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Am I the only one who dislikes the main character having a voice?


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#126
Mutantsquirrel

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gotthammer wrote...

Malanek999 wrote...
Pros
-More cinematically impressive
-Avoids some awkward moments (think Anora giving the battle speech while warden stands mute)
-Gives personality to the hero (also a con)

Cons
-Takes significantly more resource both techincal and monetary
-Gives personality to the hero leaving less to the imagination 
-If you don't like the voice it can be very irritating


Yeah. Pretty much true, methinks.
I personally like both voices (listened to both Fem and ManHawke, and German FemHawke. I really hope there'll be an option to pick which Voice and Written/Subtitle Languages you can use on release). Since it's a new character, I don't mind them being voiced. 

My main gripe remains the change in protagonist (Warden for DA3!), but that's a another matter entirely. :D



Not really ... if they hadn't decided to voice the main character, it would have been much simpler to import the Warden in.  As soon as they decided to give the mc a voice, the warden or any story revolving around him/her was no longer an option.  So don't get your hopes up for DA3.  To bring back the warden, they'll have to drop the voice.

#127
Kaeldorn S

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devil_foetus wrote...

Obviously they've had to reduce the amount of dialog and possible responses since its not all text now.

Really, this is my main issue with it. If time and money constraints were a non-issue during development, having voiced characters would probably be the perfect solution for a game that's supposed to play cinematically. Since it's not, though, I prefer text.

#128
foam

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I do. It doesn't feel like I can make this my character at all. It's just Bioware's Hawke to me.
Furthermore, I really dislike both male and female Hawke's voice and line delivery, which of course is annoying.

Oh, and I don't get the "boring" or "lifeless" protagonist thing. If you lack the imagination to do some roleplaying in a game, why play a role playing game?

Modifié par foam, 23 février 2011 - 11:34 .


#129
Layn

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Archdemon 15 wrote...

Why does every one have too complain about the game. I mean seriously it's like you just use it for topics or to complain about bioware

because DA:O was such a great, magical, and immersive experience that it makes us sad that bioware makes such changes that we won't be able to have a similar experience in the sequel, and who knows when will we ever again get a game like that.

#130
Cat Lance

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Tsuga C wrote...

Cat Lance wrote...

Yeah, voiced prot is definitely not something I'm looking forward to. I hated it in Mass Effect. It was usually fine, but when it wasn't right it stuck out so bad it usually had me yelling at my screen.


Somehow I can totally see you doing this.  Yet another thing we have in common.  Image IPB

Oh, you've never heard the story about the one time I was trying to actually pick the somewhat mean responses whilst talking to Kaiden and she STILL sounded like she was trying to get in his pants? It involved me pointing wildly and yelling at my Shep on the screen, to my brother's undying amusement. (He'd been watching me play.)

#131
Drachjinor

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Stops being a role-playing game for me when a character has a voice. I'm extremely late to the Dragon Age party as I've been swimming around in Fallout settings and Warhammer Online among the many other epic PC and console titles we're seeing in this golden age of awesome. lol But having a voice for a PC in a RPG is a deal breaker for me, if there's no option for a silent character, I simply won't buy the game. It's usually the same for shooters with me too. I prefer a silent Blaskowitz to a vocal one. If Doom 4 ships with a voiced Doomguy I'll be more than a little disgruntled and I won't be parting with my cash to get it.

Annoying enough not having a silent option in DA:O even for those quick quips. Example: "Would you like a ladder, so you can get off my back?" No, I'd like a silent option, so the character that I created isn't seemingly talking to no one in his American accent when I've clicked for him to investigate a chest.

Waaaay back with Icewind Dale and the like you could choose a voice set - which were almost always very, VERY American (Mark Hamill as a rogue anyone?) - or you choose not to have one, making your character silent even in those moments when he could have been shouting, "Dash and slash!" in a thick New Yorker accent - he'd instead be quiet. Are we going backwards removing these options? Yes. We are. The more options a game has the better.

What exactly is role-playing... anyway? For me it is creating a character (and to play that role), creating a background (and to remain true to it, in character, in that role), creating a skill set (to complement the background I'm remaining true to, in character, while playing a role). It offers unique experiences, unique characters, and unique restrictions and choices across the board for many thousands of players. Not only does a silent character have more character, but it also has something no two players experience in the same way, as they're providing the voice and background and name, and how the character came to have that name all for themselves. 

