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Am I the only one who dislikes the main character having a voice?


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#276
Pauravi

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17thknight wrote...

Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.



So the days of actual RPG's are gone, and the days of "cinematic" this and "cinematic" that which are easy to slap out for the xbox fanboys are in. Lovely.


You're not the arbiter of what "actual RPG's" are.
Get outta here and go play some lifeless crap like Oblivion, then.  That way you can play with all sorts of stat numbers, and pick from lots of meaningless races, and play pretend whenever your character interacts with someone.

The fact of the matter is that completely free-form RPGs are not something that video games can do, because you'll never have complete freedom, period.  Voice or none, you can only choose to do whatever they let you do, or say what they let you say.  If you want completely free-form role playing, go play a pen and paper game.  It is better that Bioware take advantage of the format of video games to make an RPG that it can do well, like tell the story of a particular character whose personality you have a hand in, in an entertaining and cinematic way.

I like the freedoms that DAO affords, too, but that doesn't mean that DA2 is not an RPG, or that it cannot be just as compelling or even more so.  Take the stick out of your a*s and learn to enjoy things instead of constantly comparing them to some imaginary ideal.

#277
In Exile

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Mutantsquirrel wrote...

I'm pretty sure you meant that last part the other way around. 


No. What I meant was that if you had an issue with the VO, you ought to direct it toward the VO. An issue with the paraphrase is not an issue with the VO. If you want to say that the paraphrase is poor, therefore we ought not to have VO, that's not a good argument.

I appreciate that what you want to say is that VO makes a system like the paraphrase possible... but that still isn't really a criticism of having VO in a game, because you could just have some other interpretation.

Regardless, I'm not criticizing one over the other, I'm criticizing BOTH.


I get that too. But while the paraphrase depends on VO, VO doesn't depend on the paraphrase. And the thread is about VO, not the paraphrase.

And I completely agree that there need not be paraphrasing with VO, but that doesn't mean that they are completely independent of each other, which is all I was trying to point out.  If there was no VO, the devs would be unable to use paraphrases ... that's a fact that can't be argued (you didn't see paraphrases in Origins).  I dislike VO for multiple reasons, this is just another reason.  Take away the paraphrases and I'll still dislike VO, just for one less reason.


So you dislike VO... for making something possible? I mean, okay, sure, it's your view and your entitled to dislike it for whatever reason to like, but I think that's not a particular good reason.

#278
In Exile

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Drachjinor wrote...

I'm down with all that. lol VO adds a character akin to a cinematic action game's characters. Awesome.

Gone from three racial types, with different race specific attirubutes, varying backgrounds and origin stories, or starting locations, whatever, a fairly intuitive and moderately extensive character creation system, and NPC reactions throughout the world to whichever race or class you choose to play.

Replays can yield different experiences in the world you occupy and with its occupants depending on race and such. You get a role-play insight into what it is to be a Casteless Dwarf, and how Ferelden or the wider world reacts to you as such. A Dalish Elf. A sheltered Mage of the Circle thrust out into the world.


No, you don't get to do any of that. I wish you got that because the best part of DA:O was the origin.

What you get is to RP a Grey Warden who use to be a City Elf, or a Circle Mage, or a Casteless dwarf.

There's no unique content most of the game based on your background. No unique quests. You aren't getting exclusive content. You aren't experiencing a different game.

Could you have different reasons? Sure. But you could apply this to anything:

You could play a Hawke who was bullied as a child or who was a bully; a Hawke who spent a long timed confused about his or her gender and who is defiend by a gender identity struggle, or a Hawke who wants nothing more to be like his or her father (or hate that father for what the family had to go through in Lothering).

Seriously, we could add quite literally an infinite number of these personality descriptors to even the most narrow background. That's what imagination is. That, to me, isn't what an RPG is at all.

In DA:O, you were a Grey Warden. You had maybe 2 hours of exclusive content after Ostagar for your origin out of a 60 hour experience and I'm probably ridiculously generous with that number.

