DA2 too easy? Go play a DA:O origin story on normal difficulty.
#1
Posté 23 février 2011 - 05:11
See, if you put the DA:O on normal difficulty and go play through one of the origin stories, this is far more comparable to the DA 2 demo as it's from the first 45 minutes of the game.
Well guess what, if you're on normal difficulty there, you basically just stomp through it with no strategy going from room to room just auto attacking and using your 1 or 2 abilities. It's not any harder or more tactical. It's just clunkier.
If you are worried about the tactical/difficulty of DA 2, I think a far better comparison right now would be to watch the Gamespot video with Mike Laidlaw from yesterday. You'll see the guy having to constantly pause and move characters around and queue up skills, etc. It looks to be plenty tactical and complex to me!
#2
Posté 23 février 2011 - 05:13
Modifié par wowpwnslol, 23 février 2011 - 05:15 .
#3
Posté 23 février 2011 - 05:22
wowpwnslol wrote...
DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.
Um, nightmare was extremely hard. I'm glad you are in the top 5% of players who are awesome gaming gods, but I'd bet good money that the VAST majority of DA:O players couldn't beat the game on nightmare and wouldn't consider it pathetically easy.
#4
Posté 23 février 2011 - 05:25
yeah, so they have the 'friendly-fire' in nightmare in DA2 now. You haven't experienced how the friendly-fire will work in DA2. There must be a reason why they put it only into nightmare difficulty.wowpwnslol wrote...
DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.
Modifié par Hellosanta, 23 février 2011 - 05:26 .
#5
Posté 23 février 2011 - 05:26
#6
Posté 23 février 2011 - 05:27
Teknor wrote...
Only if demo had friendly fire. The whines would cease to a degree.
Then the whines of I CAN'T KILL THE OGRE BECAUSE AVELINE KEEPS DYING BAAAAAAAAW will flood the forums, it's a bit better this way.
#7
Posté 23 février 2011 - 05:28
Teknor wrote...
Only if demo had friendly fire. The whines would cease to a degree.
then they would then moan OH MY GAWD ITS DAMGEZ MA TEAM TO MUCH!!!!!!!
EDIT:it seems great minds think alike as gavin has also posted somthing along the lines of what i wrote.
but before me.......
Modifié par DrunkenMonkey, 23 février 2011 - 05:29 .
#8
Posté 23 février 2011 - 05:29
Randomjob wrote...
I see a lot of people complain that this game is too dumbed down, less tactical, etc. But I think these people are comparing apples to oranges. They are comparing the slice of the demo (the first 45 mins of the game, plus about 5 minutes of something later), to the ENTIRETY of Dragon Age: Origins.
See, if you put the DA:O on normal difficulty and go play through one of the origin stories, this is far more comparable to the DA 2 demo as it's from the first 45 minutes of the game.
Well guess what, if you're on normal difficulty there, you basically just stomp through it with no strategy going from room to room just auto attacking and using your 1 or 2 abilities. It's not any harder or more tactical. It's just clunkier.
If you are worried about the tactical/difficulty of DA 2, I think a far better comparison right now would be to watch the Gamespot video with Mike Laidlaw from yesterday. You'll see the guy having to constantly pause and move characters around and queue up skills, etc. It looks to be plenty tactical and complex to me!
Good post/point. I did not think about this comparison even though I had just played the Noble Origins opening and it's easier then this opening when set on Normal.
#9
Posté 23 février 2011 - 05:31
I don't think I've ever had even the slightest bit of trouble with any of the origins in DA:O. I found them all really easy.
Not that the demo is hard... but there were a couple of times when I wasn't paying enough attention and I would drop all the way down to one team member before the fight was won.
#10
Posté 23 février 2011 - 05:31
A well placed Curse of Mortality, Crushing Prison or Cone of Cold could ruin your day in DA:O even on Normal.
We will see.
#11
Posté 23 février 2011 - 05:32
wowpwnslol wrote...
DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.
Go cry in a pillow Big Bwoy!
#12
Posté 23 février 2011 - 05:33
#13
Posté 23 février 2011 - 05:33
#14
Posté 23 février 2011 - 05:33
I still think the inclusion of FF as a toggle (except on nightmare that should be mandatory) as better for balancing dificulties
#15
Posté 23 février 2011 - 05:36
Khayness wrote...
We didn't really see the NPCs using crowd control against us in the demo, so I can't tell.
A well placed Curse of Mortality, Crushing Prison or Cone of Cold could ruin your day in DA:O even on Normal.
We will see.
Which none of your enemies use or employ in the origin stories on normal. It is essentially a bunch of autoattacking until you get into the Korcari Wilds.
#16
Posté 23 février 2011 - 05:40
Johnny Shepard wrote...
