I am sorry, i still do not understand you.NiHau wrote...
i mean that DA:O then goes DA2 right ? it must be the AFTER GAME > GAMEI accept that english may not be your first language, but when people cannot make out what you are even attempting to say i think it is time you stopped posting? Sorry.
il meke it simple "DAO > DA2" not the new Characters the Space UI and unreal matrix rogue moves + mage mele WTF ? did you ever seen in any game mage goes like Jedi ...
My opinion on what Bioware Is Really About.
#101
Posté 23 février 2011 - 09:18
#102
Posté 23 février 2011 - 09:21
Amonithil wrote...
mcpothead wrote...
Bioware don't give a toss about fans or fan views they care about MONEY they partnered with EA for the sole reason of making more money.
They have dumbed down both ME and DA as a pathetic attempt to appeal to the mass market and that's it.
I have no doubt that they became part of EA due to profit. Bioware are a company, profit is an important thing to a company. I am glad they are part of EA now as it hopefully will allow them to continue creating what I personally find to be great games.
Regarding 'dumbing' down of their games. I do not really see how DA2 has been dumbed down from DA:O, atleast not on PC, I cannot comment on 360. The tactical option is deffinately still there, and I will be playing the game on nightmare in the same whay I played DA:O on nightmare. Removal of an isometric view doesn't count as dumbing down.
Combat is flashier and more responsive, but that just means I need to think on my feet faster when playing, and it means I can intercept an enemy heading for my mage as I intended rather than watching my warrior slowly turn and shuffled around into position while my mage is being battered to death.
I can't comment on the story, but from what I have seen so far it promises to be just as epic and entertaining as any other Bioware game that I have played (the majority).
I just can't see how the game has been dumbed down.
Allow me to enlighten you:
• Icons beside dialogue choices, to tell you exactly what to pick, instead of letting you read and use your brain to determine what the intent is behind each line.
• The item star rating system, so the game can hand-hold you and tell you exactly what to equip instead of you, again, using your brain to figure out what to use.
• Friendly Fire only in nightmare instead of being a toggle-able option, because they were afraid someone would accidentally turn it on, not realize what they did, and get mad and quit because it is too hard.
The game has the lowest common denominator in mind.
#103
Posté 23 février 2011 - 09:21
MAGES is not an rogues and ROGUES IS not an matrix...
#104
Posté 23 février 2011 - 09:22
Inarborat wrote...
Great post. Before this game, I would have totally agreed with you.
I've played more Bioware games than ME1-2 and Origins but this demo leaves me uninspired and for the first time I'm not excited for a release day Bioware release...perhaps the formula is getting old for me? Hope you enjoy the journey, just wish I had as much excitement as you do.
Bioware has never let me down in a full release, i think it's silly to judge a demo and decide you don't like the game... The demo skips around over things you can control in the full release, it locks many things down as well... An RPG is not made to be played in a demo, a demo does not show the depth or anything you expect in an rpg... so for the people deciding they don't like the game based off the demo, I'd wait to really question bioware until I finish a full game of theirs and am left unsatisfied.
#105
Posté 23 février 2011 - 09:25
#106
Posté 23 février 2011 - 09:26
I figured my post would hit hard on one of the bleeding hearts eventuallyCaptain Sassy Pants wrote...
Purple People Eater wrote...
Well as far as most of the people around here go, they dont like change, they're stuck in a nostalgic rut, and they think anything not in line with their narrow minded ideal isnt any good.
I agree with you, that Bioware games are more about the journey than anything else, but I think gameplay wise they've done good on advancing their ideas. If it were up to most of the bleeding hearts around this place, DA2 would play like Baldurs Gate, which was good for its time, but would seem pretty bland, and archaic in a modern day game.
I have no doubt DA2 will be a spectaular game. Im not blind to its faults, but I do have a good perspective when it comes to enjoying the game for what it is, and not what I percieve it should be. Thats a big problem around here.
You mean, it should retain and use some of those elements of the game it is a "spiritual successor" to? Why, I never!
Geez, you're just as self-righteous as the rest of us. Being on the opposite side of the argument gives you no more credence than them. Please, get over yourself already.
Not everyone likes the same change you do. It has nothing to do with a blanket "fear all change" that you and your ilk like to cover everyone with.
Modifié par Purple People Eater, 23 février 2011 - 09:27 .
#107
Posté 23 février 2011 - 09:28
#108
Posté 23 février 2011 - 09:29
££££££££££££££££££££££££££££££££££££££££££££
or for those in the US:
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Oh, and getting the Call of Duty players involved, obviously.
Modifié par Maelora, 23 février 2011 - 09:32 .
#109
Posté 23 février 2011 - 09:29
gastovski wrote...
bioware sucked thats for certain and fangirls-boys supporting to the death as usual.
Bioware rocked thats for certain and haters out flaming to their death as usual.