My whole point is that what you're arguing we've lost isn't something we've ever had. It was always something related to your imagination. It's not that you can't imagine it anymore, but that the things you have to imagine it around are sufficiently different that you don't want to or don't like to.

My City Elf dwarf could go 90% of DA:O saying the exact same thing as my human noble. In fact, since you never have to pick Origin specific dialogue, I believe I could have a character post-ostagar that is 100% identical in dialogue with another post Ostagar character of a different origin.

The difference you see just isn't there in the content.

... for the sake of a voice. You can only play a human (most common species in the setting). Three class options. The character creation doesn't yield much beyond having an option on Tomb Raider to make Lara blonde and changing her outfit from the accepted shorts and tank top standard - to perhaps wearing a spandex all-in-one. She's still Lara Croft, of Kent, England. With her excellent accent. Meaning everyone is playing Lara Croft, which means they're pretty much all playing the exact same character with slight prods here and there to differentiate them from one to the next. They play her every time they play the game. Player input is massively reduced as the studio provides everything.


No, player input is not more or less reduced than in DA:O. You say the same lines in that game. You have characters respond to your lines whether you pick them because you had to lick muck of the streets in Orzammar as a common dwarf or got to screw your servants in Highever.

You play the same person: a Grey Warden recruited by Duncan who invariably stops the blight.

You want to peddle some rhetorical account about what we've lost? We haven't lost anything, other than the fact that you're no longer using your imagination in the exact same way you did for DA:O.

DA:2 could have introduced many news races to expand the setting, and made many of them playable to expand a players understanding of the race and its place in the setting. It didn't... and that... is my beef with the new ME-style direction. Can't see an even trade here from many options to few all for the sake of a voice and some cinematic scenes of a hero I didn't do much beyond prod occasionally giving a rousing speech. Sorry.


Inventing new races does not give you more RP options. We could have thousands of races. If the content is entirely identical, we could just as well have had 1 race for al the difference it makes. This is my point. I don't know how many other ways to say it.

I understand why you do, but I think your reasons justify action game storeytelling. Controlling Conan on an epic quest somewhere. You can only role-play Conan so many times before you realise your tiny prods here and there don't really change him up all that much in your game. Wouldn't be an issue if DA:O didn't present so many good and varied options, but it did. So I'd be on your side if the game was new and this was the direction they went with VO. Fine. I just think the change-over blows from DA:O to this. *shrug*


This game has the same content as DA:O from what I saw. Hell, Mass Effect and KoTOR and Jade Empire all did. Bioware uses the same formula for every game. All that changes is how much you want to read into the character with the voice. You hear differnet tones or lines without VO? Okay. I don't. If you're saying the same thing and people react the exact same way, whether I'm a 4 foot tall black dwarf or a 9 foot tall bronze qunari, or some new never before seen race like the 6 eared Zabrloxobox, it doesn't matter, because the game treats you the same.

My point is that an action game doesn't give you any variability in choice. Once it does (after a threshold) it's an RPG. Choice and reactivity - that's what an RPG is about, and why I would argue that a game like Alpha Protocol is a superior RPG to a game like Icewind Dale.

#279
Joy Divison

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In a world where everyone talks, a mute and emotionless protagonist is very conspicuous. and annoying.

#280
AlanC9

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Drachjinor wrote...

Didn't mean anything by it, only that I haven't played any but the Mage origin, and the Grey Warden for Awakening, and just started a Dwarf Commoner. So I don't know until I play. Put that bracketed sentence down to my total lack of sleep. :D lol


You know, for someone who talked about how important replayability is, you don't seem to do that much actual replaying. 

AlanC9 wrote...
And since the "single group" you mention is the group that liked the design of BG, NWN2, Fallout, Planescape, The Witcher, Mass Effect, KotOR 2....... well, yep, that's the group they catered to.


