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Am I the only one who dislikes the main character having a voice?


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#26
colejossart

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The reason I support the voiced hero is because of a single, memorable scene from DA:O. When everyone was getting ready to face the Darkspawn in... whatever the main town was named lol, it wasn't the hero who brought them all together making a speech to unify them or even to rally them... It was Alistair or Anora. But in ME, with the voiced hero, we get to make speeches, which = epic moments which = COOLNESS!

#27
MassFrost

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I don't so much mind the idea of the main character having a voice, but I'm not overly thrilled with the voice actor chosen for male Hawke. Of course that's only based on the limited dialogue of the demo, my opinion may change when I can play the full game.

#28
The Lesser Evil

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I'm in the camp that had no problems with the voiceless PC in DA:O, but also likes the voiced PC in DAII. I just imagined the voice in DA:O, but I'm happy that my character won't just stand around like some mute idiot while Alistair or Anora gives a rousing speech to the army I just agreed to lead at the Landsmeet.

#29
Kopawapatezi

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As said before, my only problem is the lesser range on the character. No more sniveling worrywart, qq.



Although, I guess I can consider it a blessing, considering I don't have to voice it myself and look like an idiot.

#30
Arisato

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I don't mind either way but i do wish sometimes during DAO my character had a voice.

#31
SilentK

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I love having a VO. Did DA:O before ME and ME2 and when I started a new warden I missed having a voice. For me this is great =)

#32
Rasputin

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I would trade voice for 3 race choices and more class choices (bring back AW!) but sadly, thats not only the reason they did what they did.  It is more ME type RP now, and with only male/female to worry about, they only have to do 2 voices for the whole game... also - the whole backstory applies to humans only... they can direct the story better in their eyes.

Me, RP is about choices, I want more.  It makes the ones I make seem to matter more when I have more ways to fail, and not just three ways to say somehting that will amount to the same thing RP wise (and Im not saying they do this all the time, but they do ... do.. it.)

I guess Ras will make his comeback in TES5... although my first playthrough of DA was with an elf bladesinger / arcane warrior .... and it was epic.

Oh yeah, and I forgot to add the arguement : I can imagine my own voice better than you guys can act it... but the issue here is.. BioWare's games are increasingly more mianstream and so they are not catering to the p&p gamers or geeks or d&d'ers or whatever... people like to hear their "character" say stuff.

Remember, we are dealing with a lot of people here who dont know the difference between the player and the character, meta-gaming, RPing a character, etc.  "What do you mean what would my character say - it would say what I say..." Great.

Anyway - to each their own.  Live and let live.  But I join you in a lament for the death of choice, true RP and the rise of mass-marketing and dumbed down games.

Modifié par Rasputin, 23 février 2011 - 08:24 .


#33
Hubrah

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yes, perhaps its the demo. couldnt customize anything, felt like I was playing someone elses character. and the fact that every dialogue option you choose, hawke says something slightly different ( if that makes sense )

#34
Berkilak

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If the voice allows my character to have facial expressions, I'm all for it.

#35
pChar

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Could you imagine Hawke without a voice? It would be like a whole different game then, all those cinematics and Hawke just stands there all muted...It would be awkward and immersion breaking.

I'm glad he/she has a voice.

#36
Vicious

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Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.



#37
AtreiyaN7

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Yes, other people like you hate having a voiced protagonist; I'm just not one of them. What can I tell you, life as a mute zombie isn't my thing. I'm glad that my character no longer seems like one of the walking dead (even though I love The Walking Dead - heh).

#38
Vicious

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I'm happy that my character won't just stand around like some mute idiot while Alistair or Anora gives a rousing speech to the army I just agreed to lead at the Landsmeet.




win

#39
Maconbar

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riccaborto wrote...

I don't, but I miss the MANY options you had in Origins.
In DA2 it seems you have a maximum of 3 choices only... that's what fails me, not the voice acting...


But did we really have that many real options in Origins? Many dialogue choices garnered the same response and ultimately the same outcome.

#40
Layn

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Purgatious wrote...