What is having a voice, and a forced background? It's a Tomb Raider game. You're playing Lara, or a male variant of that name. S/he speaks a certain way. Has a certain background. Your options are being whittled down to basic choices you find in more linear games, and your experiences become almost identical from one player to the next. I don't fully understand why devs are moving toward multiple starting locations and backgrounds (good thing) and yet at the same time restricting the freedom of player imagination by providing a voice, and a name etc (bad thing).

BioWare especially offering awesome RP experiences like KotOR, and then swiping the players' contribution to character creation from under their noses with a revelation that your character isn’t who you thought he was... rendering all your input pretty much pointless. All the decisions you made based on your character was. Ah, s'all the creation of a council of Jedi. All fake. Sorry, you’re this guy or gal! Did you honestly think we’d let you create your character in an RPG? Ha ha.

Voice and named characters for me amounts to the same character for everyone with minor differences in appearance and skill sets. The basic character customisation found in games such as EA's Godfather and it's dire sequel. Is he a scrapper or a gunslinger? Such EPIC choices! Though it doesn't really matter, because he's the same guy either way! Woo!

Also, there's a danger I won't like the voice acting in any game, and when it comes to the main protagonist, there's a real danger I won't like him or her because I find him or her annoying. If I don't like the character, I won't like the journey, if I don't like the journey, I won't like the game, and if I don't like the game... what's the bloody point? 

I'm yet to dislike the PC in any game that the PC has been ENTIRELY my creation. Let the other genres have their star heroes, RPGs deserve better, and the people to provide BETTER are the people playing the game. We the gamers. S'the devs job to set the stage, that's all. They're trespassing on my turf as a RP gamer. IMO

Sorry for the bold but I figured some folk would just like to skim read the bold in this 'too long' post. Ha. :pinched:

Modifié par Drachjinor, 23 février 2011 - 11:28 .


#132
Layn

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Cat Lance wrote...
Oh, you've never heard the story about the one time I was trying to actually pick the somewhat mean responses whilst talking to Kaiden and she STILL sounded like she was trying to get in his pants? It involved me pointing wildly and yelling at my Shep on the screen, to my brother's undying amusement. (He'd been watching me play.)

or Jacob in ME2. Body language had a lot to do with it too in that scene.

#133
Ryzaki

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I prefer unvoiced. DA2's graphics aren't impressive enough for them to be touting it as "cinematic".

#134
Addai

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Mutantsquirrel wrote...
Not really ... if they hadn't decided to voice the main character, it would have been much simpler to import the Warden in.  As soon as they decided to give the mc a voice, the warden or any story revolving around him/her was no longer an option.  So don't get your hopes up for DA3.  To bring back the warden, they'll have to drop the voice.

I just had this amusing image of the world at war, Kirkwall in flames, templars slaughtering mages and mages slaughtering templars... in strides the Warden, says "the **** is going on here?" and with a swoop of her arm puts all right again.  "That's how it's done, kids."  Roll credits.  Epic!!!

#135
Black-Xero

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No but I love the idea of having a voiced character.

#136
phantomdragoness

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I've been spoiled by Mass Effect, so I am extremely happy Bioware had a talking hero for DA2. I think the hero is ours, but the legend is Bioware's. It is out decision on how to make the hero act, and make things happen.

#137
Eurypterid

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Cat Lance wrote...

Yeah, voiced prot is definitely not something I'm looking forward to. I hated it in Mass Effect. It was usually fine, but when it wasn't right it stuck out so bad it usually had me yelling at my screen.


I actually really like having my protagonist voiced. I'm not too bothered about whether or not she/he sounds like I imagined, but what really grinds my gears is when they don't actually voice what the dialog choice makes you think they're going to. Yeah, I can see getting into a bit of a yelling match with the screen on that one.

So I don't think it's so much an issue with having the protagonist voiced as it is with not giving the player a proper idea what any particular choice is going to make the character say.

#138
Darkhour

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Mutantsquirrel wrote...

I thought giving the main character a voice (and a name even) was a bad idea.  It puts too many limits on the main character.  I knew I seemed to be in the minority on this, but I can't be the only one can I?


Voice acting in and of itself is fine, but i don't like Hawkes voice.  It's too "specific" where Shepard's voice is more  generic or interchangable.  Hawkes voice seems tailored toward a person with a certain physical appearance.  Like if I made an asian or black hawke it wouldn't sound right on them.