Yeah, odd eh? It'd be like Epic Games making Gears 3 into a first-person shooter to cater to a group that liked Unreal, Quake, Doom, and CSS. Even though Gears is selling well as is, and has a core group already invested and playing it. If they did that they'd have to call it something like Gears of War: Rampage or something. Not Gears 3. DA:2 should probably be Dragon Age: Effect


There's something odd about making an RPG that's like all those other great RPGs?

Modifié par AlanC9, 25 février 2011 - 04:56 .


#281
clanogrady

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What are the difficulties in creating a program to recreate your voice into the dialouge of the game after a short(or long) recording session at the beggining of a game? Adding in the players own voice to the game would be rather interesting or is that concept thinking too far ahead.

#282
dangeraaron

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clanogrady wrote...

What are the difficulties in creating a program to recreate your voice into the dialouge of the game after a short(or long) recording session at the beggining of a game? Adding in the players own voice to the game would be rather interesting or is that concept thinking too far ahead.


That is...well that is different.  Do your own Voice Acting?  Sounds like a wet dream for the devs.  But if there is a good deal of VA in the game, that recording session is probably gonna be a bit long, but it is there for those who want it.  But that would mean having your epic hero have your voice...that might have appeal to some however.

I never thought of that before... hmm...

#283
Sabiancym

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I agree, it takes away from the "It's my story" feeling.



In origins I was the hero. In 2, I'm watching the hero.




#284
Sabiancym

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Joy Divison wrote...

In a world where everyone talks, a mute and emotionless protagonist is very conspicuous. and annoying.


Mute?  You talked in origins, you just didn't hear it.

Does no one have any imagination?

#285
KezzieZ

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Well, I can't say I'm entirely happy with the decision, but it's not something that totally turns me off the game.

I liked being able to pretty much say what I wanted and how I wanted to, but it is nice to be able to see the player character emote. It's kind of a mixed bag.

The actual voice actors don't bother me enough to catch my ire, at least.

#286
Mutantsquirrel

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In Exile wrote...

that's not a good argument ...

but that still isn't really a criticism ...

but I think that's not a particular good reason ...


Well, that's like your opinion man.  And your opinion doesn't debunk my logical points anymore than my opinion would debunk your logical points.  I may not think some of your reasons for liking VO are good arguments, real criticism, or particular good reasons ... but that doesn't undermine their validity.   The only opinion I gave was that I don't like VO.  The rest is logical fact.

In Exile wrote...

And the thread is about VO, not the paraphrase.


Well, since I'm the one who started this thread, I'm pretty certain I'm more qualified to say what it is and isn't about. Image IPB

#287
Tietj

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clanogrady wrote...

What are the difficulties in creating a program to recreate your voice into the dialouge of the game after a short(or long) recording session at the beggining of a game? Adding in the players own voice to the game would be rather interesting or is that concept thinking too far ahead.

The main difficulty, beyond the fact that most people are not good actors and don't like the sound of their own recorded voice and therefore anything emotional or serious is going to be goofy and hilarious, is that knowing your own character's EVERY LINE would spoil... well, pretty much the entire game.

#288
AkiKishi

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I hate it even more after playing the male warrior class last night.

Bro dies- up comes option "He won't be alone" Click this thinking that it will probably result in "By the time I'm done he'll have a Legion of DarkSpawn for company. Image IPB

Instead I get to kick mom in the teeth by reminding her that my father is dead too....The line is something like "Well at least Father will have company" Image IPB

And I thought Shepard was giant tool. But that one really takes the biscuit.
Hawkes certainly not my character, and I'm not even sure I want to play a such a pre-generated tool either.

I'm on the verge of canceling , one more "wrong" thing and I'll just wait for the budget version. It's not like DA2 is unique like lt's predecessor was, action RPGs are dime a dozen on consoles.

#289
Tietj

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BobSmith101 wrote...

I'm on the verge of canceling , one more "wrong" thing and I'll just wait for the budget version.

I'm sure Bioware is quaking in their boots.

