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Auto-attack stance changes


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#1
PsychoBlonde

PsychoBlonde
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I don't mind the melee sequence of different attacks when you're auto-attacking.  But the ranged ones, imo, look kind of silly.  Why would you keep shifting around like that when you're firing at range?  Why would you suddenly decide "aha, NOW I'm going to hold my bow slightly SIDEWAYS!  Now back to straight!"  What advantage do you get out of that?

I applaud the intention to make the combat animations more interesting, but you could have accomplished that just as well by having, say, several quick attacks followed by one that looks like the archer is pausing slightly to aim.  Or making it look like the archer is aiming for different positions on the body of their target.  Or do both.

I don't have a serious problem with the mage animations, although watching them cycle through precisely the same sequence over and over and over while I'm waiting to heal the tank does look kind of . . . goofy.  I suspect this wouldn't have been as much of a problem if my sample mage didn't just have mind blast and heal, but I wanted to try out healing, so meh.