Well, he didn't do that to you... Carver/Bethany on the other hand sustained the kind of injury that injury kits don't fix.LilyasAvalon wrote...
I'm just grateful he didn't pick me up and start punching me in the gut like he did in Origins. MAN that made things hard! >.<
First Ogre fight DAO vs DA2!
#126
Posté 24 février 2011 - 09:09
#127
Posté 24 février 2011 - 09:09
Darkhour wrote...
Purgatious wrote...
Already declaring rogues suck and 2h'der is overpowered.
Tell me, you spend much time on the streets with a sign draped over your shoulders?
In the demo DW rogues do suck compared to 2-hand warrior. It's an objective fact that can be demonstrated. Math does not lie.
They're playable, sure, but not balanced against other classes.
"in the demo"
Your post is invalid.
#128
Posté 24 février 2011 - 09:22
Frankly I didn't mind if the Ogre battle was simpler in the DA2 demo than it was in the tower of Ostagar. The only thing I found clearly superior in the DA1 version was the epic music that played in the background when you did run into the Ogre, your first major boss. That just set the mood so well along with the build up and "sense of urgency" you had from that portion of the story line.
#129
Posté 24 février 2011 - 01:28
THIS IS A GOOD THING.
#130
Posté 24 février 2011 - 01:31
StingingVelvet wrote...
That ogre was kind of challenging, I needed to use tactics to beat it.
THIS IS A GOOD THING.
Yea
Tank: tank
DPS: kill
Mage: kill
took me few hours figuring this tactic out
#131
Posté 24 février 2011 - 01:39
I think it's also going to be more tactical. My method for beating that fight at a high difficulty level was getting agro, running the Ogre around in a giant circle while my mage and archer plinked him down. And I don't think that's going to be as viable. It'll be fun to try and set up his directional attacks so it takes out the darkspawn. But, either way, I think it's going to be a challenging fight very early in the game. And there's only 3 characters to do it with, and the way I play, none of them will be healing. So here's hoping tons of potions drop leading up to it.
#132
Posté 24 février 2011 - 06:04
Try doing that against the DAO Ogre.TelvanniWarlord wrote...
Sure if you just sit 15 ft away and let her auto attack and move out of the way of the boulder and charge.... what's so special about that?
I assume that DA2's Ogres are supposed to be fearsome opponents, but based on this one encounter they're less threatening than Hurlocks (which can actually hit you).
#133
Posté 24 février 2011 - 06:07
#134
Posté 24 février 2011 - 06:10
Darkhour wrote...
In the demo DW rogues do suck compared to 2-hand warrior. It's an objective fact that can be demonstrated. Math does not lie.
They're playable, sure, but not balanced against other classes.
You need to click your abilities. When he goes to grab/hurl or whatever move. Get behind him and stab, when he turns, get behind him and stab. I wish I could make a video...it went round and round like a top trying to hit me. It was really funny.
#135
Posté 24 février 2011 - 06:13
Overall it's probably easier than the DA:O Ogre battle
Modifié par BobSmith101, 24 février 2011 - 06:14 .
#136
Posté 24 février 2011 - 06:14
Sylvius the Mad wrote...
Try doing that against the DAO Ogre.TelvanniWarlord wrote...
Sure if you just sit 15 ft away and let her auto attack and move out of the way of the boulder and charge.... what's so special about that?
I assume that DA2's Ogres are supposed to be fearsome opponents, but based on this one encounter they're less threatening than Hurlocks (which can actually hit you).
True but we encounter this ogre as a lvl 2-3 boss. The bosses that early on in DA:O weren't terribly challenging either, at least on normal difficulty.
#137
Posté 24 février 2011 - 06:23
The full game could have ogres much more difficult, we don't know yet.
People are really making a lot of assumptions about this game based upon a 15 minute demo.
#138
Posté 24 février 2011 - 06:40
To me the Ogre was about as difficult as a Fade demon in the Mage origin: not really difficult. Which, of course, says nothing at all about how hard Uldred was when you encountered him.
All that said, I don't get the feeling that Normal difficulty will be hard. My hope is that playing on Hard will have a smoother difficulty curve than it did on Origins. I was not a huge fan of the uneven curve in DA:O and the random spikes in difficulty.
#139
Posté 24 février 2011 - 06:44
kingjezza wrote...
Compared to Dragon Age 2, with one less party member and extra darkspawn to deal with compared to the DAO ogre, me (warrior S&S) and Aveline basically just stood in front of it hacking at it as much as possible as Bethany stood in the distance firing at it, not once did I move a party member or do anything with them, I didn't think about the fight at all really, I just let them hack away at the ogre and randomly clicked the special abilties with little thought, it basically came down to who could survive the huge hack fest the longest.