Personally, I love the main character having a voice.  I agree with the above posters who said that the fact that the Warden was a blank piece of plywood was conspicuous in a world where everyone else was a talking, emoting human being (or elf, or dwarf...). 

Modifié par Tietj, 25 février 2011 - 09:11 .


#290
AkiKishi

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Tietj wrote...

BobSmith101 wrote...

I'm on the verge of canceling , one more "wrong" thing and I'll just wait for the budget version.

I'm sure Bioware is quaking in their boots.

Personally, I love the main character having a voice.  I agree with the above posters who said that the fact that the Warden was a blank piece of plywood was conspicuous in a world where everyone else was a talking, emoting human being (or elf, or dwarf...). 


Probably not, the dumbing down and EA's agressive advertising will result in a net gain.

I'd oject less to the main character having a voice if they actually delivered the lives that were paraphrased and not just something made up.

#291
Conquerthecity

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For me, characters are the attraction to pretty much any given form of media. That said, the silence and expressionless-ness of the Warden hindered my ability to fully identify with him/her. I like the voice.

#292
Tietj

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BobSmith101 wrote...

Tietj wrote...

BobSmith101 wrote...

I'm on the verge of canceling , one more "wrong" thing and I'll just wait for the budget version.

I'm sure Bioware is quaking in their boots.

Personally, I love the main character having a voice.  I agree with the above posters who said that the fact that the Warden was a blank piece of plywood was conspicuous in a world where everyone else was a talking, emoting human being (or elf, or dwarf...). 


Probably not, the dumbing down and EA's agressive advertising will result in a net gain.

I'd oject less to the main character having a voice if they actually delivered the lines that were paraphrased and not just something made up.


I'm sorry, I just reread my post and I didn't mean to sound so sarcastic.  It's late here (not that that's an excuse).  I disagree with you but it really boils down to opinions.  In my opinion, the paraphrasing was pretty clear--that one line that you mentioned was a little out of left field but in general I had no problem determining the tone of what was going to be said.  Maybe other people saw it differently, I don't know.   But I do take exception to the phrase "dumbing down," I really haven't heard anybody give a real reason why DA2 is "dumbed down" from DA:O even though that phrase has been said a lot.  To assume that making a game that is geared toward console play (not that I'm saying DA2 is, but for the sake of argument) is somehow pandering to a "lower" audience is elitist and insulting, and is most likely the cause of some of the bad attitudes of people who disagree.

#293
wowpwnslol

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Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.


Yep, thanks to ADD kids who are too lazy to read.

#294
AdmiralCheez

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wowpwnslol wrote...

Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.


Yep, thanks to ADD kids who are too lazy to read.

So lazy, in fact, that I can't even read your comment, much less reply to it.

Modifié par AdmiralCheez, 25 février 2011 - 09:33 .


#295
CroGamer002

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AdmiralCheez wrote...

wowpwnslol wrote...

Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.


Yep, thanks to ADD kids who are too lazy to read.

So lazy, in fact, that I can't even read your comment, much less reply to it.


And me to agree on everything what AdmiralCheez says.

#296
Tietj

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wowpwnslol wrote...

Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.


Yep, thanks to ADD kids who are too lazy to read.

See, that's exactly what I'm talking about.  Ad hominem attacks only exacerbate the situation.  Why must everyone assume that people who prefer a voiced protagonist are lazy, dumb, ADD, etc.  I don't assume that all the people who prefer the mute protagonist are pathetic emotionally-stunted losers who dress up as Aragorn in their attic and have pretend swordfights with their pretend friends. 

And I'm not being facetious, I really DON'T assume that.  Even though that's the stereotype of people who whine about traditional RPG's being on the decline.  Saying what you just said makes you sound arrogant and elitist, and if the people you're insulting become angry at you then you only have yourself to blame.

#297
HolyJellyfish

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wowpwnslol wrote...

Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.


Yep, thanks to ADD kids who are too lazy to read.


Message Boards: homes to those with ADD who hate to read.

