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DA2 too easy? Go play a DA:O origin story on normal difficulty.


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#51
Ex_Everest

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Simple for me, then again I had little trouble on hard on DAO and DA:A; So in that respect, I feel the OP makes good sense-remember, this isn't just the demo, this is the beginning, on normal, after all of you have (I'm guessing, but pretty sure for some reason) finished the end-game in DA:O & A.

Modifié par Ex_Everest, 23 février 2011 - 06:35 .


#52
Gerudan

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wowpwnslol wrote...

DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.


I will now simply post the url to ZP's The Witcher Review every time, I read this "console user are stupid children" postings: 

http://www.escapistm.../22-The-Witcher 

And just for the record: I've played DA:O on my PC and I ordered the PC version of DA2. 

Modifié par Gerudan, 23 février 2011 - 07:35 .


#53
Layn

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the one thing i don't understand is how (my) Warden had such a hard time killing a few darkspawn in the wilds even with 3 more wardens helping, and yet the Hawke family blazes through numbers that the warden faced later.

heck, at times it felt like i was going through that last sequence in witch hunt. linear path, a big number of Darkspawn, practically no difficulty

#54
TaHol

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I barely could manage my first playthrough on easy in DA:O. No wonder, I had no clue about tactics, or anythign else (my gaming history does not include any similar games, meaning games where you have a team and tactics and whatnots, tanks and healers). Later I walzed it through on hard many times, but left the nightmare to real pro's. I spent some serious time in learning how the combat worked.



DA2-demo was easy for me, but I think it was because now I already know how to play it. I went in minutes to "press pause and choose your skill"-mode. Tactics work like before, nothing new there. So it was simple...this time. Still I don't think it was too easy. No friendly fire, but on the other hand, no healer either (heal-cooldown is so long there is no reason to specialize a mage to be a healer, unless Spirit Healer is a miracle worker). I even managed to get my mage-Hawke killed once, but my rogue pretty much did not get a scratch.

#55
SultryVulcan

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wowpwnslol wrote...

DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.

You are a stud-muffin
-Consoler

#56
zinkerz

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Yea nightmare mode was pretty hard.

#57
Mad Method

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Gerudan wrote...

wowpwnslol wrote...

DA was pathetically easy and Bioware blatantly lied about Nightmare being "almost impossible". A lot of people hoped the error would be rectified in DA2. Looks like this isn't going to be the case, considering their target audience for the game are mostly console users, who are used to facerolling everything.


I will now simply post the url to ZP's The Witcher Review every time, I read this "console user are stupid children" postings: 

http://www.escapistm.../22-The-Witcher 

And just for the record: I've played DA:O on my PC and I ordered the PC version of DA2.

Not sure why you felt the need to bring The Witcher into this, but now that you did, let me mention this:

  • Yahtzee rips on just about any game. You realize when you're watching his reviews you're just getting a fast-talking rant with odd metaphors for comic value?
  • This was the original release of The Witcher he reviewed, before the Enhanced Edition came out. The difference is pretty big. For one, the original edition wasn't even meant for English gamers so you got heavily redacted translations to save on voice acting costs. Enhanced edition redid a lot, including VA, graphics, and inventory system.
  • Also, those interface complaints about all the different screens you have to access can be applied to just about any RPG, really.
  • Next, this guy seems to have decided to do all the grind/fetch/kill quests one by one, which does drag it out and make it boring. Congratulations, your bad MMORPG habits have made the single player RPG feel like an MMORPG too. If you want to do them, what you should do is accept them and immediately move on to doing the story. You will finish almost all of these sidequests on the way. (Vizima Outskirts is ugly though in that you either need to grind some gold to buy the monster books, chat up all the random villagers for monster lore, or just spend a talent point on monster lore - the last one's the quickest - before you can do most of the Collect [X] quests.)
  • Complaining about a big manual is just silly. No, it's not proof that the game is mind-bogglingly complicated. It's proof they actually put some effort into making a thorough manual. This used to be a classic staple of PC games a decade ago, until they realized they could just cooperate with Strategy Guide publishers and sell them separately for more money. You don't need to look at the manual to understand the game.
  • Alchemy is really simple. I'm not sure how potion-crafting overcomplicates the game in his mind.
Right, right. I hope we're done here. On the subject of DAO and DA2, I recommend the PC version primarily because:
And I am sure we will be seeing much of the same for DA2. But the main subject is DA2 difficulty, and what bothers me here is the fact that, last I heard, Nightmare will be the only mode with Friendly Fire and it only does 50%. So I get the feeling DA2 will feature an even weaker Nightmare than DAO.

Modifié par Mad Method, 24 février 2011 - 07:05 .


#58
Riloux

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DAO was very easy on the second playthrough on Nightmare. Not so much on the first.

#59
SnakeHelah

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I'm pretty "pro" (note the sarcasm?) around DAO, so when I used to play my first few playthroughs on normal (or even hard), all i needed to do was the following (a successful combat formula)
Take Morrigan, get herbalism max (as early as possible)
buy a ****load of elfroot, lyrium dust, flasks, etc, as SOON as possible (as for the money, loot EVERYTHING!)
Make pultices x100 at the start of the game of lesser, and later on with better ones
Have 1 picklock rogue archer/dps, Myself(whatever thing you playin), a tank, and a dps mage, and slaughter everything with tactics set to use the poultices whenever health or mana/stamina drops below 50% Defender, Scrapper, yeah yeah, I know. PRO
Oh and for the class attributes and skills, well I hope you can figure that out yourself.
Not so hard anymore? In my last DAO playthrough (did on normal for the speed's sake as I didn't have time and need saves for DA2 importing) I did not DIE a single TIME, I didn't need to see the reload screen apart MAYBE at the harvester which is DLC.
So No. The combat in as far as I saw the demo of DA2 is not whatsoever easier, it just changed.

