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DA2 too easy? Go play a DA:O origin story on normal difficulty.


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#26
Loc'n'lol

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SuperMedbh wrote...

There was never any feeling of real danger, difficulty or need (or ability to use) tactics in the DA2 demo.


Yeah, well, I'm sure if you had never played DAO you wouldn't think that.
I played the entire demo several times without ever losing a party member, which is pretty much what would happen if I was playing DAO on normal too. But when I first played DAO on normal I had a hard time on a fair few fights, I expect DA2 will be the same to new players.
From what we've been told, hard and nightmare will actually be significantly more challenging this time (there's almost no difference between hard and nightmare in DAO).

#27
ReallyRue

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I only found DA2 easier because by now I'm used to Dragon Age gameplay. When I first got Origins, I didn't have a clue, and thus failed spectacularly and often.

I don't think it has been 'dumbed down'.

#28
Malanek

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Saying Origins normal was easier than DA2 demo normal is so far wrong it isn't funny. You could see how many times people were getting crushed in that origins launch party. All the reviews spoke about the pc version being too hard on normal and even casual. Bioware made a patch to reduce the difficulty on normal. The demo was an absolute doddle. Not very impressed with the demo gameplay, didn't need to think at all. I guess it is only a demo. Things were locked up, the actual game may be different. But having powerful aoe attacks and no friendly fire on a tactical game is a very bad base to start from. And once you get all the overpowered dlc items....

Modifié par Malanek999, 23 février 2011 - 06:02 .


#29
Elvoria

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wowpwnslol wrote...

DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.


your not even a registered game owner, your most likely here to troll and nothing more.

#30
Meltemph

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I found the difficulty to be the same as DAO, relatively easy.














#31
Guest_Imperium Alpha_*

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I agree. Finished Dragon Age : Origins /Awek/DLC on Nightmare(or it is called Insanity i can't remember) for the XBox360... And seriously i can't compare that to DA2 demo on Normal.... It would be pretty stupid knowing even in Origins i could do crap and still survive on normal.

#32
Hellosanta

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Johnny Shepard wrote...

Am I the only one where characters died during the demo? Heck, the first time through all my characters but Aveline died during the bossbattle and she was just one hit from dieing.

XD all my characters but mage Hawke died fighting Ogre at the first playthrough hahaha I didn't even know there were health portions to loot.

#33
NiHau

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Randomjob wrote...

I see a lot of people complain that this game is too dumbed down, less tactical, etc.   But I think these people are comparing apples to oranges.  They are comparing the slice of the demo (the first 45 mins of the game, plus about 5 minutes of something later), to the ENTIRETY of Dragon Age: Origins.

See, if you put the DA:O on normal difficulty and go play through one of the origin stories, this is far more comparable to the DA 2 demo as it's from the first 45 minutes of the game.

Well guess what, if you're on normal difficulty there, you basically just stomp through it with no strategy going from room to room just auto attacking and using your 1 or 2 abilities.  It's not any harder or more tactical.  It's just clunkier.

If you are worried about the tactical/difficulty of DA 2, I think a far better comparison right now would be to watch the Gamespot video with Mike Laidlaw from yesterday.  You'll see the guy having to constantly pause and move characters around and queue up skills, etc.  It looks to be plenty tactical and complex to me!


ooooh 45 mins huh <_< it was like 10 mins max 15 xD

#34
Zerakus

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wowpwnslol wrote...

DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.


Yeah.. WAY too easy.. oh, wait, I never got past LOTHERING on Nightmare....

#35
Rimfrost

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_Loc_N_lol_ wrote...

SuperMedbh wrote...

There was never any feeling of real danger, difficulty or need (or ability to use) tactics in the DA2 demo.


Yeah, well, I'm sure if you had never played DAO you wouldn't think that.
I played the entire demo several times without ever losing a party member, which is pretty much what would happen if I was playing DAO on normal too. But when I first played DAO on normal I had a hard time on a fair few fights, I expect DA2 will be the same to new players.
From what we've been told, hard and nightmare will actually be significantly more challenging this time (there's almost no difference between hard and nightmare in DAO).


Exactly. Replaying DA:O on Normal I find it to be really easy but first time I played it I thought it was about right and the first Ogre fight being WAY TO HARD. 

So if you have played DA:O and learned from it then it's not surprising you can apply it here and make it feel easy. But then again, is anyone really struggling with the DA:O opening after the first play through?

#36
packardbell

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The ogre fight was manageable, but people would die if you didn't drink potions. Second boss fight was quite easy.. nobody died and I only controlled Hawke.

#37
Naitaka

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DA:O was ridiculously easy. Just for the heck of it I tried to do a playthrough where I turn on possessed mode in the Advance Tactic mod the entire game, which basically allow you to turn on tactic even for the character you've selected. I went through DA:O from beginning to end without controlling anything during battle and just letting it play by itself. Even with all the broken skills that didn't work, Bioware managed to make even more broken classes that can finish the game by auto-attacking the whole time.

