The only thing I didn't liked (and even so from a video, I didn't played the demo) was the fact that DW Rogue seemed rather... Weak on normal. He hit a hurlock countless times to kill him, so if I play Rogue, it'll be an archer (could also double as a homenage to a friend's character, just like the Warrior I'll roll). Well, a lot of modern RPGs use the dialogue wheel. Why shouldn't Bioware, it's creator, use it? And for those complaining about the art and exageration... Check out a video on Dungeon Siege 3... Final Fantasy seems believable, so DA2 is fine. Besides, I'm a big comic book fan (damn you mother for giving my collection of comic books!), so the art style fits me just fine. Without the Origins the story can be more focused, and Hawke is the unison of the two things I like the most in protagonist: poor underdog who fights for survival, and human. Overall the game seems to fit my style just perfectly, more so than any other RPG I ever met. Calling me a fanboy for liking something I like would be just stupid, wouldn't it? After all, each person has their own opinion.
Does anyone else LIKE every single change?
Débuté par
Randomjob
, févr. 23 2011 04:33
#151
Posté 24 février 2011 - 03:37
#152
Posté 24 février 2011 - 04:01
I like the changes personally. One thing i didn't like about DA:O was the slow feel of the combat, so that is a bonus to me. I'm not so naive to think that there will ever be a game that i agree with 100% of what they do, but so long as the story is good, and the gameplay fun, then im happy.
And remember, change is a good thing. No one would learn anything if they just kept doing the same old thing. Heck, humans would still be swimming in the primordial muck without changes!
And remember, change is a good thing. No one would learn anything if they just kept doing the same old thing. Heck, humans would still be swimming in the primordial muck without changes!
#153
Posté 24 février 2011 - 04:10
Tasuru wrote...
I love all of it. Just fantastic.
#154
Posté 24 février 2011 - 04:12
I love it all except for the dialog choices.The option I'm picking might not be what I wanted Hawke to say and made it seem wrong.Harder for me to make the best fitting choice in that moment but I'll get used to it.
#155
Posté 24 février 2011 - 07:03
I can't imagine liking 'every' change, there were a TON of changes. I definitely liked how the graphics are better, how we're getting more cool cut-scenes, the storyline seems to have a lot of potential, but I found it annoying how sometimes you'd think you were gonna say one thing, and you ended up saying something completely different. I'd rather know what I'm actually going to say instead of just a really bad clue. But I really like the cool new talents and abilities and such, certainly rogues especially are way WAY cooler now, the others may be too I just don't know enough to say, but I imagine they are. So yeah, I like a lot of it, hopefully once the game comes out there will be a whole lot more to like as well!
#156
Posté 24 février 2011 - 07:04
I love all the changes. DA2 looks like a significant improvement over DA:O and thats saying something because I loved DA:O.
#157
Posté 24 février 2011 - 07:05
Me too! To me, DA was more of a Jade empire/Kotor's successor.Black-Xero wrote...
I love it all except for the dialog choices.The option I'm picking might not be what I wanted Hawke to say and made it seem wrong.Harder for me to make the best fitting choice in that moment but I'll get used to it.
Now the dialog wheel in DA2 makes it too similar to ME.
But if they think it works...
#158
Posté 24 février 2011 - 07:05
edit: wack it!! double post!!
Modifié par Nyxia, 24 février 2011 - 07:06 .
#159
Posté 24 février 2011 - 07:06
I like pretty much every change, even the story seems better at lest imo. The only thing I can think of not liking may be no more duel-warriors. This is only really base on the demo but I still feel pretty good about it.
#160
Posté 24 février 2011 - 07:10
I do. Every single change is positive. DAO frequently lacked fun for me. It felt like playing an MMO. This feels like a single-player action/rpg hybrid, but very seamless so that the characteristics of both genres enhance the overall experience rather than taking away from it.





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