The days of emotionless, voiceless characters presenting us with selections of text, making us feel like the NPCs, completely disconnected from the character were interacting with are over. Get over it, or don't either way its gone.

pelase accept that people get immersed in different ways. the way it was in DA:O actually made it MUCH easier to inhabit the role of the warden and connect to the world. The way DA2 is, i feel disconnected, as if i was just watching a movie.

PinkShoes wrote...

Oh there is actually a way to take away the voice.

Its called the mute button. sorted.

no. i'd miss out on the music, on the other characters voices, sound effects etc. not to mention that the dialogue on the darn wheel is paraphrased, and quite badly...

Maconbar wrote...

riccaborto wrote...

I don't, but I miss the MANY options you had in Origins.
In DA2 it seems you have a maximum of 3 choices only... that's what fails me, not the voice acting...


But
did we really have that many real options in Origins? Many dialogue
choices garnered the same response and ultimately the same
outcome.

but at least i COULD say something different. it's not about how the others react, but that i can say what i want to say

Modifié par Crrash, 23 février 2011 - 08:25 .


#41
Shepard Lives

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I like both voiced and unvoiced PCs for different reasons.

#42
Abispa

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If it wasn't for the fact that every other character in the game has their dialogue and facial expressions acted out, I wouldn't mind the old school style. But Dragon Age, I felt, suffered by having all these voiced characters and NPCs while your hero was a mannequin with no voice and nary a facial expression.

#43
MyKingdomCold

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Don't really have a problem with it. I would rather have the main character fully voiced opposed to games like DA:O where he/she repeats the same lines over and over when you move or attack. "Can I get you a ladder, so you can get off my back?"



As for the name, the main character has a name; you just don't hear it.

#44
Malja

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I would be if this were just a role you were filling (ie. Grey Warden) who could be anyone so long as they were in that role. To me, this is like Shepard. So I'm fine with it.

#45
Miri1984

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I've played the demo twice now, once as a mage and once as a warrior. I went sarcastic with the mage and angel good with the warrior (I'm going to play violent with my rogue next) and I was extremely pleasantly surprised at how different and varied the voice acting was. It was a totally different experience both times.



It IS a little jarring if you mix up your tone in responses though. I tried to be nice at one point after being sarcastic and it sounding like I was putting it on - completely insincere.

#46
lv12medic

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I appreciate both voiced and non-voiced player characters. They have completely different appeals though. The voiced character makes the character appear more alive in the game world itself. While the non-voiced character lets my imagination have a good work out.

#47
Malja

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lv12medic wrote...

I appreciate both voiced and non-voiced player characters. They have completely different appeals though. The voiced character makes the character appear more alive in the game world itself. While the non-voiced character lets my imagination have a good work out.


QFT.

#48
ironcreed2

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I, for one, would rather play a character who has a voice and a personality that I can get into, instead of someone who just stands there with a blank stare or a grimace, waiting for you to choose from various lines of dialogue that you never even get to hear spoken. It is like playing as a lifeless mute, while everyone else in the game is talking. I am happy that they dropped this outdated approach and went the route of Mass Effect.

#49
Mutantsquirrel

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I Like Cats And wrote...

The voice doesn't really limit anything becasue you still only have a few preset dialogue options. Even in Origins you picked what your Warden sounded like.


It may not seem to limit much in the number of conversation options, but when said options arise you are only given the 'gist' which is sometimes very misleading.  This is why they had to implement the icons, so you could tell which option is good, bad, sarcastic, etc. dumbing down the whole process.  You want to be a good character now?  There's no thought process, no real rp, just look for the good icon and click.  What if your idea of good doesn't agree with the developers idea of good?

It's also worth mentioning that neither the male nor female Hawke's voice would work for a dwarf.  So rather than spend money to hire more VA's they just remove that option.  And while the voices could work for an elf, if you can't play a dwarf, why would they let you play an elf.  This is the biggest complaint about DA2 character customization and it can be tied to giving the main character a voice.

I Like Cats And wrote...

Also, the name is really no different then in Origins because you had a set last name, people just refer to you as it now. I don't really see what the big difference is.


Ok, you got me on that one.

#50
Morning808

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Whatever I like both voices