The rest were just expressions of tone or intent. The demo is a fine example of this fact. It has no inequal options.
Modifié par Taleroth, 23 février 2011 - 11:05 .
Modifié par Taleroth, 23 février 2011 - 11:05 .
I like this change. I think this is a good change.Sable Rhapsody wrote...
It looks like we have no persuade skill in DA2, and that our ability to be influential/persuasive with party members/NPCs depends on our party composition and dialogue options rather than a persuade skill.
Sylvius the Mad wrote...
I think this makes the game work more like how actual persuasion works in the real world, which is to say it doesn't.
Upsettingshorts wrote...
Sylvius the Mad wrote...
I think this makes the game work more like how actual persuasion works in the real world, which is to say it doesn't.
Sure it does. When you are capable of persuading someone they have incentives they may not have been consciously aware of before.
It's still pretty much based on the incentive though.
ishmaeltheforsaken wrote...
Would it count as Godwinning the thread if I mention Hitler here?
Modifié par Upsettingshorts, 23 février 2011 - 11:07 .
Upsettingshorts wrote...
Sylvius the Mad wrote...
I think this makes the game work more like how actual persuasion works in the real world, which is to say it doesn't.
Sure it does. When you are capable of persuading someone they have incentives they may not have been consciously aware of before.
It's still pretty much based on the incentive though.
Yes, but given the knowledge of the relevant incentives, anyone can do that.Upsettingshorts wrote...
Sure it does. When you are capable of persuading someone they have incentives they may not have been consciously aware of before.
Maconbar wrote...
Sable Rhapsody wrote...
Taleroth wrote...
Why are you assuming they're going to present options that are inequally informed? Why would they do that?
Because they've done that in just about every BioWare RPGI think if something's a pattern for that long, it's not unreasonable to assume it might be in the next game.
All of BioWare's RPGs to date have had dialogues in which some options are available to an informed PC and not to others. Everything from INT/WIS/CHA checks in Baldur's Gate to persuade checks in NWN to Coercion, Survival, etc. checks in DA:O and Paragon/Renegade checks in ME2. Think about it--if all the dialogue options were equally informed, what would be the point of having different dialogue options? The inequality is what makes them interesting.
I am pretty sure that BW has indicated that new dialogue choices will open up based on your dominant voice.
KnightofPhoenix wrote...
Isn't that convincing and not persuading?
Sylvius the Mad wrote...
Yes, but given the knowledge of the relevant incentives, anyone can do that.
Modifié par Upsettingshorts, 23 février 2011 - 11:12 .
Upsettingshorts wrote...
ishmaeltheforsaken wrote...
Would it count as Godwinning the thread if I mention Hitler here?
Depends how in depth you would be going into the socioeconomic and political state of the late Weimar Republic and the German people at that time. Since I assume you wouldn't be that thorough, I would say - yeah, that'd count as a Godwin.
Upsettingshorts wrote...
KnightofPhoenix wrote...
Isn't that convincing and not persuading?
They have similar definitions.
Modifié par KnightofPhoenix, 23 février 2011 - 11:20 .
Modifié par Upsettingshorts, 23 février 2011 - 11:17 .
I think making that reasoned guess is the player's job, since only the player knows what sort of guess that character would make.Upsettingshorts wrote...
Indeed. But acquiring that knowledge, or being clever enough to make a reasoned guess - can be tricky, or at the very least require real prior effort.
Get an abrasive person who has absolutely no charm or respect for others trying to convince a merchant to make a sale at a steep discount (though some profit) vs a person with tact and acurem.Sylvius the Mad wrote...
Yes, but given the knowledge of the relevant incentives, anyone can do that.Upsettingshorts wrote...
Sure it does. When you are capable of persuading someone they have incentives they may not have been consciously aware of before.
Upsettingshorts wrote...
It worked partly because he said what they wanted to hear. Their present state was not their fault, his party could fix it, they had outsiders to blame, and they could be relevant and take pride in themselves again. Also jobs. Jobs jobs jobs. The incentive he was capable of leveraging was the promise that he could reverse the ill tide that had befallen their country in the aftermath of the First World War.
That is of course, a gross oversimplification. That he was effective in getting that message across is remarkable, but the incentive was still what mattered. And it was as valuable and useful as it was because the situation in the late Weimar Republic was desperate and by all accounts pretty awful.
ishmaeltheforsaken wrote...
On-topic: you should be able to win every persuade check by offering the character a job.
Upsettingshorts wrote...
ishmaeltheforsaken wrote...
On-topic: you should be able to win every persuade check by offering the character a job.
If they've been unemployed for a while and have bills, family to take care of - yes, that could do it.
Modifié par KnightofPhoenix, 23 février 2011 - 11:22 .
Modifié par STARSBarry, 23 février 2011 - 11:23 .
I thought the devs have said it works exactly as you've described.Rimfrost wrote...
The coersion option was cool in DA:O but simplistic. You either had it or you didn't. I would like another option better where you as a player would have to pick the right option and or party members and or timing. My fear is that they have removed a lot of it i.e the outcome of the dialouge will always be the same. Let's hope not
Sable Rhapsody wrote...
In the DA2 system, it looks like the same situation would require the PLAYER to decide which dialogue option would be most likely to persuade Alistair. At first glance, it's not a bad idea. Axe the skill trees that had limited contribution to the mechanics of DA:O, and just base everything on dialogue options. But it also has one other very important side-effect.
Modifié par Amioran, 23 février 2011 - 11:33 .
Why would anyone not do this all the time?Amioran wrote...
or you begin to do as Nietzsche said and start wearing a mask depending on the situation.
Modifié par Adhin, 24 février 2011 - 01:27 .