Varus Praetor wrote...
The idea that BW couldn't find a way to maintain whatever plot twist that is tied to the sibling death and make the death simultaneously meaningful to the player saddens me. Whatever the plot twist, be it that your sibling was actually meant to be the person of destiny to them being resurrected evil, I can guarantee that it would have had greater impact if BW had spent the time to at least try and make us care about their death. As it stands only the most overly sensitive player would find any emotional impact in that scene.
Well now... I wonder if Flemeth does something with the body after sending Hawke and co. safely on their way.

In all seriousness, I'm betting/hoping there's a fade sequence where you see the dead sibling again. Maybe it happens fairly early in the game, like when Hawke does the mysterious ritual with the amulet on Sundermount (that is apparently an important twist in the game)?
Krytheos wrote...
A more emotional option would have been
good, yes, but how do you convey that adequately in a game? I know, I
know, immersion and whatnot, but how do you go about creating a
specific emotionally response to grief when individual variation can
vary so much, especially in a video game?
I think if the player picks the top right option (the usual 'good guy' thing to say), they could've added in something like Hawke bowing his head so you can't see his face. Even if he still says the same stoic "she/he died to save us", it could still come across like it's paining Hawke to say it (that and adding a bit more emotion to the line, like one word wavering a bit). I would have liked it too if Hawke touched the sibling's hand, face or shoulder for a moment in a brief, silent goodbye.
Modifié par Minxie18, 24 février 2011 - 04:00 .