Yeah I think Stamina pots would just be the easiest means to help out physical damage classes without fundamentally changing the game's attribute system. There's already a few modders working on a Stamina pot or Deep Mushroom mod, its not quite as easy as it sounds to just change the amount of stamina gained from a Deep Mushroom since the values are hardcoded in a read-only script. I'll keep those interested updated on any progress.Skemte wrote...
This basically covers my gripes with the game that could make it better.. The only thing I would disagree with is a flat out stamina potion.. As it stands you can run out of stamina fast and chugging potiosn every 10 seconds is not fun.. Maybe a buff potion that last for 5 to 10 minutes that gives a bonus to stamina regen?
Don't think you mentioned this (I just may have missed it) but combat training skill.. As it stands for rogue or warrior you must get this skill.. It opens up the weapon skill teirs.. Meaning to have weapon skill tier 4 abilities you need to have maxed out combat training.. The mage has none such problem with this.. So if you make a warrior and rogue you automatically have to put 4 points into a skill because you have no choice around it.
I agree about the combat skill concerns to some degree, but really, those abilities are somewhat limited in usefulness to begin with. The only real gripe I have is that those skills don't carry over to your main character if your other party members also have the skill, for example, I know there are some mods that address stealing, but I find it pretty annoying to have to switch to a character just to steal, it'd be much nicer from a usability standpoint if I could just click on a steal icon on my main PC's hotbar and then the appropriate character performed that request. Similarly, if a quest thread required some obscure skill, say "survival" for instance, the game could just assume my NPC group member was just as willing or capable to have a look rather than require me to spend points in survival. Another nice bonus casters get from combat training is mana regen at Tier 2, while melee don't get a similar bonus to stamina regen.
Modifié par chizow, 17 novembre 2009 - 07:13 .





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