Am I the only one where characters died during the demo? Heck, the first time through all my characters but Aveline died during the bossbattle and she was just one hit from dieing.
Nope I died twice=]
Modifié par thatbwoyblu, 23 février 2011 - 05:41 .
#17
Posté 23 février 2011 - 05:43
But yes, higher difficulty is only slightly more difficult. It becomes easier upon tactical approach. When I let my roommate play the demo today, he played it action-style, no pauses and stuff. Died at the true ogre several times before he said the game wasn't for him
#18
Posté 23 février 2011 - 05:44
Randomjob wrote...
I see a lot of people complain that this game is too dumbed down, less tactical, etc. But I think these people are comparing apples to oranges. They are comparing the slice of the demo (the first 45 mins of the game, plus about 5 minutes of something later), to the ENTIRETY of Dragon Age: Origins.
See, if you put the DA:O on normal difficulty and go play through one of the origin stories, this is far more comparable to the DA 2 demo as it's from the first 45 minutes of the game.
Well guess what, if you're on normal difficulty there, you basically just stomp through it with no strategy going from room to room just auto attacking and using your 1 or 2 abilities. It's not any harder or more tactical. It's just clunkier.
If you are worried about the tactical/difficulty of DA 2, I think a far better comparison right now would be to watch the Gamespot video with Mike Laidlaw from yesterday. You'll see the guy having to constantly pause and move characters around and queue up skills, etc. It looks to be plenty tactical and complex to me!
this man blew my mind!
#19
Posté 23 février 2011 - 05:45
The Harverster was an exception, that is what hard means the problem was he was only hard to beat because your party member's suck in golemsPabasa wrote...
To me while playing DAO hard was actually quite easy. Especially when I went into DAA with the ridiculous Accuracy skill under Archery. Never tried nightmare though. The only time I turned on nightmare was in Golems of Angarak up to Harvester. After 10 times of failure I got traumatized.
#20
Posté 23 février 2011 - 05:46
Kuroi Kenshi wrote...
I still think the inclusion of FF as a toggle (except on nightmare that should be mandatory) as better for balancing dificulties
this, also this demo was more like10-15 min not 45. videos dont count.
#21
Posté 23 février 2011 - 05:47
Randomjob wrote...
wowpwnslol wrote...
DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.
Um, nightmare was extremely hard. I'm glad you are in the top 5% of players who are awesome gaming gods, but I'd bet good money that the VAST majority of DA:O players couldn't beat the game on nightmare and wouldn't consider it pathetically easy.
It wasn't impossible. It wasn't hard especially at the later levels. My rouge archer was doing autoshots for 4 damage with the right gear and with Shale those shots were coming faster and critting more. The game was easy. I may have died a few times but it was no where near impossible.
I was under the impression gaming gods tend to gravitate towards shooters?
#22
Posté 23 février 2011 - 05:49
#23
Posté 23 février 2011 - 05:50
Then I started learning tactics. Nothing radical, but just simple things like rogues scouting ahead to allow wizards to set up protective glyphs, using archery where possible to soften up targets from a distance, various methods of taking out enemy wizards quickly (go dog go!), and proper use of the tactics menu.
Oh, and do grab that elfroot
I'm playing a DA:O campaign on Normal right now, in fact. And I still have to think. Yes, it's easy if you play sensibly (unlike my first flailings around
There is none of that in the DA2 demo. I played a rogue, and the main trouble I had was clicking on an enemy before another teammate took it out first. Comparing the first ogre battle in DA2 to the first one in DA:O is absurd. I died a BUNCH my first time in DA:O against that ogre (fine, I didn't know how to kite yet). But there wasn't any need for anything other than "Oh, my cooldown has finished, click that ability!" in DA2.
There was never any feeling of real danger, difficulty or need (or ability to use) tactics in the DA2 demo.
Modifié par SuperMedbh, 23 février 2011 - 05:53 .
#24
Posté 23 février 2011 - 05:55
Gavinthelocust wrote...
Teknor wrote...
Only if demo had friendly fire. The whines would cease to a degree.
Then the whines of I CAN'T KILL THE OGRE BECAUSE AVELINE KEEPS DYING BAAAAAAAAW will flood the forums, it's a bit better this way.
Yeah, I have a sneaking suspicion that if it were on Nightmare, it would make people weep in frustration, kind of like the Harvester in GoA. I was going for that bleepity-bleeping Grim Reaper achievement (did it on hard after hours and hours of trying). Okay, maybe on Nightmare the ogre still wouldn't be as bad as the Harvester, but I'm sure that the tears would still flow.
#25
Posté 23 février 2011 - 05:55
Modifié par Tayeul000, 23 février 2011 - 05:57 .





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