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Am I the only one who dislikes the main character having a voice?


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#176
darklordpocky-san

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Drachjinor wrote...

Sereaph502 wrote...

Giving a voice to the main character is practically required when telling a story about a character. IE: Mass Effect, Dragon Age 2.


But... when you create an RPG setting, you don't sit all the players down as the DM/GM and then tell them who they're playing. That's not a role-playing setting. You simply don't write RPGs that way. If you're writing an action/adventure or survival horror, or turn-based strategy game, fine, give the player a character like Marcus Fenix, or Lara Croft, or Jill Valentine, or Cloud, and write the story accordingly.

Me thinks the ability to provide a good story that a player created character (generated from a vast array of classes, and races, and alignments and skill sets) can occupy successfully IS a sure indicator as to the talent of a good RPG writer. Seems the writers at BioWare have lost that ability in their own settings. When they're handling the licensed stuff from genuine RPG origins like Forgotten Realms it doesn't seem to be a problem, though.

I know PC RPGamers who have characters that relate to one another over different play-throughs, lol, with their  backgrounds written out, and everything from their extended family to their tiny pet peeves either written down or locked in some mental treasure chest that opens if you ask about their characters. Beats the hell out of 'alleged' role-players starting every conversation about their characters with, "Well, my Hawke..."

IMHO


THIS

#177
LenaMarie

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I think people who get all bent out of shape, and more to the point, really upset enough not to buy a game solely due to PC voice acting are whiners. Really, who cares about voice? Its more atmosphere, the real bulk of role playing comes from Choice, freedom to forge your own path and make decisions. A voice doesnt harm that, voice is just a personification of your choices. If Im playing a aggressive shepard, its my choice, I picking the harsh option just personifies my choice not defines the whole thing.



Besides, in a character driven RPG that centers on a very specific person IE Shepard, Hawke, voicing is needed. When you create a character from scratch with everything defined by the user like in Icewind dale, it does make more sense, but even then voice brings you into the world. Its disconnecting to immersion to have everyone else in a game voiced but your PC mute.



Even in Halo and most other FPS games now the PC is voiced. Perhaps voicing everything is more akin to an interactive movie, but then that is what the mainstream wants.


#178
Merced652

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LenaMarie wrote...

I think people who get all bent out of shape, and more to the point, really upset enough not to buy a game solely due to PC voice acting are whiners.


man that didn't take long. I wish every post came with a TL;DR as its initial sentence.

Modifié par Merced652, 24 février 2011 - 01:12 .


#179
Sylvius the Mad

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Falmung wrote...

I am with you. I'm pretty sure even skyrim will continue to use dialogue the same way it has always done not showing the face or voice of the character. Adding a voice to the main character limits what he can say. I would had preferred they kept it as Dragon Age 1 but with better improved cut scenes.

If Bethesda ever scraps their action combat I'll play their games forever.

#180
Teh Chozen Wun

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Apparently the mute button went out of fashion.

#181
MDarwin

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Melduran wrote...

If I had any problems with the new voice and dialogue wheel it would be that I can no longer see what I'm actually going to say. As far as the name the situation of the character and the environment seems to already be laid out in front of you, allowing really little to your own imagination.


Same here! I don't mind the VO of PC, but "emotions/facial expressions of PC" are wanting. At least in the Demo.
Therefor it makes in my opinion the PC VO redundent.

#182
Sylvius the Mad

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Sereaph502 wrote...

And why did I say go back to older games?  Because the newer generation of games will have voice acting in them.  They will have the main character being voiced, and the "older" generation of gamers will have to adapt to this.  I have older in quotes because I also came from the age of BG1/2, Icewind Dale, and all that stuff. 

I was already "older" when those came out.

#183
Iberius

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Teh Chozen Wun wrote...

Apparently the mute button went out of fashion.


Image IPB

#184
Bruxae

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Im too drunk to read every comment but I want you to know you are NOT alone, I dislike this too.

I want to make up my characters voice and personality in my head, I want my character to be ME rather then som predesigned random here like in a book.

So yes, Id prefer my character to be mute with alot of TEXT options.

#185
Brawne

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JrayM16 wrote...

Good old "Obviously provocative rhetorical question that falsely presuems OP is 'one sane man' to establish superiority position before starting flamewar' thread. Works like a charm.



#186
Chuvvy

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I don't mind it. Of course I wouldn't mind if Hawke had a set first name.

#187
darklordpocky-san

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Teh Chozen Wun wrote...

Apparently the mute button went out of fashion.


so you don't like any of the voice acting? :whistle:

#188
Sylvius the Mad

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Teh Chozen Wun wrote...

Apparently the mute button went out of fashion.

If I could mute only the PC, I would do that.

If I could mute all the voices and disable only the PC's subtitles, I would do that.

#189
Sylvius the Mad

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JrayM16 wrote...

