely on funny dialogue that is disjointed and without purpose towards something, then the game isn't very interesting. The same for the battle-system - if we lose those segments like the space-walk, and the progression through Saren's cloning facility, etc. Then it's just there to while away the time. There's just no point. Not saying everything was like that in ME2. But you can see the tendency on the way the narrative is written..


Completely right with your judgements. Until ME2 began to really pick up towards the end, it falls a little short. 

That being said, I feel like ME2 was just setting up ME3. To me, that's just an indication they're gonna knock our socks off with a deep and entertaining game.

Especially since they won't have to worry about flowing it into another game, which is probably what made ME2 fall a little short.

#47
billybobjones

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Your logic is based on the faulty premise that Mass Effect 1 is better than Mass Effect 2.



I enjoyed both, but I thought that Mass Effect 2 was a lot better.

#48
Bluefuse

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Mass Effect 2's story was made to complement Mass Effect 3 because the Mass Effect team had a trilogy in mind before they finished the first game, so they had to create something to lead up to ME3 from ME1, thus ME2's story was created. With these things considered, Mass Effect 3 will be the greatest game to exist once it's released seeing how well ME2 was made.

#49
DocGriffin

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Bluefuse wrote...

Mass Effect 2's story was made to complement Mass Effect 3 because the Mass Effect team had a trilogy in mind before they finished the first game, so they had to create something to lead up to ME3 from ME1, thus ME2's story was created. With these things considered, Mass Effect 3 will be the greatest game to exist once it's released seeing how well ME2 was made.


My thoughts exactly. ^_^ We've got a hell of a game to look forward to.

#50
nipsen

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Mm, good points. We'll see soon enough.



I just.. hope the issue was not enough time with the story-boards and the direction. Instead of that, say, someone decided on a string of too specific events and paths for the narrative long before the thing was actually written...



..to take an example. Henrik Ibsen, a Norwegian playwright (..wrote what is now some of the most translated theatre plays of all time.. great writer) - he had a writing process that was set at first in terms of buildup and composition for theatre. That would mean some particular limitations, a common set of stages, acts, and high as well as low points. Then he wrote the pieces to a complete play within the boundaries he set. But afterwards, he picked out everything that the play didn't require when seen now that the play was written.



In other words, he realised that a solid thread through the play was necessary. But that the way to keep it straight and solid was to review the process after the play was actually written. And this was part of what has made all of his works not just excellent plays - but also easy to translate to other languages and cultural contexts. Because everything that happens in the play, everything that's said - always is there to support the thread the play is built around.



..sorry, long winded again..



I'm not going to require Bioware to write Ibsen. I'm not going to do that. *cough* :D ..But I'm missing a way for the writer teams to make sure all that happens has a purpose. Specially in the main story-line segments that give the player a very clear suggestion of actually being important..