Modifié par Naitaka, 23 février 2011 - 06:11 .


#38
Teknor

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Zerakus wrote...

Yeah.. WAY too easy.. oh, wait, I never got past LOTHERING on Nightmare....


That's rather sad. Lothering is one of the easier areas.

#39
0rz0

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Yeah yeah, too easy and stuff.



On the first playthrough the difficulty was pretty decent on normal for me. The 2nd+ I played on nightmare and found them easy. Knowing is half the battle :D .

#40
Mad Method

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First time I played Dragon Age: Origins I was playing on nightmare and all I remembered about the Ogre was that he dropped like a fly. Then again my mage main was running around with 14 points of armor (studded leather set + rock armor) and some 140 hitpoints and abusing Spell Wisp + Vulnerability Hex for fat damage bonuses.

I never even took any injuries on any of my characters. Injury kits have always been vendor trash to me.

Modifié par Mad Method, 23 février 2011 - 06:12 .


#41
Teknor

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The only thing that took skill in DAO was soloing nightmare with 2Hander. That was actually hard.

#42
SuperMedbh

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_Loc_N_lol_ wrote...

SuperMedbh wrote...

There was never any feeling of real danger, difficulty or need (or ability to use) tactics in the DA2 demo.


Yeah, well, I'm sure if you had never played DAO you wouldn't think that.


And yet I'm playing DA:O on normal right now, and I do feel that way.  Yes, it's easy, but I have to use basic tactics.  In the DA2 demo, mostly I had to learn to right cick on enemies quickly with my left hand hitting various random abilities.  I never even had to pause.

The thing is, if they'd moved to an action RPG like Mass Effect which required eye/hand coordination, I would have probably enjoyed it.  Mass Effect added in the need for shooter style skills.  It wasn't KoToR on Red Bull.

Actually, Bioware DID have a good model for an action RPG--  Jade Empire.  While its basic combat could devolved into rock/scissors/paper, at least there was some need to think.  And as over the top as the animations were, they fit within that genre.  DA2?  Not so much.

#43
JamesX

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I find nightmare incredibly easy. I was actually playing a Rogue Warden and never had more than 1 mage in the group. This is not to say no one ever died, but there is little more than busy work. Any requirement for tactical thinking only extends as far as how to program the heal and combat mode tactical slots for your followers.

#44
jheise4321

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Nightmare DA:O was very easy. I was on nightmare from beginning to end minus the archdemon fight. I had to put it to casual because Alistair got bugged with a glyph of neutralization on him and I couldn't heal him or anything. The archdemon spells still went through though. Awful glitch to end my DA:O campaign. He had it for the entire Denerim final battle and there was no way I was going back to a save from way far before.

#45
Rimfrost

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SuperMedbh wrote...

And yet I'm playing DA:O on normal right now, and I do feel that way.  Yes, it's easy, but I have to use basic tactics.  


You have to use tactics IN THE ORIGINS INTRO on normal? You sure? The intro is REALLY easy it doesn't get hard until Ostagahr and the Ogre and then ramps up a little after that. But a good comparison would be the first 30 minutes of Origins and the first 30 minutes of DA:2 and I find DA:2 to be actually slightly harder (not by much) but both 30 minutes are too easy for me on Normal today when I thought they had a fair challange on Normal on my first playthrough

#46
Gabriel-all-the-way

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I have never finished Dragon Age: Origins on normal difficulty. I got most of the way through, but it was just too hard. The DA2 demo got difficult at the second ogre boss battle and I had my entire party die a few times. Some players with find it hard, others will find it easy - that is what difficulty settings are for.

Modifié par Gabriel-all-the-way, 23 février 2011 - 06:28 .


#47
CG50

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I thought DAO on normal was easy, never tried it on hard though... should probably do that sometime...

#48
SuperMedbh

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Well, when I say "tactics", I mean simple things like not just charging into the room, keeping your ranged people in the back and using appropriate abilities. Sure, it's all second nature now, but if you didn't, you'd die as you did when you first started playing. In DA2, all you had to do was just click on anything red, maybe use a power randomly. My dog could have gotten through the demo. And she's color blind.

The point is not really the ease.  After all, as someone pointed out, that's what difficulty sliders are for.  The point is that the game, at least as presented in the demo, doesn't seem to need or allow for even basic tactical decisions.

Modifié par SuperMedbh, 23 février 2011 - 06:30 .


#49
Cloaking_Thane

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Its also easy because it is so similar to DAO, therefore you've basically had X # of hours in DAO practicing the game.....

#50
Mad Method

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Teknor wrote...

Zerakus wrote...

Yeah.. WAY too easy.. oh, wait, I never got past LOTHERING on Nightmare....


That's rather sad. Lothering is one of the easier areas.


On my first playthrough, I never had trouble until I fought those Denerim mercenaries and that was because I was doing denerim at level 7 (meaning the mercs were at least 5 levels above my characters), before I finished any of the 4 zones.