Swords are not "heavy," because they shouldn't be.
#51
Posté 23 février 2011 - 09:25
But I don't want a 100lb girl, clad in heavy armour, jumping ten feet in the air to attack with a 10lb sword either.
Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?
#52
Posté 23 février 2011 - 09:26
Maelora wrote...
I don't want 'realism'.
But I don't want a 100lb girl, clad in heavy armour, jumping ten feet in the air to attack with a 10lb sword either.
Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?
Yeah, this game.
#53
Posté 23 février 2011 - 09:26
#54
Posté 23 février 2011 - 09:28
#55
Posté 23 février 2011 - 09:28
We are our own special breed. Either you get it or you don't.
#56
Posté 23 février 2011 - 09:28
Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?
I would also like such a middle ground. I'd make an example of a game that achieves it, but it seems to incite clamour whenever it is mentioned by name.
#57
Posté 23 février 2011 - 09:30
I know right, *Fantasy*
Modifié par Siven80, 23 février 2011 - 09:30 .
#58
Posté 23 février 2011 - 09:30
This game IS a midle groundRed Templar wrote...
Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?
I would also like such a middle ground. I'd make an example of a game that achieves it, but it seems to incite clamour whenever it is mentioned by name.
Compare this to DA:O and then to dynasty warriors
This game IS the middle ground
And no, it's not The Witcher.
Modifié par TwistedComplex, 23 février 2011 - 09:32 .
#59
Posté 23 février 2011 - 09:33
#60
Posté 23 février 2011 - 09:34
#61
Posté 23 février 2011 - 09:34
Does it start with a "W" ?Red Templar wrote...
Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?
I would also like such a middle ground. I'd make an example of a game that achieves it, but it seems to incite clamour whenever it is mentioned by name.
That game does definitely does show the super-human acrobatics in a way that's more appealing to me... If only because you see the full motion and the effects of force on the characters is believable. Many of the moves DA2's demo showed me felt like they were skipping frames.
#62
Posté 23 février 2011 - 09:35
#63
Posté 23 février 2011 - 09:35
I was just stating how many people were complaining about the pace of people swinging them about was absurdly fast and how it's more plausible compared to realism then the super-slow looking animations from DA1.
The swords do look a bit too "wide" imo, but it's part of the style they've moved to. Personally I'd like to see them look more realistic to go with the combat but it's a fantasy game and I can accept it somewhat.
#64
Posté 23 février 2011 - 09:35
Siven80 wrote...
Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.
I know right, *Fantasy*
This.
#65
Posté 23 février 2011 - 09:37
Ziggeh wrote...
Ah yes, "realism".
Ah yes, "realism." We've dismissed that claim. I copied like 2 other people, but that Turian Councellor needs reckognition!
I agree that the swords are more "realistic" now. I for one like the combat much better in this game than in DAO. I just am not really a fan of the new skill trees and whatnot.
Maelora wrote...
I don't want 'realism'.
But I don't want a 100lb girl, clad in heavy armour, jumping ten feet in the air to attack with a 10lb sword either.
Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?
Theoredically, if you are a female warrior, you aren't some little shrimp running around. Hence why you upgrade your strength stat to wear armor. Aside from being extremely ripped, you can't really tell how strong toned people are until you arm wrestle them or something.
Modifié par Prosthetics511, 23 février 2011 - 09:40 .
#66
Posté 23 février 2011 - 09:40
Elsariel wrote...
Siven80 wrote...
Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.
I know right, *Fantasy*
This.
Yes but we have already played in the dragon age world, and clearly this is not the case... it'd be ok if this was a new franchise but in DA:O everyone isn't a ninja, this kinda gives me flashbacks of when the new star wars movies where released and Yoda jumped around like a ****ing squirrel, and just as it did back then it totally ruins the immersion.
Modifié par pezit, 23 février 2011 - 09:40 .
#67
Posté 23 février 2011 - 09:44
Well, you could make PVC plastics blades if you wanted to, that would be MUCH lighter, but lighter materials means less sectional density. And to cut through light armor and bones you need a high sectional density.Siven80 wrote...
Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.
In fact, a sword blade made of tungsten -which is a heavier material than steel- would be more powerful (cut better) than a blade made of plain steel of the same size - ( you have to balance it, speed vs. weight vs. power. )
Yeah, its all fantasy but even fantasy worlds can get implausible and ridiculous.
#68
Posté 23 février 2011 - 09:54
The Woldan wrote...
Yeah, its all fantasy but even fantasy worlds can get implausible and ridiculous.
Ah, yes. Couldn't agree more. Finishing moves, anyone? "Dark & gritty" doesn't mesh well with leaping 3m in the air, let alone doing so while wearing armor of any sort.
Modifié par Tsuga C, 23 février 2011 - 10:34 .
#69
Posté 24 février 2011 - 05:51
In II, you´re either juggling your WEIGHTLESS greatsword with lightning speed or doing wheelies with a magic staff like it's a goddamn lightsaber. And if you for some reason aren't, you´re a ninja who has decided that movement is too low-key, and prefers hardcore body-bending + short-distance teleportation, y'know, for when you're in a hurry.
The only two styles I find myself mildly comfortable with are the Archery and Sword-and-Board trees, and they were both pretty damn tedious in Origins.
It's a cute experiment, but editing out actual combat patterns and animations in favor of anime-esqe movements just seems cheap and presumptuous.
Still gonna buy it though...
Plz excuse the 80% off-topic rant, I just finished the demo
Modifié par ThomasBlaine, 18 mars 2011 - 07:46 .
#70
Posté 24 février 2011 - 05:54
Helena Tylena wrote...
Ziggeh wrote...
Ah yes, "realism".
We have dismissed that claim.
You
.....
Well played....
#71
Posté 24 février 2011 - 06:00
I can see the benefits for gameplay, but please don't try to put it like this is more realistic because it is clearly overdrawn.
#72
Posté 24 février 2011 - 06:03
Vena_86 wrote...
Have you ever even tried swinging a wooden branch, halve that size arround like that?
Yes. And slightly bigger than the sword.
#73
Posté 24 février 2011 - 06:11
"Is there a middle ground between 'stark realism' and 'weightless anime nonsense'?"
This.
#74
Posté 24 février 2011 - 06:12
That entire movie ruined the immersion. The one thing I want from the swords in this game is that they need to sound meatier. They don't feel weighted right now.pezit wrote...
Elsariel wrote...
Siven80 wrote...
Dont forget the game is set in a fantasy world which has different metals, which could *shock horror* be lighter than what we know.
I know right, *Fantasy*
This.
Yes but we have already played in the dragon age world, and clearly this is not the case... it'd be ok if this was a new franchise but in DA:O everyone isn't a ninja, this kinda gives me flashbacks of when the new star wars movies where released and Yoda jumped around like a ****ing squirrel, and just as it did back then it totally ruins the immersion.
Modifié par clopin, 24 février 2011 - 06:15 .
#75
Posté 24 février 2011 - 06:19
Purgatious wrote...
Don't forget fire isn't that yellow!
That's magic sparkle glitter! Twing!





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