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Am I the only one who dislikes the main character having a voice?


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#51
Maconbar

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lv12medic wrote...

I appreciate both voiced and non-voiced player characters. They have completely different appeals though. The voiced character makes the character appear more alive in the game world itself. While the non-voiced character lets my imagination have a good work out.


Man I hate reading reasoned, moderate positions on things. Time to turn on Fox News or MSNBC. (that was just a bad joke.

#52
Layn

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Malja wrote...

lv12medic wrote...

I appreciate both voiced and non-voiced player characters. They have completely different appeals though. The voiced character makes the character appear more alive in the game world itself. While the non-voiced character lets my imagination have a good work out.


QFT.

QFQFT

many people prefer having the first option, and i understand, but i'm the latter kind and there are just so few games that pull me in like DA:O did. the only other i can think of was Baldur's Gate. It could be argued that for us we have games like Half Life, but there the conversations are so onesided, i can't say anything in those games. people just talk at me

Modifié par Crrash, 23 février 2011 - 08:36 .


#53
Addai

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I hate player VO, but I was more disappointed by the writing in some of the scenes. This was a bit of a shock, but some of the dialogue was cringingly bad, like in the mourning scene. "At least father won't be alone now"- said jauntily- WTH?!

There were other examples where intent wasn't clear and what came out of Hawke's mouth was not only unexpected but annoying. Example, making Hawke a Loghain hater. Origins presented a more mixed picture- that some commoners were blaming the Wardens, some looked down on Cailan. Ok, so fine, the Hawkes think Cailan was betrayed. At least let me see that that is what they are going to say before they say it. Another time was in the scene with Wesley and Aveline. With "it's up to you," it wasn't clear to me whether Hawke would kill him or Aveline.

Modifié par Addai67, 23 février 2011 - 08:33 .


#54
Kaeldorn S

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I don't really mind having a preset character. It usually means that the storytelling can be more focused. The Origins Stories in the first installment were great, but they meant that, due to time constraints, there could be less tailoring towards each Origins story after the prologue. As a developer it also means you're forced to create more content that less players will get to experience.



What I DO dislike about having a voiced character, is that that voice might not match with what you as a player had in mind for your character. What's worse is that having voiced dialogue costs loads more money than merely written dialogue, so it tends to mean there is less dialogue altogether. Especially if the main character gets voiced - which means roughly half of the dialogue in the game - dialogues will get cut and watered down, meaning it becomes more cost efficient to put more combat in the game and less and shorter conversations. And I think the demo shows it, sadly...

#55
Pauravi

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I'm positive you aren't, but I like it, personally.

If you don't give the character a voice, you can have more races and such, but it limits dialogue options since you can't make too many references, especially story-wise, to the specifics of the character. If you DO give the character a voice, it pins down their personal attributes more but gives the storytellers more freedom in script writing without having to worry about accommodating all possible scenarios.

It is a trade-off, and I like it both ways, but after DAO I am glad to have a character that actually contributes to conversations. In DAO I sometimes felt like the dialogue options were only there as a means to an end -- to complete a quest in a particular way, to learn about a character, or to push the romance plot along -- rather than as a way for my character to actually interact with the people I met or those I was adventuring with.

#56
Malja

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Addai67 wrote...

I hate player VO, but I was more disappointed by the writing in some of the scenes. This was a bit of a shock, but some of the dialogue was cringingly bad, like in the mourning scene. "At least father won't be alone now"- said jauntily- WTH?!


Image IPB It didn't bother me, but I certainly didn't expect it either. I thought that was to say... we will kill others in his name or something. It was amusing either way.

#57
DreGregoire

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I don't dislike games that have a voice for the main character, I play plenty of games that do. Yet the one thing that kept me going back to Dragon Age Origins is the lack of a set main character. To be honest when I first started playing DAO I was upset at the lack of choices, I still feel they could have done a few more origins. So although I wish that they hadn't put in that radial menu that doesn't really tell you what you are going to say (it's what I didn't like about ME), and that they hadn't chosen a voice for my character (which makes me feel like I'm just an outsider playing that characters story). I will still play it but then I'll go back to Dragon Age Origins where my need to feel as if I am the character in the story is fulfilled.

#58
Inzhuna

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Am I the only one who severely dislikes threads that start with 'Am I the only one..?'

#59
The Spirit of Dance

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when i first heard that there were peolple that didnt want the dialouge wheel and a voiced main character i didn't understand why they wouldn't want these things. After playing the demo i became one of those people.



note: the only thing i've played from the ME series was the demo of ME2 for pc.

#60
Maconbar

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DreGregoire wrote...

I don't dislike games that have a voice for the main character, I play plenty of games that do. Yet the one thing that kept me going back to Dragon Age Origins is the lack of a set main character. To be honest when I first started playing DAO I was upset at the lack of choices, I still feel they could have done a few more origins. So although I wish that they hadn't put in that radial menu that doesn't really tell you what you are going to say (it's what I didn't like about ME), and that they hadn't chosen a voice for my character (which makes me feel like I'm just an outsider playing that characters story). I will still play it but then I'll go back to Dragon Age Origins where my need to feel as if I am the character in the story is fulfilled.


I am not disagreeing but one complaint that I had about DA:O was that once we became the warden it seemed as though our origins really didn't matter much at least in terms of how people reacted to us.

