Am I the only one who dislikes the main character having a voice?
#76
Posté 23 février 2011 - 09:19
Lady hawke sounds great so I'm willing to make a pass for her. But Male Hawke OTOH... sounds a little wooden in some parts.
I'm pretty creative: One of the things I loved in DAO was that I could imagine my character saying those things, and in different playthroughs, I'd put different inflections on the words to enrich my RP experience.
For thos eof you going to rebutt with how the player character in DAO stood around like a rock... look at DA2. Either the NPCs look awkward (Mother for example) or PC does (talking while everyone else is oddly silent). I personally liked to be immersed in the world with animated NPCs.
#77
Posté 23 février 2011 - 09:20
Addai67 wrote...
There were other examples where intent wasn't clear and what came out of Hawke's mouth was not only unexpected but annoying. Example, making Hawke a Loghain hater. Origins presented a more mixed picture- that some commoners were blaming the Wardens, some looked down on Cailan. Ok, so fine, the Hawkes think Cailan was betrayed. At least let me see that that is what they are going to say before they say it. Another time was in the scene with Wesley and Aveline. With "it's up to you," it wasn't clear to me whether Hawke would kill him or Aveline.
I agree that the three types of responses don't always seem to come off as you would expect. I also wasn't pleased by the reponses I choose at times, it made the not being able to save before hand very annoying.
An aside about the Loghain betrayal thing: when I played as warrior hawke and realized that both he and Carver had been at ostagar, I realized it would add an insider view to the battle and I'm looking forward to seeing if anything else is said later in game.
#78
Posté 23 février 2011 - 09:21
DA2: everyone around you speaks; you (Hawke) awesome Champion who can speak his mind.
DA2 wins. End of Thread.
#79
Posté 23 février 2011 - 09:21
Mutantsquirrel wrote...
I thought giving the main character a voice (and a name even) was a bad idea. It puts too many limits on the main character. I knew I seemed to be in the minority on this, but I can't be the only one can I?
DAO: everyone around you speaks; you (Warden) born mute and retarded.
DA2: everyone around you speaks; you (Hawke) awesome Champion who can speak his mind.
DA2 wins. End of Thread.
#80
Posté 23 février 2011 - 09:24
I hate it, his voice doesn't sync well with other characters when they are having convos.
#81
Posté 23 février 2011 - 09:24
Waste of resources.
#82
Posté 23 février 2011 - 09:26
-More cinematically impressive
-Avoids some awkward moments (think Anora giving the battle speech while warden stands mute)
-Gives personality to the hero (also a con)
Cons
-Takes significantly more resource both techincal and monetary
-Gives personality to the hero leaving less to the imagination
-If you don't like the voice it can be very irritating
#83
Posté 23 février 2011 - 09:29
Kristofer1 wrote...
They probably took that from Mass Effect. A lot of people seemed to like it and it worked. I get what you are saying but the "cinematic feel" seems to be a hit with the masses. I like both
So, do I.That's why I enjoy the game no matter what. Voiced or not voiced.
#84
Posté 23 février 2011 - 09:31
Male Hawke's voice is too wooden in its delivery... Too calm, almost...
#85
Posté 23 février 2011 - 09:33
#86
Posté 23 février 2011 - 09:36
I like when I played as a mage and we asked flemith if she was an apostate and she was all like "yes" and said it almost with exasperation...
The voice acting is AWESOME!!
The only thing I have an issue with is actually NOT the voice-acting itself... it is the fact that we aren't able to see EXACTLY what we will say in a given situation... it sort of makes me upset... I choose to say "get out of here!" and then my character is like "awe... well... you know, maybe I'll go this way and like *shy blush* well... uh... I'll see you. TEE HEE!"
Drives me bonkers :S
#87
Posté 23 février 2011 - 09:36
This. I hated the blank facial expressions and even the constant over the shoulder camera-stare was no better where I was concerned. I spend a lot of time lovingly making a face, and I want to see it in action at least.Berkilak wrote...
I don't care if the main character is voiced or not. But the Warden was a constantly zoned out mannequin. That was irking. I like to see the main character emoting.
I do prefer the voice, though. Lady Hawke's voice is absolutely lovely. I like Man Hawke's, too, but her voice makes me squee. I invest a bit more in my first playthrough, which is almost inevitably female, and this voice... it's pretty much exactly what I would have hoped for. A dream come true. Exactly how I imagined my Hawke sounding only better.
#88
Posté 23 février 2011 - 09:37
#89
Posté 23 février 2011 - 09:42
I think that I tend to "direct" my characters in most crpgs so shifting to voiced PC is generally a positive one.harktag wrote...
The RustMonster wrote...
It also makes the story more personal to have a voiced, named character.
For me, it's the exact opposite. I find it makes the story less personal to have a voiced, named character. I played through DA:O with virtually every single origin, and each of my characters had a completely different voice from the other in my head. The mute warden never phased me, because my imagination was already "speaking" the dialogue in my head with my character's own voice.
