[quote]SalsaDMA wrote...
[quote]JKoopman wrote...
[quote]SalsaDMA wrote...
You still needed to reload. Instead of wathcing an animation for a second (ME2) you needed to wait several seconds while your were scratching your bum while the weapon cooloed down (ME1).
Wait a second or wait several seconds... The choice seems rather easy given those 2 options.[/quote]
Fire a single shot from a high-quality sniper rifle in ME1 and wait 2 seconds for it to cool back down vs. fire a single shot from your sniper rifle in ME2 and wait 2 seconds while a reload animation plays... and then run out of "ammo" and be unable to fire after 10 shots.
The choice seems rather easy given those 2 options.
[/quote]
Funny. In ME1 when I fired from a 'high quality sniper rifle' it was an instant overload every shot. Cooling down from an overload was more than 2 seconds. And if you fire 10 shots with sniper rifle and then are unable to do anything afterwards, I'd like to direct you to the fact that you actually got more than just a sniper rifle on you. I know that would actually mean that you *gasp* had to diversify your gameplay beyond just playing as if you were standing ina shooting gallery at the fair, but who knows.. you might actually enjoy it?[/quote]
Not unless you had Scram Rails or High-Explosive Rounds in that sniper rifle. Even the default, sh*tty-as-all-get-out sniper rifle could fire two shots in rapid succession before overheating.
And obviously what you consider "diversification", I consider "enforcement". If I want to "diversify" my arsenal by switching to my pistol when the situation shows that it would benefit me, then I'll do so. It should be my choice. Not yours. Not BioWare's.
[quote]SalsaDMA wrote...
[quote]JKoopman wrote...
And, not getting into all the reasons why thermal clips make no logical sense in the context of the Mass Effect universe where functional passive cooling systems and frictionless materials mods are established to exist because I'm sick of having to rehash the same argument for the umpteenth time, the whole "ME1 sucked because you could use the same weapon for the entire game/ME2 is better because it foces you to switch weapons" concept is ludicrous. How is being able (the game doesn't force you) to use your preferred weapon for the entirety of the game a bad thing? If I want to specialize in assault rifles, then I'm going to use assault rifles predominantly. If I want to specialize in sniper rifles, then I'm going to use sniper rifles predeominantly. That's my choice. How is forcing the player, against their will, to switch to and use weapons they don't want to use somehow a good thing? How is forcing players to scavenge around the battlefield after every fight so they can continue to use the weapon they want to use somehow a good thing?
[/quote]
You're not getting into reasons, cause they aren't really there. Science reports and documents on research you can look up on the web should both tell you that heat is a very real problem in modern and future arms, and that research is being done into disposable heatsinks because the premise works better than non-disposable heatsinks.
As for being 'forced' into using different weapons... Are you actually saying that you want a game where one tool is the ultimate answer to everything? You want to use your assault rifle to hack terminals too? Romance your LI witht he assault rifle? Sounds a heck of a boring game if you ask me. Different tools for different tasks. think of it like this: If the assault rifle was just 'that much better than all other weapons at everything' why would arms manufactorers even bother making other weapons?[/quote]
Not getting into reasons because they aren't there? Mass Effect 1 is "there". Mass Effect 1 shows us that functional passive cooling systems exist. Mass Effect 1 shows us that additional cooling mods exist. Mass Effect 1 shows us that weapons can fire in the Mass Effect universe without thermal clips and not be reduced to a pile of slag. Are you dense or something?
On the other hand, Mass Effect 2 simply tells us that "Yeah, uh, there's some kind of benefit to using these here thermal clips, but you'll just have to take our word for it that it's there cause you'll be buggered to see it yourself when your favorite weapon is constantly non-functional due to lack of ammo."
And to counter your other "disingenuous assertion", is it "poor game design" that I can use nothing but two-handed swords in Dragon Age and I'm never forced at any point to switch to a dagger? That I think I should be able to use whichever weapon in combat that I choose to doesn't mean that I want to "romance my LI with my assault rifle." That you would so quickly jump to such a ridiculous notion tells me that you're either highly immature or you should pursue a career in politics.
The "if the assault rifle was clearly superior for all situations, why would anyone use anything else" remark shows me that you clearly have no understanding whatsoever of the argument presented to you. The assault rifle wouldn't be "clearly superior" if you instead chose to specialize in pistols or sniper rifles. It's your choice which weapon you choose to specialize in. If I wanted to, I could make my pistol just as lethal as any assault rifle you could present me with. The same goes for any other weapon. Does each weapon have an inherent speciality? Yes. Shotguns are always going to be best at short-ranged combat, pistols and assault rifles are always going to be best for mid-range combat, and sniper rifles are always going to be best for long-range combat. Which weapon I use for which circumstances should be up to me, not up to which weapon currently has ammo.
[quote]SalsaDMA wrote...
ME1 combat was a farce. A farce. Even the devs admitted in interviews that their combat engine sucked compared to what was available on the market at that time, and that was one of the major proponents for the changes in the combat engine. they wanted a less sucky combat engine to go with their awesome story.[/quote]
A "farce" compared to shooters like Gears of War, not RPGs. There was nothing wrong with it from an RPG standpoint. That BioWare attempted to bring ME2 more in-line with traditional shooters of the day is kind of a sore point among most fans of the original.
[quote]SalsaDMA wrote...
[quote]JKoopman wrote...