How many times have you fought the Ogre? To decide in a way or another you must have more parameters than just 1 or 2 runs. Statistics are based on parameters, not impressions.
If you fight the Ogre 10-15 times (and to make a REAL judgment they will not be enough the same), for example, you will begin to have a more ample prospective on the issue than if you fight the same only 2-3 times. The Ogre in DA2, in fact, is roughly the same difficulty as the Ogre in DAO, maybe somewhat easier. This in comparision with original DAO normal, NOT the patched one, and this, btw, was the intent of the devs. There are many motives why your experience with the Ogre could have been much easier in DA2; there are a lot of factors to consider, one of them also being luck.
I played the Origins' Ogre 15/16 times and depending on a series of factors the fight could range from easy to challenging (this without considering different difficulties). Same happens with DA2. I even died one time on the third run while I found the encounter really easy on the first run (both with mage PCs).
There have been many people in the boards reporting the fight as difficult. Apart the natural difference in skill between players, some of this has to do also with what I'm talking about. Same happened with DAO. You cannot make an objective comparisions until you don't have some parameters to base a statistic on.
Fighting the Ogre in DA2 one or two times and then declaring the fight much easier than DA2 based on an impression is a faulty approach at best. In a gameplay as the one of DA the variables that could change the behaviour and difficulty of a fight are many, so until you don't have more parameters the judgment is faulted by lack of them, same as doing a statistic of chess engines' strength based on not enough games.
Modifié par Amioran, 24 février 2011 - 07:01 .
#140
Posté 24 février 2011 - 06:49
#141
Posté 24 février 2011 - 06:50
Torowa wrote...
Wait, I thought Darkspawn will not be in DA2 after the Lothering section - the Blight was confined to Ferelden, right? So I don't expect to encounter an ogre again.
To me the Ogre was about as difficult as a Fade demon in the Mage origin: not really difficult. Which, of course, says nothing at all about how hard Uldred was when you encountered him.
All that said, I don't get the feeling that Normal difficulty will be hard. My hope is that playing on Hard will have a smoother difficulty curve than it did on Origins. I was not a huge fan of the uneven curve in DA:O and the random spikes in difficulty.
In the most recent interview, Laidlaw mentioned the problem with difficulty spikes in DA:O and indicated they took steps to address this issue.
#142
Posté 24 février 2011 - 07:03
My hope is that playing on Hard will have a smoother difficulty curve than it did on Origins. I was not a huge fan of the uneven curve in DA:O and the random spikes in difficulty. [/quote]
In the most recent interview, Laidlaw mentioned the problem with difficulty spikes in DA:O and indicated they took steps to address this issue.[/quote]
I'm not at all happy about that. I want difficulty to vary a lot from encounter to encounter. I don't want everything to offer a conveniently similar challenge.
Difficulty spikes are a positive feature.
#143
Posté 24 février 2011 - 07:09
Sylvius the Mad wrote...
I'm not at all happy about that. I want difficulty to vary a lot from encounter to encounter. I don't want everything to offer a conveniently similar challenge.
Difficulty spikes are a positive feature.
Spikes are fine just not too crazy. I don't know what happened in awakening but when my character was 25ish she was fighting mobs 11-15ish, when she was 30ish they went to 22. Its no wonder every class seemed op. They could fight bare-fisted and win. (Elites/bosses spawned fine however).
#144
Posté 24 février 2011 - 07:10
.XBenotto18 wrote...
Origins was better. In my opinion, first boss and all for dragon age
#145
Posté 24 février 2011 - 07:23
Sylvius the Mad wrote...
Difficulty spikes are a positive feature.
Logically increasing difficulty linked to obvious differences in enemy composition is a positive feature. As in BG2, when you'd see a mage, you knew it was a tough fight. You did not have an issue where mages were normally pushovers, but sometimes hard. That's what happens in DA:O. DA:O would throw groups at you that looked to be similar, but the difficulty would be massively different, and you only found out after the fight.
That's not a positive feature for me. I will risk an analogy of a shooter on a forum currently experiencing a need to flame over issues like this - when I play Halo, I can judge a fight by what I see on the field before the fight starts. Levels have spikes throughout, but they are spikes you can prepare for. That's what a smooth curve means. A Hunter is a Hunter and a Grunt is a Grunt. A Grunt does not suddenly pack a Hunter's firepower. What happened in DA:O was that randomly the grunts would do just that.
The other thing that happened in DA:O (including DLC) is that the difficulty would just vary wildly among sections. The easiest fight in Amagarrak is harder than the hardest fight in Witch Hunt, for example. By an order of magnitude. Seriously, the first fight in GoA wiped the floor with me, while I don't think I ever died in Witch Hunt.
Modifié par Torowa, 24 février 2011 - 07:27 .





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