Am I the only one who dislikes the main character having a voice?
#26
Posté 23 février 2011 - 08:18
#27
Posté 23 février 2011 - 08:19
#28
Posté 23 février 2011 - 08:19
#29
Posté 23 février 2011 - 08:19
Although, I guess I can consider it a blessing, considering I don't have to voice it myself and look like an idiot.
#30
Posté 23 février 2011 - 08:19
#31
Posté 23 février 2011 - 08:19
#32
Posté 23 février 2011 - 08:20
Me, RP is about choices, I want more. It makes the ones I make seem to matter more when I have more ways to fail, and not just three ways to say somehting that will amount to the same thing RP wise (and Im not saying they do this all the time, but they do ... do.. it.)
I guess Ras will make his comeback in TES5... although my first playthrough of DA was with an elf bladesinger / arcane warrior .... and it was epic.
Oh yeah, and I forgot to add the arguement : I can imagine my own voice better than you guys can act it... but the issue here is.. BioWare's games are increasingly more mianstream and so they are not catering to the p&p gamers or geeks or d&d'ers or whatever... people like to hear their "character" say stuff.
Remember, we are dealing with a lot of people here who dont know the difference between the player and the character, meta-gaming, RPing a character, etc. "What do you mean what would my character say - it would say what I say..." Great.
Anyway - to each their own. Live and let live. But I join you in a lament for the death of choice, true RP and the rise of mass-marketing and dumbed down games.
Modifié par Rasputin, 23 février 2011 - 08:24 .
#33
Posté 23 février 2011 - 08:20
#34
Posté 23 février 2011 - 08:21
#35
Posté 23 février 2011 - 08:21
I'm glad he/she has a voice.
#36
Posté 23 février 2011 - 08:22
Purgatious wrote...
The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.
#37
Posté 23 février 2011 - 08:23
#38
Posté 23 février 2011 - 08:23
I'm happy that my character won't just stand around like some mute idiot while Alistair or Anora gives a rousing speech to the army I just agreed to lead at the Landsmeet.
win
#39
Posté 23 février 2011 - 08:24
riccaborto wrote...
I don't, but I miss the MANY options you had in Origins.
In DA2 it seems you have a maximum of 3 choices only... that's what fails me, not the voice acting...
But did we really have that many real options in Origins? Many dialogue choices garnered the same response and ultimately the same outcome.
#40
Posté 23 février 2011 - 08:24
pelase accept that people get immersed in different ways. the way it was in DA:O actually made it MUCH easier to inhabit the role of the warden and connect to the world. The way DA2 is, i feel disconnected, as if i was just watching a movie.Purgatious wrote...
The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.
no. i'd miss out on the music, on the other characters voices, sound effects etc. not to mention that the dialogue on the darn wheel is paraphrased, and quite badly...PinkShoes wrote...
Oh there is actually a way to take away the voice.
Its called the mute button. sorted.
but at least i COULD say something different. it's not about how the others react, but that i can say what i want to sayMaconbar wrote...
riccaborto wrote...
I don't, but I miss the MANY options you had in Origins.
In DA2 it seems you have a maximum of 3 choices only... that's what fails me, not the voice acting...
But
did we really have that many real options in Origins? Many dialogue
choices garnered the same response and ultimately the same
outcome.
Modifié par Crrash, 23 février 2011 - 08:25 .
#41
Posté 23 février 2011 - 08:25
#42
Posté 23 février 2011 - 08:26
#43
Posté 23 février 2011 - 08:27
As for the name, the main character has a name; you just don't hear it.
#44
Posté 23 février 2011 - 08:27
#45
Posté 23 février 2011 - 08:27
It IS a little jarring if you mix up your tone in responses though. I tried to be nice at one point after being sarcastic and it sounding like I was putting it on - completely insincere.
#46
Posté 23 février 2011 - 08:27
#47
Posté 23 février 2011 - 08:30
lv12medic wrote...
I appreciate both voiced and non-voiced player characters. They have completely different appeals though. The voiced character makes the character appear more alive in the game world itself. While the non-voiced character lets my imagination have a good work out.
QFT.
#48
Posté 23 février 2011 - 08:30
#49
Posté 23 février 2011 - 08:30
I Like Cats And wrote...
The voice doesn't really limit anything becasue you still only have a few preset dialogue options. Even in Origins you picked what your Warden sounded like.
It may not seem to limit much in the number of conversation options, but when said options arise you are only given the 'gist' which is sometimes very misleading. This is why they had to implement the icons, so you could tell which option is good, bad, sarcastic, etc. dumbing down the whole process. You want to be a good character now? There's no thought process, no real rp, just look for the good icon and click. What if your idea of good doesn't agree with the developers idea of good?
It's also worth mentioning that neither the male nor female Hawke's voice would work for a dwarf. So rather than spend money to hire more VA's they just remove that option. And while the voices could work for an elf, if you can't play a dwarf, why would they let you play an elf. This is the biggest complaint about DA2 character customization and it can be tied to giving the main character a voice.
I Like Cats And wrote...
Also, the name is really no different then in Origins because you had a set last name, people just refer to you as it now. I don't really see what the big difference is.
Ok, you got me on that one.
#50
Posté 23 février 2011 - 08:32





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