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Swords are not "heavy," because they shouldn't be.


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#51
Maelora

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I don't want 'realism'.



But I don't want a 100lb girl, clad in heavy armour, jumping ten feet in the air to attack with a 10lb sword either.



Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?

#52
Mutantsquirrel

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Maelora wrote...

I don't want 'realism'.

But I don't want a 100lb girl, clad in heavy armour, jumping ten feet in the air to attack with a 10lb sword either.

Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?


Yeah, this game.

#53
pezit

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Well yes it is fantasy but even in fantasy the world you're trying to describe will set some kind of standard, and DA2 completely changes everything from DA:O, even if you like it i can't see how you could disagree with this statement. And for me and many others it ruins the immersion. I like plenty of "childish" things such as Naruto but i also like darker fantasy stuff such as DA:O, i just don't want to see the characters in DA to suddenly act like those in Naruto... it just doesn't fit my idea of the world it is set in.

#54
AL JA

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the op has been hanging around the skyrim boards too long

#55
Rasputin

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What most people need/desire in a game is something that pulls you in and looks plausible. Guys swinging huge swords around (that are graphically way bigger than they need to be and out of perspective larger than their wielders) is a big immersion wrecker for some people. You know, the logical fantasy ones...



We are our own special breed. Either you get it or you don't.

#56
Red Templar

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Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?


I would also like such a middle ground. I'd make an example of a game that achieves it, but it seems to incite clamour whenever it is mentioned by name.

#57
Siven80

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Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.

I know right, *Fantasy*

Modifié par Siven80, 23 février 2011 - 09:30 .


#58
TwistedComplex

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Red Templar wrote...

Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?


I would also like such a middle ground. I'd make an example of a game that achieves it, but it seems to incite clamour whenever it is mentioned by name.

This game IS a midle ground

Compare this to DA:O and then to dynasty warriors

This game IS the middle ground

And no, it's not The Witcher.

Modifié par TwistedComplex, 23 février 2011 - 09:32 .


#59
0rz0

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The only issue I have is with the sounds they make, it sounds like you're mowing grass...

#60
FellowerOfOdin

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Middle ground? Maybe The Witcher.

#61
Kaeldorn S

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Red Templar wrote...

Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?


I would also like such a middle ground. I'd make an example of a game that achieves it, but it seems to incite clamour whenever it is mentioned by name.

Does it start with a "W" ?

That game does definitely does show the super-human acrobatics in a way that's more appealing to me... If only because you see the full motion and the effects of force on the characters is believable. Many of the moves DA2's demo showed me felt like they were skipping frames.

#62
-Decay-

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It might just be to instill a sense of epic. The surreal feeling of might, that wielding a massive sword instill. But in the end, in the game itself. Nothing is stopping the purist from actually cladding their toon with leather armor, and use one handed sword and shield for some realism. Personally I never minded that kind of thing in a Fantasy genre. If I want realism, there's some medieval games that used stamina to mimic exhaustion in combat, and add more realism.. and dying much faster. As getting hit with sharp thing, hard thing, and pointy thing tend to do to a human body.

#63
Stiler

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I know the game isn't MEANT to be realistic, It's a fantasy rpg.



I was just stating how many people were complaining about the pace of people swinging them about was absurdly fast and how it's more plausible compared to realism then the super-slow looking animations from DA1.



The swords do look a bit too "wide" imo, but it's part of the style they've moved to. Personally I'd like to see them look more realistic to go with the combat but it's a fantasy game and I can accept it somewhat.

#64
Elsariel

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Siven80 wrote...

Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.

I know right, *Fantasy*


This.

#65
Vizkos

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Ziggeh wrote...

Ah yes, "realism".


Ah yes, "realism."  We've dismissed that claim.  I copied like 2 other people, but that Turian Councellor needs reckognition!

I agree that the swords are more "realistic" now.  I for one like the combat much better in this game than in DAO.  I just am not really a fan of the new skill trees and whatnot.

Maelora wrote...

I don't want 'realism'.

But I don't want a 100lb girl, clad in heavy armour, jumping ten feet in the air to attack with a 10lb sword either.

Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?


Theoredically, if you are a female warrior, you aren't some little shrimp running around.  Hence why you upgrade your strength stat to wear armor.  Aside from being extremely ripped, you can't really tell how strong toned people are until you arm wrestle them or something.

