(most of these are graphics related issues--no game-stoppers)
I) First Area - Darkened rectangle at the start of cut-scenes. {edit - wording}
- When the cut-scenes are loading during the "Outside Lo...." area, top-right quadrant of the screens appears darker than the rest. The edges region is most apparent in the darker mountain ridge (center screen).
[image]
II) Kirkwall - Gap in the gate to Merchants Guild
- From Hightower Square, move east to the south passage into the Merchants Guild.
- There is a gap to the right of the gate just large enough to pass through (intentional?)
- This allows access to the Merchants Guild and Market areas.
[image]
III) Kirkwall - Shadow issue in three locations.
- A black shadow appears, covering the ground and wall, in two locations. The shadow caster object can be pinpointed by standing in the shadow and following the direction of light. Then compare the the shape of the shadow to the geometry seen opposite the light direction.
[First Instance]
- From the center of Hightower Square move south (toward bottom of map).
- At the set of stairs, proceed to the top of the right-most staircase.
- The floor is composed of tiles; stand on the 2nd tile from the wall and the 5th tile from the open side (low wall).
[image]
- The shadow should be visible now; if not, try rotating the camera.
[image - caster] - The resolution makes it difficult to see, but I attempted to outline the object in red.
[Second & Third Instance]
- From the "X" which marks the center of the Market, face south.
- There are 4 gated recesses; the shadow occurs within the first and third recesses from the left (from the character's POV).
- These instances tend to flicker, but it is possible to position the character so they remain visible.
- Move the middle of the three merchant awnings. Stand in front of it and at the right edge (the west-side by the map).
- From that location, the shadow should appear when the character is facing west (map-left), and disappear when facing east (map-right).
[image - shadow] - facing west
[image - no shadow] - facing east
[image - caster]
IV) Moving past the "Leave Area" marker reveals the underside of the city.
- But I figure this will be a non-issue once the area portals are in place.
[image - Kirkwall Locations] - this is an image of the map with the locations of issues II and III marked.
Modifié par aleroy, 23 février 2011 - 06:01 .





Retour en haut