Modifié par SnakeHelah, 24 février 2011 - 02:01 .


#60
greckoboy

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I really hope nightmare difficulty on DA2 is far more difficult than it was in DAO. I really do. To those guys who say that we should only judge nightmare difficulty based on our first play-through...I have to respectfully disagree. Harder difficulty levels should cater to veteran players; not just those who have played similar games before but those who have played through DAO already. It adds to replay value.

So if people say that nightmare difficulty is too easy on a second play-through, it IS too easy. I'll contrast this with BG2, which i think is still Bioware at its peak. I played through BG2 twice before attempting insane difficulty, and even then i'd die a few times almost every fight. Or i'd have to restart because too many allies were badly injured/killed and there was no auto-recovery after battles (the biggest mistake of DAO i think). After another couple of play-throughs, i attempted tactics mod on normal difficulty, and then I died all over again, even with all the power-gaming possible. Nightmare mode in DAO was nothing compared to tactics mod; i finished the whole game DAO to DAA on nightmare mode (edit: after 1.5 times playing through DAO fyi) without using a single potion. I used a power-gamed cunning rogue and i think the game would have been even easier if i had used a mage instead.

There seems to be something against making players replay the same battle 10+ times, even with lots of power-gaming. But i'm actually one of those sadomasochistic sort of players. Bioware should know that there is a group of older-school gamers who needs a greater challenge than what we got in DAO...maybe we could make our own mod for that, but it'd be so much easier if Bioware just varied the difficulty slider more.

Modifié par greckoboy, 24 février 2011 - 04:57 .


#61
Kristofer1

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I found DA to be difficult on normal. Especially rogues constantly dieing in my party to the point I no longer brought them with me.

#62
greckoboy

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I think difficulty is ultimately subjective. Doesn't matter if a greater percentage thought it was too easy or too difficult. But if DAO was too easy on nightmare for some, it really means that nightmare's not serving its purpose as the highest difficulty level in the game. Likewise if DAO on easy mode was still too difficult for some. I don't mind Bioware catering to the newer gaming crowd or to "those console gamers" (as some people might put it), but please don't ditch the loyal older crowd in the process. Heck, the money i spent on the NWN and NWN 2 series has gotta count for something.

#63
Count Viceroy

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Nightmare wasn't challenging enough in DAO as far as I'm concerned. I'm hoping it will be this time around. Though with friendly fire being limited to nightmare I'm concerned nightmare will be the new hard. And there won't be a nightmare equivalent at all.

Modifié par Count Viceroy, 24 février 2011 - 05:20 .


#64
kjdhgfiliuhwe

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Gavinthelocust wrote...

Teknor wrote...

Only if demo had friendly fire. The whines would cease to a degree.


Then the whines of I CAN'T KILL THE OGRE BECAUSE AVELINE KEEPS DYING BAAAAAAAAW will flood the forums, it's a bit better this way.


Have you seen the amount of whines concerning that ogre even as it is? Lol.

Those complaints just show why Bioware was justified in how they have made Normal so rediculously easy. It's rediculously easy for veteran gamers like us, but there are obviously many...MANY people who are REALLY, REALLY, REALLY bad at video games. 

I'm sure Nightmare will be a more fullfilling option for us, especially since DA:2 looks like it's all about swarming you with waves and waves of enemies, making friendly fire a much more relevant issue when even melee attacks aren't locked onto whatever you have targetted and have aoe range to them.

Less...skilled players get to still feel like a challenge on Normal without feeling emasculated by using "Easy", and veterans will hopefully still get a challenge on Nightmare. Seems like a win/win situation to me. 

Modifié par kjdhgfiliuhwe, 24 février 2011 - 05:21 .


#65
greckoboy

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Count Viceroy wrote...

Nightmare wasn't challenging enough in DAO as far as I'm concerned. I'm hoping it will be this time around. Though with friendly fire being limited to nightmare I'm concerned nightmare will be the new hard. And there won't be a nightmare equivalent at all.


One of my concerns exactly. And it'll kill replay value even more. If friendly fire is limited to nightmare mode, then i'll surely start DA2 on nightmare mode. But then there would be no progression after that; no higher difficult which will provide the challenge for me to better myself. At the most i'll just try nightmare difficulty using the crappiest NPCs. Hopefully DA2 will give me the killer challenge i need, but i may have to look to a mod for some replay value - if replaying was limited to seeing a few new scenarios and playing different NPCs instead of new challenges, then i'm better off with youtube...

#66
Amondra

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The way I looked at it was it was a demo. The first fight where you are only with your brother or sister, you regen health back if you are close to dying, because it didn't really happen and they wanted you to taste Hawke at a more bad ass state. The rest is just to show you how combat looks and the new chat wheel, thats all really. I didn't find the demo to he hard, but I played DAO and NWN as well as Icewind Dale and all that fun stuff. This wasn't something new to me; but I wouldn't say the game as a whole is going to be a cake walk, as I only played a Demo and not the game.

#67
Arppis

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Because I was playing the first game on console, I have to say that Origins had pretty horrible interface and controls for it. It's the biggest reason why I played it on casual. Now, DA2 I might actualy consider playing on harder difficulties, the controls are much better and smoother for tactical play in the sequel. :)