SSV Enterprise wrote...
Let me guess.
+1
SSV Enterprise wrote...
Let me guess.
Usualfool wrote...
First, we see that they are ineffectual; time has apparently taken away their civilization destruction skills so that they can be effectively hindered by a sniper.
I likeFiery Phoenix wrote...
10 bucks say you're wrong.
Usualfool wrote...
either the entire third game must occupy an incredibly compressed time frame, or the Reapers are not a serious threat.
SSV Enterprise wrote...
Let me guess.
Why only ten?Fiery Phoenix wrote...
10 bucks say you're wrong.
You forgot to mention the "paragons/renegades are stupid because..."candidate88766 wrote...
Guide to an instant hot topic on BSN:
Mention one or more of the following:
-Mass Effect 3 will be awesome / suck because...
-Mass Effect 1 is better than/worse than Mass Effect 2 because...
-The VS / any other LI should die
-Tali
Bonus points for covering more than one point in a topic.
roflchoppaz wrote...
Hey look. It's one of these 'ME1 is holier than thou' people!
..well, I agree with the OP. The second game has bright spots.. it certainly has. But then again, so did the first one. At a higher frequency. The setting and the context in the first game came together so much better in the first game as well. The second has a nasty tendency to either be about transport stages between locations, or the battles. And that's.. a step downwards.Zweebs wrote...
"Mass Effect 1 was inferior to Mass Effect 2 in all significant ways"
I literally stopped reading right after I read this. ME2 is a better game according to the majority of ME fans. You lost.
Modifié par Ramirez Wolfen, 23 février 2011 - 08:09 .
nipsen wrote...
..well, I agree with the OP. The second game has bright spots.. it certainly has. But then again, so did the first one. At a higher frequency. The setting and the context in the first game came together so much better in the first game as well. The second has a nasty tendency to either be about transport stages between locations, or the battles. And that's.. a step downwards.Zweebs wrote...
"Mass Effect 1 was inferior to Mass Effect 2 in all significant ways"
I literally stopped reading right after I read this. ME2 is a better game according to the majority of ME fans. You lost.
That said, I had a strange path to playing the games. I tried the ME2 demo first. And then I liked it so much I bought ME1. Only to find out I liked that much more, in spite of the weaknesses (i.e., inventory management, some items you never used, some armor you missed because it was buried underneath fifty others, had to double-click everything to sell individual items, that kind of thing. Along with the horrendously pedestrian cinematic sequences that just became sheer parody. Specially when it turns out Bioware hid the good writing on an asteroid, a side-mission (Ferros), or in sidebars along the way - those things, along with the soundtrack and mixing job, truly saved that title and pushed forward the good things. Same with the gameplay, with the sticky cover system, and the easy and fast squad-commands. This worked extremely well).
And then I played the second game.. and.. meh.. clips, snap-on cover, (even)less rpg-like aiming and abilities, no real character progression.. more "generic ME feeling" writing style, rather than the interplay between source-material and game-world that went on in the first game. No Sam Hulick (or the horror-movie version of Le Carré) any more.. ..
If ME3 follows that direction, I mean.. then it really seems like it's going to be a third person action-game with a bunch of dialogue in it that loosely happens to relate to the ME universe..
Sorry for being so extremely critical and all that, but you know -- the overall story-board in the Mass Effect games isn't very good. It's a good concept and a very well written world. All the background lore is great. But the main story segments - unlike the side-stories and the sidebars, where Bioware's writers could just go amok with the source-material - just are not very good. Or said differently - they don't stand on the presentation alone. It was bearable in the first game, because you had a sense of purpose and direction parsed down in four acts. Opening, Citadel, Space, Ending. But.. Mako truck blasting through hyperspace-portal..? The nonsense in the council chambers at the beginning..? Who comes up with this? Seriously..
So once the second game starts to rely on funny dialogue that is disjointed and without purpose towards something, then the game isn't very interesting. The same for the battle-system - if we lose those segments like the space-walk, and the progression through Saren's cloning facility, etc. Then it's just there to while away the time. There's just no point. Not saying everything was like that in ME2. But you can see the tendency on the way the narrative is written..
Bluefuse wrote...
Mass Effect 2's story was made to complement Mass Effect 3 because the Mass Effect team had a trilogy in mind before they finished the first game, so they had to create something to lead up to ME3 from ME1, thus ME2's story was created. With these things considered, Mass Effect 3 will be the greatest game to exist once it's released seeing how well ME2 was made.