Captain Sassy Pants wrote...
Amonithil wrote...
mcpothead wrote...
Bioware don't give a toss about fans or fan views they care about MONEY they partnered with EA for the sole reason of making more money.
They have dumbed down both ME and DA as a pathetic attempt to appeal to the mass market and that's it.
I have no doubt that they became part of EA due to profit. Bioware are a company, profit is an important thing to a company. I am glad they are part of EA now as it hopefully will allow them to continue creating what I personally find to be great games.
Regarding 'dumbing' down of their games. I do not really see how DA2 has been dumbed down from DA:O, atleast not on PC, I cannot comment on 360. The tactical option is deffinately still there, and I will be playing the game on nightmare in the same whay I played DA:O on nightmare. Removal of an isometric view doesn't count as dumbing down.
Combat is flashier and more responsive, but that just means I need to think on my feet faster when playing, and it means I can intercept an enemy heading for my mage as I intended rather than watching my warrior slowly turn and shuffled around into position while my mage is being battered to death.
I can't comment on the story, but from what I have seen so far it promises to be just as epic and entertaining as any other Bioware game that I have played (the majority).
I just can't see how the game has been dumbed down.
Allow me to enlighten you:
• Icons beside dialogue choices, to tell you exactly what to pick, instead of letting you read and use your brain to determine what the intent is behind each line.
• The item star rating system, so the game can hand-hold you and tell you exactly what to equip instead of you, again, using your brain to figure out what to use.
• Friendly Fire only in nightmare instead of being a toggle-able option, because they were afraid someone would accidentally turn it on, not realize what they did, and get mad and quit because it is too hard.
The game has the lowest common denominator in mind.
<3
---> choosing the right item for you, on your own ,is an essential thing to do in a rpg + is a great motivation to play the game
I fear that, more and more, the play gets reduced to a spectator <_<





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