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How are *special* powers determined?


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#1
The Cow King

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When you create a new character in BG2, you automatically get *special* powers according to your alignment. On my CN Wild Mage however, I realized it didn't work out this way in BG1, as I've already got 2x cure light wounds/1x slow poison.

Is it your dialogue choices in game that determine the outcome of your powers, or your reputation? If it's the latter, how low a reputation do I need to get the evil powers? I'd love to have fear (great starter for a tough battle) + 2x vampiric touch (my mage really doesn't need DUHM). Lowering my reputation won't be an issue for me either.

Modifié par The Cow King, 23 février 2011 - 07:08 .


#2
Humanoid_Taifun

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It depends on your alignment (which is the same as your rep since you alignment sets rep at the beginning of BG2). For everything except LG and CE it's random, with a higher probability of good powers for good characters and vice verca.

#3
The Cow King

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So if I just quick save/quick load everytime before I know there'll be a power, I can reload it until I get the option I want (regardless of my reputation)?

Modifié par The Cow King, 23 février 2011 - 08:30 .


#4
Enuhal

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No - H_T is talking about what powers you get when starting a BG2 game. For getting the original powers in BG1 after each chapter, the reputation is the deciding factor. If you have a reputation below 9 (iirc) you will get an evil power, otherwise you will get a good power.

edit: it's actually a quite often used technique for some players to get their reputation down for getting atleast those two Horror spells. Such a great spell in BG1 and early BG2 :)

Modifié par Enuhal, 23 février 2011 - 08:40 .


#5
Grond0

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The Cow King wrote...
Is it your dialogue choices in game that determine the outcome of your powers, or your reputation? If it's the latter, how low a reputation do I need to get the evil powers? I'd love to have fear (great starter for a tough battle) + 2x vampiric touch (my mage really doesn't need DUHM). Lowering my reputation won't be an issue for me either.

I tend to think that 2x vampiric touch is a bit of a waste as only 1 can be active at once, so mix and match.  Reputation 9 is the trigger point for evil powers, i.e. even though this is described as 'average' it still gives you the evil power.

#6
The Cow King

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Grond0 wrote...
I tend to think that 2x vampiric touch is a bit of a waste as only 1 can be active at once, so mix and match.  Reputation 9 is the trigger point for evil powers, i.e. even though this is described as 'average' it still gives you the evil power.


Well it's either that or Draw Upon Holy Might for a mage, I'd pick vampiric touch. Having two is not an issue either, because I don't rest every 10 rounds. I also like to go mad with Dweomer (all my lvl 1 slots are filled with it), so it's a good way to finish some struggler off if I'm out of spells and can't risk a bad wild surge.

Best so far was when I had a *near death* bandit in the bandit camp, I must have casted 5x dweomer for a magic missile, none worked, but I did get a *rested* surge so I spent another 5 or so dweomers until the bandit was finally held by the surge, so I just went and stabbed him to death.

Modifié par The Cow King, 24 février 2011 - 12:18 .