#110
Posté 23 février 2011 - 09:29
READ ABOVEPurgatious wrote...
Bioware hasn't let me down with the previous games its released, all of them awesome in their own way. Why would DA2 be an exception?
#111
Posté 23 février 2011 - 09:31
Thankyou for your intellectual input.gastovski wrote...
bioware sucked thats for certain and fangirls-boys supporting to the death as usual.
#112
Posté 23 février 2011 - 09:35
Its pretty dumb to come into a RPG with the mentality, because the focus is on the story and game world and characters, not about killing everything under the sun. Of course if you want to RP a psychopath i suppose it is, but Im fairly sure bioware games arent made with the intention of PCs being psychopaths.
#113
Posté 23 février 2011 - 09:36
#114
Posté 23 février 2011 - 09:37
tez19 wrote...
Why do people forget that Bioware games are about the journey. Well that is what i think.
I am a very loyal customer to Bioware and I have only played mass effect 1 and 2 and dragon age: origins.
After all of those 3 games when the credits come up i put my xbox360 controller down, sit back to listen to the awesome credit music and say to myself 'Wow'. I am always left gobsmacked and with a sense of accomplishment when i finish a Bioware game and I know it is only a game.
The art direction for DA2 I am not over the moon about, the combat i think is an improvement, but these two things are not what DA2 will be about for me. It is all about the story and the journey you are taken on. Call of Duty is a nice looking game but when i finish the single player I think ok now multiplayer. It isn't memorable or 'epic'. When I finish a 50-60hour playthrough of a Bioware game i just am amazed and upset that it has ended lol. This is all my opinion and not a fact or anything. But the change in graphics and combat and the speech system i welcome, because I know that to me this game will deliver where it is most important. It will be another epic journey to remember.
Bioware is about making $$$, like all corporations. They all wish to have the success that Call of Duty does.
Hence there is a shift in the game design to try to cater to the casual crowd.
Don't kid yourself.
#115
Guest_simfamUP_*
Posté 23 février 2011 - 09:39
Guest_simfamUP_*
Bioware, if anything are great story tellers, and that's why I have come to love their games.
#116
Posté 23 février 2011 - 09:40
Captain Sassy Pants wrote...
• Icons beside dialogue choices, to tell you exactly what to pick, instead of letting you read and use your brain to determine what the intent is behind each line.
• The item star rating system, so the game can hand-hold you and tell you exactly what to equip instead of you, again, using your brain to figure out what to use.
• Friendly Fire only in nightmare instead of being a toggle-able option, because they were afraid someone would accidentally turn it on, not realize what they did, and get mad and quit because it is too hard.
The game has the lowest common denominator in mind.
The only way one weapon can be simplistically better than a similar weapon in every single situation is if the system has had any complexity and nuance stripped out completely.
For example in NWN2 you get weapons with that have base damage stats and critical hit modifiers so whereas one may deal overall more damage per hit the other deals more crit damage, and if you have a feat that increases your characters chances of landing a critical then theres a bit of a choice. One can't be said to be out-of-the-box better than the other, it's situational.
Seriously, like brain dead FPS games have more about them than DA2 and this is supposed to be an RPG.
#117
Guest_simfamUP_*
Posté 23 février 2011 - 09:43
Guest_simfamUP_*
It's a nice pat on the back for Bioware and their fans.
#118
Guest_simfamUP_*
Posté 23 février 2011 - 09:46
Guest_simfamUP_*
RiverLucky wrote...
tez19 wrote...
Why do people forget that Bioware games are about the journey. Well that is what i think.
I am a very loyal customer to Bioware and I have only played mass effect 1 and 2 and dragon age: origins.
After all of those 3 games when the credits come up i put my xbox360 controller down, sit back to listen to the awesome credit music and say to myself 'Wow'. I am always left gobsmacked and with a sense of accomplishment when i finish a Bioware game and I know it is only a game.
The art direction for DA2 I am not over the moon about, the combat i think is an improvement, but these two things are not what DA2 will be about for me. It is all about the story and the journey you are taken on. Call of Duty is a nice looking game but when i finish the single player I think ok now multiplayer. It isn't memorable or 'epic'. When I finish a 50-60hour playthrough of a Bioware game i just am amazed and upset that it has ended lol. This is all my opinion and not a fact or anything. But the change in graphics and combat and the speech system i welcome, because I know that to me this game will deliver where it is most important. It will be another epic journey to remember.
Bioware is about making $$$, like all corporations. They all wish to have the success that Call of Duty does.
Hence there is a shift in the game design to try to cater to the casual crowd.
Don't kid yourself.
Yes it's true, but Bioware atleast try to give their audience the best games that is worth their money.
#119
Posté 23 février 2011 - 09:47
They seem to be breaking boundaries in DA2, refining the VO so it becomes more workable, a sophisticated character interaction system, combat that works as action or as tactical.........TripedWire wrote...