Good old "Obviously provocative rhetorical question that falsely presuems OP is 'one sane man' to establish superiority position before starting flamewar' thread. Works like a charm.

I deny the existence of rhetorical questions.

They're just questions.  They convey no information.

#190
Raraptor

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I love the fact that Hawke has a voice. And you saying that we have a surname that's already decided isn't any different from DAO. I wonder if characters will address us like that, since I don't believe I heard it in the demo.

I'm not very fond of the voice of male Hawke but female sounds really great.

Modifié par Raraptor, 24 février 2011 - 01:25 .


#191
Teh Chozen Wun

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Sylvius the Mad wrote...

Teh Chozen Wun wrote...

Apparently the mute button went out of fashion.

If I could mute only the PC, I would do that.

If I could mute all the voices and disable only the PC's subtitles, I would do that.


Imagine muting just the PC and then watching his moving lips without any words coming out nor subtitles to fill the gap. Now that would be fun. Kinda reminds me of Kung Pow. :lol:

Modifié par Teh Chozen Wun, 24 février 2011 - 01:26 .


#192
Sylvius the Mad

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Teh Chozen Wun wrote...

Imagine muting just the PC and then watching his moving lips without any words coming out nor subtitles to fill the gap. Now that would be fun. Kinda reminds me of Kung Pow. :lol:

I want somehow to avoid having the spoken line differ from the paraphrase.  The only way I can do that is to remove the spoken line from the game.

#193
KelsieKatt

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I don't like it either. It limits the number of options you have since there's a limit on recorded dialogue. Other than that, I find it to be very immersion breaking. Rather than feeling like I'm playing the character and using my imagination to have whatever voice I want when I read the text, the game chooses how my character sounds (as well as animates) for me and I feel further disconnected from it. The entire time I played both Mass Effect 1 & 2 and the Dragon Age 2 demo I felt like I was directing a movie, not roleplaying.

I also hate the fact that the spoken lines are completely different from the choices you pick and half the time it's a completely different intent than I was hoping for.

That said, it's not a game-breaker, and I did enjoy Mass Effect 1 & 2, but I felt that they were some of the worst games BioWare has made so far, with Jade Empire being the worst. Although, it's more than just the voice over that lessened their overall appeal, primarily it was the shallow gameplay. Which Dragon Age 2 seems to be heading in the direction of as well... :unsure:

Modifié par KelsieKatt, 24 février 2011 - 01:31 .


#194
atheelogos

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I for one love the fact that Hawke has a voice. Watching the Warden go through landsmeet as a mute was painful in Origins.

#195
XBenotto18

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Image IPB

VOICED?!

#196
foil-

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Hmmm, I'm firmly on the fence on this one. If I could choose my voice, no problemo, would love a voiced main character. If the game only comes with one voice per gender, then its a crap shoot. With Mass Effect I had to play female shep since the male shep voice really grated on me. The female shep was extremely well voice and made playing her less of a "chore". But it created a connection gap with the character. With Dragon Age, I listened to the female voice online (couldn't find videos of the male voice at the time) and immediately disliked it. So I chose male character in demo without even comparing voices. Played a little of the demo last night and can't even recall any impressions of the male voice...which I guess is a good thing. Will pay more attention tonight.

Thing is, if a company wishes to voice the main character, would be a good idea to do some market testing and choose the voices with the highest acceptance percentage. If the voice was likable by a significant proportion, go for it. With Male shep I haven't come across a lot of people who liked his voice acting.

P.S.: love the dialogue wheel with general tone rather than complete sentences.  Couldn't stand been forced to choose a line of text without any indication of tone.  For me that is the non role play scenario.

Modifié par foil-, 24 février 2011 - 01:36 .


#197
Rasputin

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Noir201 wrote...

Merced652 wrote...

And here is the problem with the broadening of the audience. You just want to play a interactive movie where you are told who, why, when, and what whereas there were other people who filled in their own blanks and often gave themselves a much more reward experience than anything a video game writer would've. Combine excellent story with margin for this and you get KotOR. Not enough and you get Mass Effect.


So agree, god knows what people did before films and media, and all they was to do was read a book lol


QFT.

#198
Rockworm503

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I Like Cats And wrote...

The voice doesn't really limit anything becasue you still only have a few preset dialogue options. Even in Origins you picked what your Warden sounded like. Also, the name is really no different then in Origins because you had a set last name, people just refer to you as it now. I don't really see what the big difference is.


How often you pick on a dialog option only to have it totally mean something else to who you were talking to.
Like saying something to Alistair in the intention of being funny or nice to him only to ****** him off.
It was nice to have no voice for a while because you decide how your character sounded in your head but then people you were talking to misunderstand you and any chance of that goes out the window.

I for one welcome the voice protagonist and understand why there are only 3 options.  The amount of voice recording it would take would take forever.

#199
jomonoe

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No you are not the only one. You are never the only one.

#200
ArcanistLibram

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You puny humans and your binary thinking.