[quote]Drachjinor wrote...
[quote]In Exile wrote...
What you get is to RP a Grey Warden who use to be a City Elf, or a Circle Mage, or a Casteless dwarf.[/quote]
A Grey Warden Mage who has to return to the Circle s/he was raised in and with full knowledge of what it's like to be under the oppressive gaze of the Chantry and Templars as a Mage. If you play a Warrior Human you don't get that insight, and would possibly side with the Templars as you'd be ignorant to the plight of Mages and the many ways to tell an abomination and apostate from a genuine, free-thinking, true to the Chantry and laws of the Circle-type Mage.
Or you can be a Grey Warden wielding Warden Treaties returning to his dwarven city as a Casteless Dwarf, knowing well how his fellow dwarves feel about the marked Casteless and their place in society, and having a full grasp of what it is to be oppressed and to lack any status at all. It is an interesting position to be in, and an interesting role-play experience.
... DA:2 can't offer anything like this with one human character and a choice of three classes. You get a total of ONE experience, with slight tweaks in decisions you make and replay value sucks a big fat something. Light Side or Dark Side, you decide! The choices are limitless, if two can be considered limitless. But hey you have as many romance options as you got in DA:O so I suppose they're identical, really. Hhmmmlol. Oh and you play the same guy or gal both times! EPIC! There is no character creation here. They stole it away... like some kind of... witch-thieves!
So I think you're wrong in saying you don't lose anything, and about any problems I have being some magically non-scripted inconsequential things that are all part of my imagination. NPC reactions to dwarves are different to Dalish elves, and noble humans. DA:2 reactions to Hawke will be reactions to the most common race in the setting. No surprises on this front. DA:2 is way more restricted than DA:O. I get a deep understanding from the varying origins and races and can role-play to the strengths and weaknesses of individual characters across replays in DA:O. That's a lot of role-playing.
A warrior having never had a discussion about the relationship between the Circle and Chantry might well side with the Templars in a second flat, ignorance guiding his choice. I'd have to use the dialogue as a guide in the game to decide whether or not my warrior is capable of making an informed decision about who he sides with in this situation, and who he is likely to side with if he can't make an informed decision. Rather than using some out of the game non-scripted knowledge about what I already know from my first Mage play-through. Knowledge my warrior character would never have. A Mage would likely sympathise with the Mages. A dwarf wouldn't fear magic so much, but being from a Caste society might choose the thing he understands, which again would be the warrior, straightforward and to-the-point Templars. "Straight to business, all this hokery-pokery magical nonsense should probably be eradicated." DA:2 is nowhere near 'about the same' as DA:O when it comes to these experiences.
[quote]
I remember the horror I felt when I re-played the game as mage and saw what the Templars were like first hand.I played a Human warrior first time out and siding with the Templars seemed like the most natural thing in the world. It's the same if you experience things from the City Elf perspective, everything takes on a much darker overtone.
Each background gives you a very different insight into the world and shapes your characters actions.
Modifié par BobSmith101, 25 février 2011 - 02:37 .