Ok, that's not it. First off, I do both miss and love the massive freedom of the first. For me, I loved that it was a true 'spiritual sequel' to baldurs gate and the top down view was actually great.
MAJOR GRIPE!
The game's taken a nod from Mass Effect though as far as combat goes. That's not a problem except that mass effect's combat was bland and involved hiding behind a crate and shooting mainly the head. Not possible in a high fantasy RPG, what with the lack of high-velocity weapons etc.
You (bioware devs) seem to have plumped for the stand-in-front-of-it and thwack away option though as there's no cover available. Worse, you can't even change the camera view from 3rd person behind.
The result gives a great visceral feel to the combat no doubt, but if you came from DA:O combat, not beind able to zoom to top-down is unnatural, compounded further by another fact. In a single fight there are lots and lots and lots of enemies. There are ones that take longer to kill, but the sword-fodder ones, the ones with half an inch of health bar, I always found myself trying to queue attacking them one after the other.. except I couldn't (no hold shift and it queues up the attacks). Once I'd dispatched with the ones in front of me, I'd have to turn around, find another one and attack that as well. When you sqitch characters, the camera would change position so I kind of found it disorienting. Just adding the queuing attacks here would be helpful, if not a top-down view. (or have I just not found how to do it yet)
The improvement though is that at least the characters don't look like they've completely enjoyed bathing in the arterial spray of their victim during combat - that's been toned down.. EA's advertising of the first was how gory it was, but in actual fact, they just got splattered with 'blood texture' after a fight...
Kudos on the redesign of Flemeth btw. She is one HOT old witch of the Wilds... hope she's a romance option





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