First look at high-res PC textures and directx11 effects
#26
Posté 23 février 2011 - 09:03
"With DirectX 10, however, it is smooth clean and no longer flickers - even high-resolution textures and active in the background is seen SSAO"
So yeah i would say High-Res Textures are able with DirectX10
#27
Posté 23 février 2011 - 09:08
DVACDK wrote...
With the help of Google Translator
"With DirectX 10, however, it is smooth clean and no longer flickers - even high-resolution textures and active in the background is seen SSAO"
So yeah i would say High-Res Textures are able with DirectX10
*cheers*
#28
Posté 23 février 2011 - 09:09

I think it looks good, but my inner graphics **** has to point these out...
Why is it so black in the corner? Is the sea a perfectly even abyss? And why does it look like I'm seeing through a texture surface on the cliff above that?
Modifié par Blacklash93, 23 février 2011 - 10:42 .
#29
Posté 23 février 2011 - 09:09
Muzza1997 wrote...
Direct-X9 looks much brighter than Direct-X11. Overall Direct-X11 is the Winner! The Consoles will always be the Sucker when it comes to this!
The brightness is due to the screen space ambient occlusion setting. I have it enabled in the demo as well. It seems to have an affect on the lighting and shadows. Overall, the game does look much better with it on if at times a bit darker than I'd like.
#30
Posté 23 février 2011 - 09:10
Yes The Witcher 2 has better graphics, it has better graphics than most games. Just because there is better doesn’t mean DA2 isn’t good it’s just not OMG THESE ARE THE BEST GRAPHIC EVER!!!11Tyrion-Imp wrote...
You call that good graphics?
Check these out...
http://gamingbolt.co...her-2_7baps.jpg
Modifié par Manic Sheep, 23 février 2011 - 09:11 .
#31
Posté 23 février 2011 - 09:10
High-Res textures are not bound to the DirectX version. So any PC capable can run them.DVACDK wrote...
With the help of Google Translator
"With DirectX 10, however, it is smooth clean and no longer flickers - even high-resolution textures and active in the background is seen SSAO"
So yeah i would say High-Res Textures are able with DirectX10
However, in order to actually enable most directx11 effects (like the voluminous ground) you need to also enable high-res textures. Most directX11 effects are bound to high-res textures.
#32
Posté 23 février 2011 - 09:17
#33
Posté 23 février 2011 - 09:20
#34
Posté 23 février 2011 - 09:23
I, for one, don't sweat all the technical details of different graphics settings. I'm just happy that things look much, much better on my PC than it does on my XBOX 360 or PS3. So, while the game has clearly been built for the console this time around, Bioware hasn't completely forgotten about the PC players, as evident by the clear difference in graphical quality.
#35
Posté 23 février 2011 - 09:25
#36
Posté 23 février 2011 - 09:29
#37
Posté 23 février 2011 - 09:29
Zalocx wrote...
Ohhhh Pretty . .
looking forward to the promised blog post on the BioBlog bout thisTyrion-Imp wrote...
You call that good graphics?
Check these out...
http://gamingbolt.co...her-2_7baps.jpg
Yes yes, the Witcher 2 has wonderful graphics far beyond DA2's, because it was devolped ground up for the PC instead of having to redistribute resources and manpower on three different SKUs for 3 platforms. . . Your point?
I have pre-ordered both games and plan on enjoying both, this infantile "IT HAZ BETTER GRAPHIX THAN DA2" bulls*it is stupid and unnessesary.
AMEN
Seriously why are fans that eager for a conflict between DA and Witcher fans? A problem with your self-esteem?
I want both games and I'll get both games and screw these so-called fanboys over.
#38
Posté 23 février 2011 - 09:29
I'm on the 360 so I don't have to worry about graphic cards or upgrading my tech, but I'm always stuck with what is packaged in the console.
I hope you guys enjoy those beautiful graphics, because they are without a doubt amazing.
#39
Posté 23 février 2011 - 09:31
But I'd also point out that there's nothing stopping you from getting a nice PC rig you know
#40
Posté 23 février 2011 - 09:38
#41
Posté 23 février 2011 - 09:42
I know they're capable, have played better looking games in DX11 that was pretty stable. But I'm worried about optimization.
Modifié par FurousJoe, 23 février 2011 - 09:42 .
#42
Guest_makalathbonagin_*
Posté 23 février 2011 - 09:51
Guest_makalathbonagin_*
FurousJoe wrote...
Hope my Xfire HD5870M will pull through.
I know they're capable, have played better looking games in DX11 that was pretty stable. But I'm worried about optimization.
my hd5770 definitely not
#43
Guest_makalathbonagin_*
Posté 23 février 2011 - 09:52
Guest_makalathbonagin_*
DirectX 11: AMD Radeon HD 5850 or better
DirectX 11 Nvidia GeForce GTX 460 or better
fuuuuuuu
#44
Posté 23 février 2011 - 09:54
#45
Posté 23 février 2011 - 10:02
#46
Posté 23 février 2011 - 10:05
#47
Posté 23 février 2011 - 10:06
LPPrince wrote...
I feel good for those who have DirectX 11.
I'm on the 360 so I don't have to worry about graphic cards or upgrading my tech, but I'm always stuck with what is packaged in the console.
I hope you guys enjoy those beautiful graphics, because they are without a doubt amazing.
*pat pat* I'll dedicate my run to you! Assuming my graphics cards don't melt down from my recent overclocking.
#48
Posté 23 février 2011 - 10:08
I know it is locked in the in game setting, but you can enable it in the Configuration Program. It is funny seeing black mess on the floor where the 3-d ridges suppose to be.
#49
Posté 23 février 2011 - 10:18
("die hochauflösenden Texturen,[...] (die) im DirectX-9-Modus nicht anwählbar sind (genauso wie die anisotrope Filterung)" - the high resolution textures which are not selectable within the DX 9 mode (exactly like anisotropic filtering). )
#50
Posté 23 février 2011 - 10:20
JamesX wrote...
The sad part is that OC GTX 580 runs the unsupported "Very High" setting in the demo at a whooping 11 fps
I know it is locked in the in game setting, but you can enable it in the Configuration Program. It is funny seeing black mess on the floor where the 3-d ridges suppose to be.
Strange. I had no issues at max settings. I'm assuming it's just kinks in the demo, as personally, the demo was not resource intensive at all, even on Very High.
And yes, you need DirectX 10 or higher to play on anything higher than Medium, from my understanding. The holdouts still using XP may want to finally upgrade their ancient OS.
Modifié par kjdhgfiliuhwe, 23 février 2011 - 10:20 .





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