In Exile wrote...
The voice dramatically changes the relationship between the PC and the game (in a context where other NPCs do have a voice) from passive to active. And that, IMO, makes for a better RPG.
You're certainly entitled to think that silent VO makes a better RPG - but don't try to play it off as if proponents of PC VO aren't fans of the genre, or want to water it down.
But it is watering it down.

Obviously it's watering it down. You're missing more than several character creation options and background choices, and a plethora of long-standing RPG elements for the sake of the PC having a voice. The trade-off is nowhere near worth it, especially when it comes to replayability IMO. Just a creaking door opening for more DLC that the players will demand when they get fed up of playing Hawke for the third time around.
Imagine a DA:2 multiplayer server filled with Hawkes like Chuck-central in Dead Rising 2. Hey look, it's Hawke with blue hair, ha ha. Brilliant. So much different from my Hawke, mines evil and has red hair. What's his background you ask? Haven't you played it? Even forums filled with Hawke threads: Show Off Your Hawke. Minor differences on each character. Seems so... shallow. I like reading about peoples characters, I do.
The voiced character seems like an experience catering to a player who wouldn't mind choosing "Quick Play" or "Generate a Character" in any RPG, and "Auto-Level" at every step. They don't much care they just want to get down and into it. Pick up and play, once, drop it and move on until a DLC comes out. That's great too. But do you see how they get that option? To skip the RPG core stuff, that is there for the people who like it?
Now that need to dive in and have everything on a plate is infringing on the extended options that make the majority of RPGs great. The stuff that was kind of painstakingly implemented and made great by studios like BioWare. "Hey, look, now people want it fast, and ready to go, these other features and options have gotta go. Besides, it sure makes writing an epic sweeping tale a whole lot easier if we approach it like an action game and add our own character."
S'like a majority of games lacking HUDs instead of making a Dead Space design choice of upgrading the HUD elements players
need, and
expect, and making them a part of the overall concept. Fable II having a quest trail for the eternally slow who can't take half a second to access a map, great there's a trail for the slow gamers, but ho ho, no option to turn it off. How annoying, and oh look, its glitched as well. Double trouble. It makes no sense to
remove elements or lack options.
Where an RPGamer doesn't mind sitting for a few minutes to think about a build, or to generate a background, or in more recent times shape a character's appearance, there are players who want rapid access. They
get rapid access, or appeased with a PC voice, but where's the flip side? Options aren't being added to cater to one crowd, or even added to improve the overall features of a title in this particular genre. They're being
removed. Starving the genre until its so thin it barely looks like it belongs any more. lol DA:2 - play as Hawke in the Leliana DLC/or ME style with a fully voiced PC.
Or create your own character and play in the style you are accustomed to as in DA's first outing. Cool.
S'one or the other it seems though, not both. Who is getting the short end here? Considering the second option is essentially the original DA:O style that more than a few people bought into, and enjoyed, you'd think that would be the standard you're set to improve on by
adding features, and attempting a more epic storyline involving player created characters. Not completely changing the way a story is delivered. I kinda think its a cop out to change core elements to match a different game in your library that is somewhat easier to write for... and so much less RPG... there's so much less to do.
If Alistair delivering a speech makes the PC look a little artarded, don't have the PC standing next to him when he's delivering the speech. lol That's the flaw, not the silent character. On my play-through he was set to be king so it seemed fine to me that he was delivering a speech. I don't need my character to be the central hero, or the centre of attention for the entire world, so long as the character or party is involved in world changing events... I don't need to be applauded by a crowd, given an achievement, or patted on the back after every major fight. I'll go down like Duncan next to the king, who more NPCs are upset to see gone than the Grey Warden at his side. Yo!
I liked Planescape Torment, but I gotta admit, most of the voice-acting left me dry. If I could have crushed a particular floating skull with its crappy VO, I would have done it at a click.

Icewind Dale on the hand, good VO throughout, and party of my creation most without voice-sets. If I didn't like the characters in my party, that was my fault, I never disliked them though. Heh.
Modifié par Drachjinor, 24 février 2011 - 06:39 .