Sylvius the Mad wrote...
In DAO, if you trigger an ability, the character would immediately begin to perform that activity. That might take some time to fire, and there might be initial positioning that needed to be done, but whetever it was it started right away.
Because DA2's combat animations happen predominandly AFTER the relevant ability, that means that me triggering an ability is often greeted by the character not reacting at all, because he's still finishing up the previous animation.
It's actually TOTALLY the contrary. In DAO the animation begin to work only after positioning, the hit chance calculated on the pending (i.e. on the animation), and the damage calculated on the impact.
In DA2 the animation starts immediately and the the hit chance + damage is calculated on the impact at once. This means that while the animation works the impact is already happened and in some cases it takes a while before the former ends, for this the lapse you see.
Still, it's totally the contrary and it causes much less problems than before because A) the hit chance collides with the impact,
Since you are a fan of realism you should like it much more. Imagine a tempest caused by you; you will start conjuring, the storm approaches, some lightning hits while you are still gesturing. When the spell ends you will still be closing the gestures for a while, and so on.





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