I'm one of those players that likes to create "himself" in the game. So if I did create myself as the protagonist in DA:2 and heard a voice other than my own coming out of it, the experience definitely becomes less "personal" to me and I become far less connected with my character.
That being said, I don't "hate" the voiced protagonists. The voice actors for both Hawke genders aren't bad. (I really like LadyHawke's VA.) I LOVE the Mass Effect series, but I will never EVER be as attached to my Shepard character as I was with my Warden. I agree that it makes the game more cinematic. It's just different if I'm playing a game where the protagonist is not one that I create for myself. But in games where I actually do create my own character, I end up feeling more detatched from it if it doesn't end up sounding the way I imagined him/her to sound.
#90
Guest_mochen_*
Posté 23 février 2011 - 09:43
Guest_mochen_*
Hubrah wrote...
I dislike it as well. Maybe cuz it different from KOTOR and DA:O. I also dislike the fact your character is forced upon, ruins the rpg element.
my 2 cents.
This is what I think too. I would give my PC my own voice as I read the dialogue in my head. Now this is exactly it. The character is forced on me, and it's much harder for me to get into the role of the 'Role Playing Game'
.
#91
Posté 23 février 2011 - 09:45
#92
Posté 23 février 2011 - 09:45
But that was true for DAO too... The origins set all that up.Melduran wrote...
As far as the name the situation of the character and the environment seems to already be laid out in front of you, allowing really little to your own imagination.
As for voiced PC and the dilaogue wheel i love it, and the addition of the icons are nice even though it's not really needed as the options are a few words long the usually get the point across, Alpha protocol on the other hand that used only one words could have used the icons to fix confusion with words that have multiple meanings like proposal, i wanted to ask about the proposition, not make a "im not gay" joke
#93
Posté 23 février 2011 - 09:46
Actually there were a couple times where Marian responded and I thought "honey, either say something that makes sense or just shut up." Not because of the voice, but the dialogue. It seems by making it so pithy, they made it sound kind of dumb. I'll have to hear more to properly judge, but so far, not impressed by the dialogue at all.Stardusk78 wrote...
DAO: everyone around you speaks; you (Warden) born mute and retarded.
DA2: everyone around you speaks; you (Hawke) awesome Champion who can speak his mind.
DA2 wins. End of Thread.
#94
Posté 23 février 2011 - 09:47
mochen wrote...
Hubrah wrote...
I dislike it as well. Maybe cuz it different from KOTOR and DA:O. I also dislike the fact your character is forced upon, ruins the rpg element.
my 2 cents.
This is what I think too. I would give my PC my own voice as I read the dialogue in my head. Now this is exactly it. The character is forced on me, and it's much harder for me to get into the role of the 'Role Playing Game'
.
This isn't meant to be snarky but it's something that I have be mulling over for a bit.
PC doesn't sound like me = bad.
PC doesn't look like me = ok.
#95
Posté 23 février 2011 - 09:48
Don't get me wrong, I loved a lot of the dialog choices, but the Warden's blank faced stare no matter what was happening kinda... creeped me out.
#96
Posté 23 février 2011 - 09:50
Malanek999 wrote...
Pros
-More cinematically impressive
-Avoids some awkward moments (think Anora giving the battle speech while warden stands mute)
-Gives personality to the hero (also a con)
Cons
-Takes significantly more resource both techincal and monetary
-Gives personality to the hero leaving less to the imagination
-If you don't like the voice it can be very irritating
Yeah. Pretty much true, methinks.
I personally like both voices (listened to both Fem and ManHawke, and German FemHawke. I really hope there'll be an option to pick which Voice and Written/Subtitle Languages you can use on release). Since it's a new character, I don't mind them being voiced.
My main gripe remains the change in protagonist (Warden for DA3!), but that's a another matter entirely.
#97
Posté 23 février 2011 - 09:50
oh god, that castillon needs to cheer up line. the paraphrased line was so good, but what she ended up saying was... i felt ashamed for herAddai67 wrote...
Actually there were a couple times where Marian responded and I thought "honey, either say something that makes sense or just shut up." Not because of the voice, but the dialogue. It seems by making it so pithy, they made it sound kind of dumb. I'll have to hear more to properly judge, but so far, not impressed by the dialogue at all.Stardusk78 wrote...
DAO: everyone around you speaks; you (Warden) born mute and retarded.
DA2: everyone around you speaks; you (Hawke) awesome Champion who can speak his mind.
DA2 wins. End of Thread.
#98
Posté 23 février 2011 - 09:51
Far from it. I think it's an entirely unnecessary feature, and I think the current implementation of that feature badly harms gameplay.Mutantsquirrel wrote...
Am I the only one who dislikes the main character having a voice?
#99
Posté 23 février 2011 - 09:53
#100
Posté 23 février 2011 - 09:55
Bad example but it's like in Golems where the whole time you just hear the dwarf speaking and it seems like he's talking to himself. It just seemed awkward a lot of the time.





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