Riona45 wrote...
I'm responding to the assertions some made that that scene didn't merely fail to be sad, it wasn't even intended to be sad. I'll also note that no one linked to a dev post backing up those assertions.
Ah, I see. Well, if the developers intended it to be sad, they were more ambitious than I would have been in their shoes.
AlexXIV wrote...
I don't know if someone dies it is always sad
and tbh I can't relate to all the people who say it's just an npc. If
some strangers runs into your arms on the street and dies you don't just
say 'It's just a stranger'. I have not seen many posts in the topic
about the earthquake in newzealand that said 'well I have no attachment
to anyone there'.
Interesting example, since I'm a New Zealander. I can't honestly say I'm sad. Expressing empathy doesn't necessarily correlate to personal emotion. Yes, it is a sad thing, but I'm not personally torn up.
If anyone wants to villify me for this, well, consider for a moment that a child dies every five seconds from hunger. You've got a lot of feeling sad to do.
My point is that making people feel sad about the death of a fictional character
they just met, and who isn't developed beyond a few meaningless lines of dialogue, just isn't going to happen. It takes a great developer to create characters players can get attached to over the course of an entire game. To invoke sadness at the death of a paper-thin NPC doesn't take a great developer, it requires a very interesting sort of player.