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The shuffle is still there.


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#26
Maconbar

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I saw it but with significantly less frequency compared to DA:O so it's an improvement for me.

#27
PsychoBlonde

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Khayness wrote...

The Gothic series for example, now that's a real action-RPG.


Er, although in the first game the combat was INCREDIBLY clunky/awkward.  You can't have a real action-RPG with multiple party members you directly control.  It just doesn't work.  If you're going to be timing blows and dodging and so forth, you kind of need to only have 1 person to worry about.

Either that, or the other party members need to be glued to your ass or something.

#28
Sylvius the Mad

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hawat333 wrote...

But it's a responsive shuffle, isn't it? So when you shuffle, something awesome happens.

About that, I would argue that DA2 is offers immediate feedback from the issuing of commands less well than DAO did.

In DAO, if you trigger an ability, the character would immediately begin to perform that activity.  That might take some time to fire, and there might be initial positioning that needed to be done, but whetever it was it started right away.

Because DA2's combat animations happen predominandly AFTER the relevant ability, that means that me triggering an ability is often greeted by the character not reacting at all, because he's still finishing up the previous animation.

"Press a button and something awesome happens" only applies when the character wasn't already doing something.  Whenever the character is already doing something else (which is basically all the time), when I press a button NOTHING happens.  This is different from, and worse than, DAO.

#29
Sabresandiego

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Zhriver wrote...

Yeah its somewhat annoying.
One thing that annoys me aswell is that if tell it to do a autoattack it will use some fancy charge or somersault to get within range fast. But if que something like explosive strike at a distance it will walk all the way instead of that "fast" travel


Thats why you push the attack target key right before and right after using any ability. Problem solved. Still kinda clunky if you arent used to it.

#30
Purgatious

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Didn't notice this, of course I never tired to make my character shuffle to make myself look cool on the forums, but hey.

#31
Parkimus

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I noticed this too but I still think it's better than in DA:O

#32
Marionetten

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Yes, it's still there and it's especially annoying when playing a melee rogue.

#33
nelly21

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Six playthroughs and yet to see even one shuffle. I must be the luckiest person ever.

#34
Nonoru

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nelly21 wrote...

Six playthroughs and yet to see even one shuffle. I must be the luckiest person ever.


People are just overreacting,but it was expected.

#35
Arllekin

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I got some shuffling too, mostly with the warrior trying to get a better position( flank/backstab ) when he was already hitting the target, but if the character is not engaged he moves normally.

#36
RedRoo

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Sylvius the Mad wrote...

About that, I would argue that DA2 is offers immediate feedback from the issuing of commands less well than DAO did.

In DAO, if you trigger an ability, the character would immediately begin to perform that activity.  That might take some time to fire, and there might be initial positioning that needed to be done, but whetever it was it started right away.

Because DA2's combat animations happen predominandly AFTER the relevant ability, that means that me triggering an ability is often greeted by the character not reacting at all, because he's still finishing up the previous animation.

"Press a button and something awesome happens" only applies when the character wasn't already doing something.  Whenever the character is already doing something else (which is basically all the time), when I press a button NOTHING happens.  This is different from, and worse than, DAO.


I felt like I encountered the same thing but worse in DAO, the one example I can think of being the S&S shield abilities. By the time you got to the four-hit, the animation would take forever to recover from before your character would launch into something else. You still have to wait for the ability to finish, but recovery feels much snappier now than it did before.

The only time a character was unresponsive for me was with poultices (but only because I didn't notice the 30s cooldown) or casting a spell as a mage while they were finishing the twirl-smash staff auto-attack-- but it's so minor I'd hardly call it a gripe.

#37
Amioran

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Sylvius the Mad wrote...

Sorry Mike.  But it is.

Whenever a short-range melee attack is triggered when the target isn't in range, the character will shuffle into position just like in DAO.  Except, because the combat moves so much more quickly, this is actually a bigger problem than it was in DAO, because now by the time the character finally gets into position the entire state of the battle has changed.


That's an issue with pathfinding, not shuffling. Two different things (also if they can seem the same given the context and how they behave in this context).

#38
Amyntas

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grregg wrote...

It's even better if you target a moving enemy. My Rogue Hawke was trying to follow her target, but after every spectacular cartwheel, the enemy was just out of range. The end effect was that instead of shuffling, she was doing a series of cartwheels.


I agree this is terrible, but when you get backstab it's not a big problem anymore.

#39
kartupelis

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weird, didnt have crap like that in my demo, everything worked fine.

#40
Count Viceroy

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Meh, the shuffling is very very minor. And only if all your abilites are on cd. It's nothing compared to DAO. And I thought it was fine then.

#41
astrallite

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All they've is done is effectively make melee attacks ranged.



This looks even worse because you go from shuffle to blitz.



In real life you actually have to build your momentum, not turn shamble around and then blitz your enemy instantaneously like DC's Flash.

#42
IRMcGhee

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The only time I saw anything like that was once in the Lothering sequence, when a character didn't have space to get to a target on the narrower paths.

#43
astrallite

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All they've is done is effectively make melee attacks ranged.



This looks even worse because you go from shuffle to blitz.



In real life you actually have to build your momentum, not turn shamble around and then blitz your enemy instantaneously like DC's Flash.

#44
1varangian

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I noticed the shuffle as well, heh. Also was chasing a hurlock with a chain of flik flaks without getting attacks.



I hated the shuffle in Origins but after playing the DA2 demo I'd take it back in a heartbeat if it meant the characters would stop warping all over the place.

#45
Amioran

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astrallite wrote...
In real life you actually have to build your momentum, not turn shamble around and then blitz your enemy instantaneously like DC's Flash.


In real life you are not Hawke.

Oh, wait, I am! ;-)

#46
_John Crichton

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grregg wrote...

It's even better if you target a moving enemy. My Rogue Hawke was trying to follow her target, but after every spectacular cartwheel, the enemy was just out of range. The end effect was that instead of shuffling, she was doing a series of cartwheels.


This happens to me all the time!

Edit: I've noticed Carver bust out the shuffle a few times too.

Modifié par John Crichton, 23 février 2011 - 08:18 .


#47
Skilled Seeker

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PsychoBlonde wrote...
Yeah, I didn't notice the shuffle, myself, but I use R to switch targets and THEN use abilities, so I was doing this without noticing it.


Yeah this is the way I play and I didn't have any shuffle problems. Target your opponent first then activate the ability.

#48
Duncan Anderson

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14 playthroughs.



Suffle count...



...no suffles.

#49
Skilled Seeker

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Double post, stupid internet.

Modifié par Skilled Seeker, 23 février 2011 - 08:19 .


#50
Stevie 402

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Is the shuffle just on the pc perhaps? I have not seen it on any xbox 360 videos of the demo.