Choosing to use assault rifles predominantly (eg: specializing in them) and choosing to load said weapons up with dual Frictionless Materials X mods was just that: the player's choice (and wasn't even something you could do until late in the game/a second playthrough). Complaining about it after the fact is basically saying "I'm unable to play the game "properly" myself, so I need the game to hold my hand and make all these decisions for me." There was nothing preventing you from switching to any other weapon whenever you wanted. That some people chose to play through the entirety of the game with nothing but an assault rifle, I don't see as some sort of failing of ME1.
[/quote]
If one choice is flat out superior, there is no real choice. If anything, you are asking for a game that holds your hand because you want situations where there is no real choice.[/quote]
Again, your inability to understand is baffling. There was tons of choice in ME1's combat. Do I want to mod my weapon with Scram Rails so it deals massive damage up-front but overheats quickly? Do I want my weapon to deal less damage but deal it consistently with Frictionless Materials? Do I want to focus on sustainable accuracy with Improved Sighting and a Kinetic Coil? Do I want to go middle of the road and combine mods? Do I want to factor in enemy detection by sacrificing a mod slot for a Combat Optics upgrade so I can better know enemy positions? Or do I just want to have fun with the physics engine by tossing some High-Explosive Ammo and make myself a miniature hand-cannon?
What choice does ME2 give you besides "Hmm, which gun has ammo?"
[quote]SalsaDMA wrote...
[quote]JKoopman wrote...
For that matter, there are several weapons in ME2 where "ammo" is basically a non-issue as well. How many Soldier players switch to anything else after they've acquired the Revenant LMG? Both the Revenant and Locust are powerful enough and with large enough ammo pools that you can use them exclusively and never have to switch to anything else unless you're needlessly wasteful with your shots. The first can be acquired about half-way through the game and the second can be acquired practically from the start. So where ME2 supposedly succeeds, it actually doesn't.
[/quote]
Not entirely. I don't recollect just holding down the trigger button and never letting go at any point in ME2. I DO recollect that on several occasions in ME1. IN FACT, after 3 playthroughs on different classes the only unlocked bonus skill for me when I created a new character was... dun dun dun.... Assault rifle... Which I unlocked on my first playthrough as a soldier... that should tell you something about the 'diversity' of combat in ME1, even between different classes
Obviously you like not having to worry at all about tactics and just hold down the trigger untill nothing moves, given your 'arguments'. Some of us like a bit more tactical variety than that, though, and ME2 gave us that compared to ME1.
[/quote]
Says the guy who just admited to playing through ME1 by "holding down his trigger and never letting go"; and you want to accuse me of "not wanting to worry about tactics"? Sounds to me like you're projecting your own failings.
[/quote]
And you seem to continue to be of the misconception that ME1 combat acutally worked. I'm sorry, but it didn't. I find it especially funy that when I exemplified that you could easy do away entirely with ME1 combat with just holding down thr trigger button and forget about tactics entirely, but couldn't do so in ME2 while I prefer ME2s approach, you somehow get this to me having a 'failing'. Awesome. Lack of arguments turn into random unfounded insults.
That you are only able to see a difference in ME2 weapons as them having different amount of shots says everything about your desire to actually look into the details or mechanics of them. Seriously, why discuss something when you are using as baseless arguments as that? Anyone having played ME2 with at least some level of awareness should know that there are multiple differences between the weapons, and claiming amount of shots is the only defining factor shows that you either didn't play, or is woefully unaware of mechanics of a game you actually played.
Furthermore, you jump haphazardly around and combine different mechanics into random straws of arguments trying to claim they are related. I too wouldn't have minded the ability to modify weapons in various ways on a member basis. I'm not as silly as you and claim that it is intricately tied to the heatmodel used in ME1, though, as you try and do. Claiming they are related in the same way you do, would be the same as if I claimed that discussing the taste of steak should naturally include claiming that the knife I used while tasting steak 'A' compared to tasting steat 'B' had an impact on the taste of it.
Youre asumption of 'ME1 weapons are superior!' includes a certain sense of wanting to induce a staleness in evolvment of technology, despite the fact that technology even in ME1 itself moved at a brisk pace. You take a Hahne Kedar Assault rifle Mark I and try and use it against end game enemies and tell me what you think the result will be when your peashooter pings of the shields. The mark I is the standard armement of soldiers, and you expect armed forces to stick to such a design unvierselly when it that ineffective against the kind of shields it encounters? Even asuming that the topsecret spectre gear we received in the endgame would become widely available, what is making you asume that both:
A) Shield technology stops evolving
and
?
Cause evolvement of any kind leads to manufactorers looking at what factors they can improve. Improving the punishment the weapons can deliver will automatically increase the heatoutput. If your materials are unable to cope with stresslevels above what your current materials will allow you to, but implementing a disposable system will allow you to get at stress levels safely above what the materials normally allow you to, it is only natural to evolve into the disposable system. Even today in various flightsystems they are researching into making disposable heatsinks because it allows them to get better heat reduction results than if you are relying on 'internal cooldown'.
Your entire argument can acutally be boiled down to: I think it was different, so I liked it.
Unfortunately for you, it have both been done before, and was the worse alternative both from a scientific aproach as well as a gameplay mechanic approach. Thus it was removed.
They even tried a hybrid system during the development of ME2, but abandoned it because their experiences with it weren't satisfactory.
In short: Get over it already.





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