#61
Curlain

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I very much prefer the un-voice PCs, they always have a voice and mannerisms in my head that extend from how I create and conceive of them. When I read lines in DA:Origins, or BG games or others, I hear my PC's voice and expression in them. The same as I hear when read a book, but in this case it's my own character that I developed I'm hearing, hearing someone like Hawke voiced and acting out his/her own mannerisms and lines, makes me feel that it's BioWare's character, not my PC.

I don't hate it, but I feel like I'm directing a character, not role-playing them myself, there is a disconnect there for me. But in the end, people feel differently, what for me really helps me immerse myself far more in my character and in the world they are with, are to other people as they have said, lifeless. I like what I saw of Hawke, so I'll enjoy him/her well enough I guess, just not as much as other PCs I've played (as I won't really feel I'm role-playing Hawke, just directing them)

Modifié par Curlain, 23 février 2011 - 08:44 .


#62
Maconbar

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Inzhuna wrote...

Am I the only one who severely dislikes threads that start with 'Am I the only one..?'


No you aren't.

#63
Mad-Max90

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Dude, I love male hawke's voice, it's sooooo badass, at first I hated it but then I played the demo, and then I was like ohmyGOD!

#64
SonvarTheMighty

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I personally like voice acting for everything. It made it hard to put the warden in a cinematic scene that involved talking. When you enter Denerim to finish off the blight I personally wish it was our Warden talking and not Alistair or Anora. I do miss that the choices are fewer though for dialogue

#65
Maconbar

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Curlain wrote...

I don't hate it, but I feel like I'm directing a character, not role-playing them myself, there is a disconnect there for me. But in the end, people feel differently, what for me really helps me immerse myself far more in my character and in the world they are with, are to other people as they have said, lifeless. I like what I saw of Hawke, so I'll enjoy him/her well enough I guess, just not as much as other PCs I've played (as I won't really feel I'm role-playing Hawke, just directing them)


I completely understand the directing versus roleplaying take on things. While playing the demo I felt a lack of player agency during dialog that I didn't have while playing ME2. I am not really certain why my reaction to voiced PC is different in DA:2. However, mute warden was starting to irritate my during replays so I think it's a net positive for me.

#66
UndercoverDoctor

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riccaborto wrote...

I don't, but I miss the MANY options you had in Origins.
In DA2 it seems you have a maximum of 3 choices only... that's what fails me, not the voice acting...

Even though the majority of those "choices" would yield the same result of dialogue.

#67
SnakeHelah

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I don't care, to be honest. But It opens up A LOT of cinematic options. Which is good.

#68
Melra

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I prefer it this way, sure there's a chance that it might not fit your liking, but so far they've made right picks for me. I didn't like the mute character, it kinda bothered me. It didn't make me feel more ''in character'', it just made me think that my character was really dull.

#69
rumination888

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The main character having a voice was the only thing I disliked while playing the DA2 demo.

Hawke sounds extremely dull. Even when the VA is reading a joke, its dull. I attribute this to the fact that they have to make him sound generic in order to make the friendly/joking/aggressive lines flow together, but...  the problem is, that only works when the protagonist has a SPECIFIC preestablished background.(In ME, for example, no matter how generic the VA's tone is, they still manage to make Shepard sound like a battle-hardened veteran). The only thing specific about Hawke's background is that he/she is from Lothering.... and so he ends up sounding generic. I understand the DA devs wanted to make the cinematics similar to ME, but they only managed to implement half of what made the voiced protagonist in ME such a success.

#70
Avilia

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I prefer voiced but I know some don't. I always found the dead silence when your pc was speaking a little odd, but then I'm not a long term RPG'er.

#71
harktag

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The RustMonster wrote...
It also makes the story more personal to have a voiced, named character.


For me, it's the exact opposite. I find it makes the story less personal to have a voiced, named character. I played through DA:O with virtually every single origin, and each of my characters had a completely different voice from the other in my head. The mute warden never phased me, because my imagination was already "speaking" the dialogue in my head with my character's own voice.

I'm one of those players that likes to create "himself" in the game. So if I did create myself as the protagonist in DA:2 and heard a voice other than my own coming out of it, the experience definitely becomes less "personal" to me and I become far less connected with my character.

That being said, I don't "hate" the voiced protagonists. The voice actors for both Hawke genders aren't bad. (I really like LadyHawke's VA.) I LOVE the Mass Effect series, but I will never EVER be as attached to my Shepard character as I was with my Warden. I agree that it makes the game more cinematic. It's just different if I'm playing a game where the protagonist is not one that I create for myself. But in games where I actually do create my own character, I end up feeling more detatched from it if it doesn't end up sounding the way I imagined him/her to sound.

Modifié par harktag, 23 février 2011 - 09:08 .


#72
kreite

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I hated it at first until I heared Mhawkes voice

#73
AceTrilby101

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Having a mute character just reminded me of Half Life. i.e. "WHAT'S YOUR NAME MAGGOT? *awkward pause* SHEPARD HUH?"

Also, the mannequin-look comments are true. That being said, it doesn't really bother me one way or another - I like both ways so long as it's in a good game :P

#74
Vincent Rosevalliant

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I'm with the OP

#75
TheLastAwakening

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"The order dictates"



-- On a more serious note, I love the male Hawke VO it just fits with his beard somehow.