There will always be text RPGs. It just won't be this one.

#298
AkiKishi

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Tietj wrote...

I'm sorry, I just reread my post and I didn't mean to sound so sarcastic.  It's late here (not that that's an excuse).  I disagree with you but it really boils down to opinions.  In my opinion, the paraphrasing was pretty clear--that one line that you mentioned was a little out of left field but in general I had no problem determining the tone of what was going to be said.  Maybe other people saw it differently, I don't know.   But I do take exception to the phrase "dumbing down," I really haven't heard anybody give a real reason why DA2 is "dumbed down" from DA:O even though that phrase has been said a lot.  To assume that making a game that is geared toward console play (not that I'm saying DA2 is, but for the sake of argument) is somehow pandering to a "lower" audience is elitist and insulting, and is most likely the cause of some of the bad attitudes of people who disagree.


Dumbing down is taking away something that worked and changing it for the sake of making it simpler.
In order to make a game with a voiced protagonist the dialogue system is dumbed down to keywords, which may or may not relate to what you say (In ME2 it's very hit/miss) and in the demo it seems iffy to say the least.
In DA you got a full dialogue line so you always knew what the character would "say" even if the line was not delivered.

People often blame consoles. But if you actually play any RPGs that are made for consoles(Japanese stuff), they are almost without exception very complex games.

Appreciate the appology anyway.

#299
HolyJellyfish

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BobSmith101 wrote...

Dumbing down is taking away something that worked and changing it for the sake of making it simpler.
In order to make a game with a voiced protagonist the dialogue system is dumbed down to keywords, which may or may not relate to what you say (In ME2 it's very hit/miss) and in the demo it seems iffy to say the least.
In DA you got a full dialogue line so you always knew what the character would "say" even if the line was not delivered.

People often blame consoles. But if you actually play any RPGs that are made for consoles(Japanese stuff), they are almost without exception very complex games.

Appreciate the appology anyway.


But there is also such a thing as innovation. It isn't a question of making it simple, merely giving the game more variety. I imagine it is more expensive to hire a VA, carefully execute spoken dialogue trees, focus on PC facial animation detail than it is to just add more text lines to a blank faced barbie doll of a character who doesn't so much as flinch when the love of your life says "OH HAI! I'm gonna go kill myself fo you and save th' world. K THNX BAI!!!!!"

Its not as "simple" as people make it out to be. In fact, its more costly and complex.

#300
Tietj

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BobSmith101 wrote...

Tietj wrote...

I'm sorry, I just reread my post and I didn't mean to sound so sarcastic.  It's late here (not that that's an excuse).  I disagree with you but it really boils down to opinions.  In my opinion, the paraphrasing was pretty clear--that one line that you mentioned was a little out of left field but in general I had no problem determining the tone of what was going to be said.  Maybe other people saw it differently, I don't know.   But I do take exception to the phrase "dumbing down," I really haven't heard anybody give a real reason why DA2 is "dumbed down" from DA:O even though that phrase has been said a lot.  To assume that making a game that is geared toward console play (not that I'm saying DA2 is, but for the sake of argument) is somehow pandering to a "lower" audience is elitist and insulting, and is most likely the cause of some of the bad attitudes of people who disagree.


Dumbing down is taking away something that worked and changing it for the sake of making it simpler.
In order to make a game with a voiced protagonist the dialogue system is dumbed down to keywords, which may or may not relate to what you say (In ME2 it's very hit/miss) and in the demo it seems iffy to say the least.
In DA you got a full dialogue line so you always knew what the character would "say" even if the line was not delivered.

People often blame consoles. But if you actually play any RPGs that are made for consoles(Japanese stuff), they are almost without exception very complex games.

Appreciate the appology anyway.

Honestly, I didn't think it DID work in Origins.  For one thing, my boyfriend never wanted to watch me play.  Image IPB

And I don't see how a keyword/paraphrase system is dumbed down.  Simple and quick does not always equal dumb.