#139
Sylvius the Mad

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Drachjinor wrote...

What exactly is role-playing... anyway? For me it is creating a character (and to play that role), creating a background (and to remain true to it, in character, in that role), creating a skill set (to complement the background I'm remaining true to, in character, while playing a role). It offers unique experiences, unique characters, and unique restrictions and choices across the board for many thousands of players. Not only does a silent character have more character, but it also has something no two players experience in the same way, as they're providing the voice and background and name, and how the character came to have that name all for themselves. 

What is having a voice, and a forced background? It's a Tomb Raider game. You're playing Lara, or a male variant of that name. S/he speaks a certain way. Has a certain background. Your options are being whittled down to basic choices you find in more linear games, and your experiences become almost identical from one player to the next. I don't fully understand why devs are moving toward multiple starting locations and backgrounds (good thing) and yet at the same time restricting the freedom of player imagination by providing a voice, and a name etc (bad thing).

I agree pretty much entirely with this.

But...

BioWare especially offering awesome RP experiences like KotOR, and then swiping the players' contribution to character creation from under their noses with a revelation that your character isn’t who you thought he was... rendering all your input pretty much pointless.

Not this.  I think KotOR did a terrific job of allowing your character to be whomever you wanted him to be, and the revelation just added a twist whereby he could then doubt that he knew himself at all.  There was an opportunity for a big existential crisis, plus, how he reacted to that revelation would still be driven by the personality you designed for him.

But...

Voice and named characters for me amounts to the same character for everyone with minor differences in appearance and skill sets. The basic character customisation found in games such as EA's Godfather and it's dire sequel. Is he a scrapper or a gunslinger? Such EPIC choices! Though it doesn't really matter, because he's the same guy either way! Woo!

Also, there's a danger I won't like the voice acting in any game, and when it comes to the main protagonist, there's a real danger I won't like him or her because I find him or her annoying. If I don't like the character, I won't like the journey, if I don't like the journey, I won't like the game, and if I don't like the game... what's the bloody point?

I'm yet to dislike the PC in any game that the PC has been ENTIRELY my creation. Let the other genres have their star heroes, RPGs deserve better, and the people to provide BETTER are the people playing the game. We the gamers. S'the devs job to set the stage, that's all. They're trespassing on my turf as a RP gamer.

And now you're right again.

#140
Fangirl17

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Welll at first I was very against having a voiced protagonist.When I saw the news that Hawke was to be voiced I was a little devastated .__. but over the last 6 months while learning how the diologue is going to work I have come to accept it and dont mind it very much. Plus playing through ME2 helped get used to a voiced PC. Not that Im expecting it to be like ME2,it seems like we will have more controle over our PC's personality in DA2.

#141
Elencia

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Yes, you are.

#142
hawat333

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I prefer a mute protagonist too. Often gives more space for roleplaying.

#143
DreGregoire

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Addai67 wrote...

I just had this amusing image of the world at war, Kirkwall in flames, templars slaughtering mages and mages slaughtering templars... in strides the Warden, says "the **** is going on here?" and with a swoop of her arm puts all right again.  "That's how it's done, kids."  Roll credits.  Epic!!!


Yep that's how it has to happen! LOL

#144
Addai

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DreGregoire wrote...

Addai67 wrote...

I just had this amusing image of the world at war, Kirkwall in flames, templars slaughtering mages and mages slaughtering templars... in strides the Warden, says "the **** is going on here?" and with a swoop of her arm puts all right again.  "That's how it's done, kids."  Roll credits.  Epic!!!


Yep that's how it has to happen! LOL

I wouldn't mind the Warden being voiced if those are the only lines she says.  Because, what else does she need to say?  lol

Modifié par Addai67, 23 février 2011 - 11:41 .


#145
Mutantsquirrel

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Maconbar wrote...

mochen wrote...

Hubrah wrote...

I dislike it as well. Maybe cuz it different from KOTOR and DA:O. I also dislike the fact your character is forced upon, ruins the rpg element.

my 2 cents.


This is what I think too. I would give my PC my own voice as I read the dialogue in my head. Now this is exactly it. The character is forced on me, and it's much harder for me to get into the role of the 'Role Playing Game'
.


This isn't meant to be snarky but it's something that I have be mulling over for a bit.

PC doesn't sound like me = bad.
PC doesn't look like me = ok.


