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Swords are not "heavy," because they shouldn't be.


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#151
StormbringerGT

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ThomasBlaine wrote...

AnimaTempli101 wrote...

Has it occured to anyone that, not only is this fantasy, it is fantasy being fantasized? Varric is narrating all we see remember, whilst he may not be outright lying like he does in the beginning he might still be embroidering the truth of the matter.


Excellent thought, but nontheless it can easily ruin enjoyment of the game entirely for some, which we hopefully all agree is counter-productive at best, on both sides of the moneystand..
I, for one, actually caught myself thinking combat in the demo was a drag, and kept mashing buttons for no other reason than to end it faster so I could get back to the game
...In an ACTION/rpg!?
I honestly hope I was the only one, or that I was just tired or annoyed.


I didnt have that experience in this game. I've had it in others though for sure. I did think combat was maybe a little too fast for me when it wasn't paused. But I'm a little old-school like that.

#152
Maziou

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OP seriously needs to put up some credible citations to his original comment. I'm not an blacksmith, but there is no feasible way a large sword made of steel could possibly weigh only 5-7 pounds. In fact, the extra weight is what would have given them "stopping" power. Ever try to cut horse in half with a 5 lb. blade? Me neither. I'm guessing nobody has.

Modifié par Maziou, 24 février 2011 - 12:42 .


#153
JohnF1986

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Maziou wrote...

OP seriously needs to put up some credible citations to his original comment. I'm not an blacksmith, but there is no feasible way a large sword made of steel could possibly weigh only 5-7 pounds. In fact, the extra weight is what would have given them "stopping" power. Ever try to cut horse in half with a 5 lb. blade? Me neither. I'm guessing nobody has.


Simple weight does not give stopping power, but force and momentum do. A seven pound blade still would be five to six feet in length. Can stop a horse with that of course. Cutting it in half would be stupid. You'd aim for its legs, and probably not with a sword but a heavy mace. Heavy, as in also only a few pounds, but concentrated at a single point to penetrate thicker armour.

#154
Maziou

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I looked it up, and stand corrected.

#155
hawat333

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Yeah, but they aren't 0,3 pounds either. There should be a golden midway.

#156
Ziggeh

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Lotion Soronnar wrote...

No. Immersion has an objective basis. Realistic stuff is by defaul immersive, for example.

I'm not sure you've understood my statement. I'm saying that peoples opinion is subjective, and that adding the rider "which makes it more/less immersive" when that element has little to do with immersion, is an attempt to render said opinion objective. edit: I'm not implying that is it's usage here, just that it is a common one 'round these here parts.

That said, immersion boils down to an individuals capacity for the suspension of disbelief, which is purely subjective. Realism is not by default immersive, because it relies upon experience of that reality, which varies (silencers do not make a zipping sound) and because realism is not the same as real (that is not a sword I am seeing, but a representation of one upon a two dimensional screen).

Lotion Soronnar wrote...
In other words, sjut because some peopel can immerse themselves in almot anything, doesn't mean that such things as immersive elements don't exist

Indeed, but citing specific examples isn't all that helpful because the extent to which one may immerse in a fiction is defined by the confluence of elementst. As I said, you can have specific elements responsible for the breaking of someones suspension, but this requires them to be extremely counter to the setting, which given this is literally a trope of the genre is not true, or because it's something to which the individual is especially sensitive. I can appreciate that if the size of swords is a particular bugbear of a person, then oversized swords will indeed hinder immersion, but thats not the same as saying it is true universally, and therefor objective.

Modifié par Ziggeh, 24 février 2011 - 05:45 .