Modifié par Prosthetics511, 23 février 2011 - 09:40 .


#66
pezit

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Elsariel wrote...

Siven80 wrote...

Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.

I know right, *Fantasy*


This.


Yes but we have already played in the dragon age world, and clearly this is not the case... it'd be ok if this was a new franchise but in DA:O everyone isn't a ninja, this kinda gives me flashbacks of when the new star wars movies where released and Yoda jumped around like a ****ing squirrel, and just as it did back then it totally ruins the immersion.

Modifié par pezit, 23 février 2011 - 09:40 .


#67
Giant ambush beetle

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Siven80 wrote...
Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.

Well, you could make PVC plastics blades if you wanted to, that would be MUCH lighter, but lighter materials means less sectional density. And to cut through light armor and bones you need a high sectional density.
In fact, a sword blade made of tungsten -which is a heavier material than steel- would be more powerful (cut better) than a blade made of plain steel of the same size - ( you have to balance it, speed vs. weight vs. power. )
Yeah, its all fantasy but even fantasy worlds can get implausible and ridiculous.

#68
Tsuga C

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The Woldan wrote...
Yeah, its all fantasy but even fantasy worlds can get implausible and ridiculous.


Ah, yes.  Couldn't agree more.  Finishing moves, anyone?  "Dark & gritty" doesn't mesh well with leaping 3m in the air, let alone doing so while wearing armor of any sort.  Image IPB

Modifié par Tsuga C, 23 février 2011 - 10:34 .


#69
ThomasBlaine

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What I worry about is the expression of Hawke's character in combat. In Origins, you could generally customize your fighting style after the image of the Warden's personality concept. Three different kinds of weapon size and speed combinations + backstapping and momentum just for dual wielding! And even a mage could pick up a dagger in each hand and start waving them about. Maybe not effectively in combat, but he could, which made all sorts of weird and funny combinations available. Case in point: backstabbing with greatswords.
In II, you´re either juggling your WEIGHTLESS greatsword with lightning speed or doing wheelies with a magic staff like it's a goddamn lightsaber. And if you for some reason aren't, you´re a ninja who has decided that movement is too low-key, and prefers hardcore body-bending + short-distance teleportation, y'know, for when you're in a hurry.
The only two styles I find myself mildly comfortable with are the Archery and Sword-and-Board trees, and they were both pretty damn tedious in Origins.
It's a cute experiment, but editing out actual combat patterns and animations in favor of anime-esqe movements just seems cheap and presumptuous.
Still gonna buy it though...


Plz excuse the 80% off-topic rant, I just finished the demo :(

Modifié par ThomasBlaine, 18 mars 2011 - 07:46 .


#70
PPF65

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Helena Tylena wrote...

Ziggeh wrote...

Ah yes, "realism".


We have dismissed that claim.


You Image IPB'd me!
.....
Well played....

#71
Vena_86

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Uhm... have you actually looked at the swords and axes they use in the game? The two handed sword is as big as the femhawke that swings it arround like plastic. Have you ever even tried swinging a wooden branch, halve that size arround like that?

I can see the benefits for gameplay, but please don't try to put it like this is more realistic because it is clearly overdrawn.

#72
finnugold

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Vena_86 wrote...
Have you ever even tried swinging a wooden branch, halve that size arround like that?


Yes. And slightly bigger than the sword.

#73
Jet 300

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Ha. Glad I'm not alone.



"Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?"



This.

#74
clopin

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pezit wrote...

Elsariel wrote...

Siven80 wrote...

Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know. 

I know right, *Fantasy*


This.


Yes but we have already played in the dragon age world, and clearly this is not the case... it'd be ok if this was a new franchise but in DA:O everyone isn't a ninja, this kinda gives me flashbacks of when the new star wars movies where released and Yoda jumped around like a ****ing squirrel, and just as it did back then it totally ruins the immersion.

That entire movie ruined the immersion. The one thing I want from the swords in this game is that they need to sound meatier. They don't feel weighted right now.

Modifié par clopin, 24 février 2011 - 06:15 .


#75
PsychoBlonde

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Purgatious wrote...

Don't forget fire isn't that yellow!


That's magic sparkle glitter!  Twing!