First off, you can customize your look so whatever it looks like it's your look, not somebody else's look for you.  If they disabled customization in the main game like they did the demo, we'd all be upset about that.  With voice overs, it forces a voice on your character that may not be a fit for everyone's rp.

Secondly, a person can hear their own voice, but they can't see their own face.  Probably why the "mute retarded zombie" warden didn't bother me in Origins; I never "saw" him.   I wasn't focusing on my character's expression as much as I was the expressions of those he was talking to, just like a normal conversation.  I don't need to see myself react in order to know how I feel about something, but I do need to hear the correct inflection in the way I say something in order to ensure the message that I want to be conveyed is being properly delivered.

#146
JrayM16

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Good old "Obviously provocative rhetorical question that falsely presuems OP is 'one sane man' to establish superiority position before starting flamewar' thread. Works like a charm.

#147
Sylvius the Mad

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Fangirl17 wrote...

Plus playing through ME2 helped get used to a voiced PC.

Playing ME and ME2 only served to demonstrate to me what a bad idea a voiced protagonist is.

#148
Drachjinor

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Sylvius the Mad wrote...

Not this.  I think KotOR did a terrific job of allowing your character to be whomever you wanted him to be, and the revelation just added a twist whereby he could then doubt that he knew himself at all.  There was an opportunity for a big existential crisis, plus, how he reacted to that revelation would still be driven by the personality you designed for him.


I enjoyed the experience, and the revelation hit me like a ton of bricks precisely because I was so invested in my character. Kind of a cheap move hitting that particular area, though, me thinks. But at the time I was gasping for air thinking, "This rocks!" and KotOR rapdily became one of those games I was telling everyone I knew to play. lol

I suppose later, probably around the time I was playing KotOR II: Sith Lords I started to hate the choices BioWare made for KotOR. It allowed Obsidian to pretty much **** on the character of the first game (my character) from an immense height. It wasn't in doubt any longer if he accepted that he was who BioWare said he was... or that his new indentity and new experiences shaped him anew, and belonged to the player.

Obsidian pretty much said, "Yeah he was Revan. Sorry. These were his plans, the first game was his redemption, and he was always that guy regardless of what your input was." My character in the first became something else entirely in the sequel. He became the character BioWare created before I the player got involved. A mad man with a crazy plot to strengthen the Republic. It made no sense at all. lol

Upside is and swinging back on topic, you could create a silent character and your character whether it be Revan in the first or Exile in the second... they were devoid of any accent that might contradict any background you'd created yourself. As is the wont of the majority, I'd like to think, of role-playing gamers. :D

I mean, I've played dwarves with an intelligence of 2... try catering to that option with your well-spoken, articulate, emotional, story-driving voiced character DEVS. You can't! So leave it alone would'ya. :pinched:

#149
Guest_Shavon_*

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JamesX wrote...

Shavon wrote...

I hate Male Hawke's voice.

Can't stop thinking of Lord Vaughn, who dies in every one of my games. Why must he live on? o:

LOL....  I didn't think this is true.  >.>  Is it the same voice actor??  O.o'


T'is true

Modifié par Shavon, 23 février 2011 - 11:56 .


#150
DreGregoire

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Since I keep coming back and reading how others feel about the voiced Hawke I've started wondering what bothers me the most about it and then I realized it's because the 'blankness' of my origins character (and other nonvoiced rpgs) allowed me to have my own feelings, so when I was saying a line in my head it was my own delivery, but I don't feel (in the short demo) that the way the voice actors speaks is how I would deliver the remark. I think the real difference between some of the people who like and dislike a voiced pc character is clearly voiced by some of the above responses. Do you want a movie that you playthrough or do you want to put your own character in the roleplay story. And I don't necessary mean your own self in it, I mean a character that you have given some thought to. I spend all this time choosing the right face, hair, skin, eye color, and then spend forever trying to decide what kind of skills the character should have. Doing all these things naturally (for me) leads me to thinking about what type of person I want this person to be. And I don't just mean, in the instance of BG & NWN, where you choose what outlook (neutral chaotic good evil) that character has but how would that character respond to a certain situation. A voiced character takes away from my own enjoyment for these reasons only. I'll still play it, but it'll go on in my game book after a time to be pulled out on occasion but my time will be consumed by games that are more like BG, NWN, & DAO. :)

Finishes book!

Modifié par DreGregoire, 24 février 2011 - 12:01 .