They didn't just break boundries in the past they fricking shattered them, these days they make boundries not break them.
#120
Posté 23 février 2011 - 09:47
Captain Sassy Pants wrote...
Allow me to enlighten you:
• Icons beside dialogue choices, to tell you exactly what to pick, instead of letting you read and use your brain to determine what the intent is behind each line.
• The item star rating system, so the game can hand-hold you and tell you exactly what to equip instead of you, again, using your brain to figure out what to use.
• Friendly Fire only in nightmare instead of being a toggle-able option, because they were afraid someone would accidentally turn it on, not realize what they did, and get mad and quit because it is too hard.
The game has the lowest common denominator in mind.
I'm a little confused about two of these complaints.
The first one, isn't the Icon decision implemented as a direct complaint to people saying "we don't understand what we are really going to say when there is parapharasing." ? I believe that was a major thread debate between poeple who liked the voiced PC and people who hated the change, was they wouldn't be able to understand what was going to be said, becaues it wasn't fully written out for them.
So I could really make the same arguement you just did and say that the people who didn't like the dialog wheel change couldn't use their brains to make a correct presumption about what was going to be said based on the paraphrase. I feel like this whole high horse arugment of "The people in favor of the old ways are smarter then the people who are not" is silly, neither group is smarter then the other, honestly, just because someone like things set up in a different way doesn't make them stupider than another person.
The second concern I have about your arguements is the friendly fire thing, where was it said that friendly fire would only be implemented in nightmare mode? Honestly just curious if that true cause that means I'm gonna have to play on nightmare and that does sound pretty hard. [Oh and I hope something 'sounding hard' to me doesn't suddenly make me stupid in your opinion, just because I like to relax when I play games more then I like to get intense and work my brain to the bone]
Anyway, This thread is getting off topic and I'm not really helping matters here. If the OP would rather not I get into this sort of debate I'll knock it off.
#121
Posté 23 février 2011 - 09:48
NiHau wrote...
i mean that DA:O then goes DA2 right ? it must be the AFTER GAME > GAMEI accept that english may not be your first language, but when people cannot make out what you are even attempting to say i think it is time you stopped posting? Sorry.
il meke it simple "DAO > DA2" not the new Characters the Space UI and unreal matrix rogue moves + mage mele WTF ? did you ever seen in any game mage goes like Jedi ...
--->The succesor has to be better in a way, I agree
#122
Posté 23 février 2011 - 09:50
RiverLucky wrote...
Bioware is about making $$$, like all corporations. They all wish to have the success that Call of Duty does.
Hence there is a shift in the game design to try to cater to the casual crowd.
Don't kid yourself.
They are about making money...
by offering a certain set of ideal game design ideas they have been known for...
such as by offering an amazing story and journey experience.
Your point doesn't change the arguement that Bioware is about offering an amazing journey and story experience and not neccasarily about making a "pure" RPG.
#123
Posté 23 février 2011 - 09:51
tez19 wrote...
Yup anyone who judges a game by the demo is a bit silly.ClintonD wrote...
Exactly, and there's the fact that the demo only skimmed the surface of the depth of this game. If you played this demo and thought "Well, this is exactly what the rest of the game will be like, nothing but hack and slash!"....well, I don't know what to say to you.
Bioware shouldn't have put out a demo anyway, we all know story is their strongest point and they cannot get the story aspect across on an hour long demo.
like these people that judges movies based on 8 month old trailers:sick:
#124
Posté 23 février 2011 - 09:52
Captain Sassy Pants wrote...
• Icons beside dialogue choices, to tell you exactly what to pick, instead of letting you read and use your brain to determine what the intent is behind each line.
You still have to determine what type of character you want and role play the response accordingly. Its a different way of playing.
How is that different from the material in DAO?Captain Sassy Pants wrote...
• The item star rating system, so the game can hand-hold you and tell you exactly what to equip instead of you, again, using your brain to figure out what to use.
This is a balancing issue, they've explained it in detail. If you want FF play on nightmare, easy.Captain Sassy Pants wrote...
• Friendly Fire only in nightmare instead of being a toggle-able option, because they were afraid someone would accidentally turn it on, not realize what they did, and get mad and quit because it is too hard.
Only not, you're completely uninformed.Captain Sassy Pants wrote...
The game has the lowest common denominator in mind.
#125
Guest_simfamUP_*
Posté 23 février 2011 - 09:52
Guest_simfamUP_*
Maelora wrote...
Bioware/EA is about:
££££££££££££££££££££££££££££££££££££££££££££
or for those in the US:
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Oh, and getting the Call of Duty players involved, obviously.
That is why Bioware's own developers visit the forums and chat and discuss with us, they interact with their audience unlike other developers who like to give a post a month which is usually written by their secetary. And still manage to produce good games. I'm sorry for people who didn't like ME2, but for those that try to look at it as a RPG must try to do otherwise.





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