Aller au contenu

Photo

The shuffle is still there.


  • Veuillez vous connecter pour répondre
128 réponses à ce sujet

#126
Amioran

Amioran
  • Members
  • 1 416 messages

StormbringerGT wrote...

Finishing an animation though does bring something different to the table. If you guy is swinging a sword hes not going to be able to stop that sing in mid blow, 360 and shield bash someone 10 feet away. He would at least have to finish through with that sword swing.


Exactly, it is actually much more "realistic" this way (not that I really care about this, but many seems obsessed by this word). If you swing a weapon in an arc the effects of the damage will be applied immediately, along with the swing "animation" and with the inertia of the movement there is a lapse of time when you have to "readjust" for another attack.

This is true also for spells requiring a time to cast, as evoking a storm of lighting. if it was possible in "real" life (well, it is, on what people call "dreams" but that's another story). Also in this case you will begin the gestures, the sky will get dark with stormclouds, lightning hits the ground. All of this while you are still gesturing and babbling the evocation and the mental effort will last for a little while even after the effect is finished.

Modifié par Amioran, 24 février 2011 - 11:01 .


#127
Xewaka

Xewaka
  • Members
  • 3 739 messages

Amioran wrote...

StormbringerGT wrote...
Finishing an animation though does bring something different to the table. If you guy is swinging a sword hes not going to be able to stop that sing in mid blow, 360 and shield bash someone 10 feet away. He would at least have to finish through with that sword swing.

Exactly, it is actually much more "realistic" this way (not that I really care about this, but many seems obsessed by this word). If you swing a weapon in an arc the effects of the damage will be applied immediately, along with the swing "animation" and with the inertia of the movement there is a lapse of time when you have to "readjust" for another attack.
This is true also for spells requiring a time to cast, as evoking a storm of lighting. if it was possible in "real" life (well, it is, on what people call "dreams" but that's another story). Also in this case you will begin the gestures, the sky will get dark with stormclouds, lightning hits the ground. All of this while you are still gesturing and babbling the evocation and the mental effort will last for a little while even after the effect is finished.

However, this "casting after applying effect" mechanic has the unintended side effect of speeding down combat reactivity. I could interrupt an ability and use another before the first one actually applied if the situation demanded so in DA:O, and the interrupt would be inmediate to allow an effective reposition. That is no longer true in DA2. Effectively, by attempting to increase inmediacy they have reduced responsiveness.
And the shuffle with closing in attacks is more glaring to me. Forever facefirst rolling is grating, specially when you already find the animation stupid in the first place. And watching Carver walk with the exact same animation Sten had but actually taking more time to get into position than Sten did is annoying but hilarious at the same time.

#128
moreypkt

moreypkt
  • Members
  • 31 messages

HopHazzard wrote...

When I hit the attack button out of range my character doesn't shuffle. He just stands there waving his weapon around. Even more annoying than the shuffle because I can't move him again until the animation completes.


Yeah this was happening to me to with my mage very annoying especally when im getting attacked by darkspawn. Died once because of this. Someone please tell me this has been fixed for the full game or its going to drive me crazy by the end of the game. Posted Image

#129
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

Amioran wrote...

Firstly it will happen only with certain abilities that require high casting times, for the others the lapse in the animation is so brief as not to make the minimal difference, and secondly if you are busy in DA2 it means you are actually doing some effect, differently from before.

But what this means is that we can't react immediately when we need to cast a Heal or use a Knockdown attack.

The characters in DAO were far more reactive than the DA2 characters because they actually diod things when I told them to.  Yes, sometimes the thing they did was shuffling, but they never just ignored me.