Drachjinor wrote...
Sereaph502 wrote...
Giving a voice to the main character is practically required when telling a story about a character. IE: Mass Effect, Dragon Age 2.
But... when you create an RPG setting, you don't sit all the players down as the DM/GM and then tell them who they're playing. That's not a role-playing setting. You simply don't write RPGs that way. If you're writing an action/adventure or survival horror, or turn-based strategy game, fine, give the player a character like Marcus Fenix, or Lara Croft, or Jill Valentine, or Cloud, and write the story accordingly.
Me thinks the ability to provide a good story that a player created character (generated from a vast array of classes, and races, and alignments and skill sets) can occupy successfully IS a sure indicator as to the talent of a good RPG writer. Seems the writers at BioWare have lost that ability in their own settings. When they're handling the licensed stuff from genuine RPG origins like Forgotten Realms it doesn't seem to be a problem, though.
I know PC RPGamers who have characters that relate to one another over different play-throughs, lol, with their backgrounds written out, and everything from their extended family to their tiny pet peeves either written down or locked in some mental treasure chest that opens if you ask about their characters. Beats the hell out of 'alleged' role-players starting every conversation about their characters with, "Well, my Hawke..."
IMHO
THIS





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