"Corrupted Spider Queen" Fight - are you kidding?
#1
Posté 14 novembre 2009 - 11:25
But - this whole Corrupted Spider Queen fight? This six stage exercise in futility? What's this now?
Constantly spawning spiders that web party members? Overpower attacks that let spiders chew on helpless party members? An unending chain of webs and spider-humping that entirely negates my characters without any chance of dispel - or even the tiniest window to drink a potion?
Wow. Who thought this would be a good idea? It's fun when the fight is challenging - but that necessitates the ability to fight.
#2
Posté 14 novembre 2009 - 11:27
#3
Posté 14 novembre 2009 - 11:29
#4
Posté 14 novembre 2009 - 11:31
#5
Posté 14 novembre 2009 - 11:31
_____o_O___ wrote...
Run around behind stones kill them one at a time or small groups. Did it on Nightmare difficulty on pc. Did you perchance read the loading screen about how great frontal charges are?
As fun as it is to Line-of-Sight my way through the entire game - I'd like to not have to rely on insipid game exploit techniques and call them "tactics."
#6
Posté 14 novembre 2009 - 11:31
#7
Posté 14 novembre 2009 - 11:32
I hate that damn corrupted spider queen with a passion.
#8
Guest_Elphabas_hat_*
Posté 14 novembre 2009 - 11:33
Guest_Elphabas_hat_*
#9
Posté 14 novembre 2009 - 11:35
#10
Posté 15 novembre 2009 - 12:10
Funny thing is the Broodmother I beat on my first shot. This fight took at least 6. I finally beat it by sending Alistair to pull the spider while the rest of the party waited over the crest of the bridge leading into that general area. But it ended up feeling like such an exploit. Everytime she teleported away I'd be out of combat and would regen very fast.
#11
Posté 15 novembre 2009 - 12:16
Cutter10 wrote...
_____o_O___ wrote...
Run around behind stones kill them one at a time or small groups. Did it on Nightmare difficulty on pc. Did you perchance read the loading screen about how great frontal charges are?
As fun as it is to Line-of-Sight my way through the entire game - I'd like to not have to rely on insipid game exploit techniques and call them "tactics."
Apparently 'don't stand where they spawn' is an expliot in your eyes. I guess 'use a healing potion' and 'don't tank with Wynne' is also an exploit.
You could always leave and come back when you're higher level.
#12
Posté 15 novembre 2009 - 12:22
#13
Posté 15 novembre 2009 - 12:22
A:Hey comrades they are shooting on us lets hide behind that wall so they wont hit us!
B: No way! I wont exploit to win!
#14
Posté 15 novembre 2009 - 12:29
#15
Posté 15 novembre 2009 - 12:34
Preach it brother.Cutter10 wrote...
Constantly spawning spiders that web party members? Overpower attacks that let spiders chew on helpless party members? An unending chain of webs and spider-humping that entirely negates my characters without any chance of dispel - or even the tiniest window to drink a potion?
Wow. Who thought this would be a good idea? It's fun when the fight is challenging - but that necessitates the ability to fight.
I actually got through this fight on my first attempt - somehow. I was really shocked at the amount of blatant CC/ Overwhelm instagib spam, not to mention 4 people vs over 9000 spiders. Let's just face it, the majority of difficulty in this game comes from cheesy tactics like this.
I remember positioning Wynne as far back as she could possibly stand and the spiders ignored her for the most part. I think having 3 melee helped a lot, as SOMEONE was always getting hit instead of the healer. The adds seemed to die relatively fast but overwhelm spam - sometimes 2x or 3x on the same character one after another was just completely lame.
I think I also broke my rogue off the adds when the boss repopped and momentum-backstabbed her until she aggroed me, at which point id use combat stealth and let the tank pick her up then return to momentum backstab spam.
The moral of the story is: Spam Wins.
Modifié par Wolff Laarcen, 15 novembre 2009 - 12:38 .
#16
Posté 15 novembre 2009 - 12:54
#17
Posté 15 novembre 2009 - 12:57
especially annoying on large scale battles, where you know the battle will start, you can't position yourself so that they can't stun/fireball all of you in one hit, as any and all cutscenes will insist you all gather together in one spot where they are as conviniently in line of fire as possible, also, i swear some of those archers shoot through walls/stairs/floors/other, while my mages are blocked.
it all comes down to micro managing your characters, as the tactics slots are very limited, no option of doing something if only 2 or more people are hurt, or options for movement (like trying to get out of line of sight, but only if you can do so without going near other enemies), and they keep insisting on running through aoe like earethquake and/or blizzard, even if i'm the one who casted those, so, micro managing it is.
also, healing is incredibly weak, Wynne, my only healer, finds herself totally overmatched sometimes if the tank keeps taking loads of damage on short time (like, during my fight against a high dragon in the sacred ashes quest, the dragon snatched my tank into her jaws and started chewing, there was nothing i could do to keep him alive, heals just did not do enough fast enough).
#18
Posté 15 novembre 2009 - 01:12
If at all possible stick the tank in a narrow area and get behind her then cast Force Field. Just some strategies not mentioned. You could always obliterate **** with x3(or two) Storm of the Century.
Modifié par Forumtroll, 15 novembre 2009 - 01:13 .
#19
Posté 15 novembre 2009 - 01:12
The challenge in this game isnt the battles.Its the devs decision to position you RIGHT IN THE MIDDLE of mobs that can do 1 of these things:
1)Paralyze (web)
2)Overpower....gotta love this one
3)Scatter shot
Its so broken it almost made me quit the game a few times at the end.
#20
Posté 15 novembre 2009 - 01:26
For instance, I didn't even realize that the spider queen was a boss fight until she was almost dead, but I had to do the final elf fight 6 or 7 times.
Also, save stuns and shield bash for when enemies jump on an ally or start chewing them etc. It will free them. Freezes work too
Modifié par Curry Noodles, 15 novembre 2009 - 01:26 .
#21
Posté 15 novembre 2009 - 01:29
This.Lirilaria wrote...
Man i hate cut-scenes.Hey there are 500000000000 archers lined up right infront of me but im gonna go talk to their boss right in the middle with all of my chars.Strategy FTW when you get 100 scattershots in the face killing you all instantly.
The challenge in this game isnt the battles.Its the devs decision to position you RIGHT IN THE MIDDLE of mobs that can do 1 of these things:
1)Paralyze (web)
2)Overpower....gotta love this one
3)Scatter shot
Its so broken it almost made me quit the game a few times at the end.
Boss fights where youre not only unable to position your characters but your PC who may or may not be the tank is put RIGHT in front are BS.
Modifié par Wolff Laarcen, 15 novembre 2009 - 01:29 .
#22
Posté 15 novembre 2009 - 01:41
Modifié par Bryy_Miller, 15 novembre 2009 - 01:42 .
#23
Posté 15 novembre 2009 - 01:45
It ranks up there with the D&D classic: "Suddenly, 300 goblins surround you" "But there's only ankle high grass for miles around!"
Or the D&D penchant for trapped places. How, exactly, do the people living or working in this particular castle/dungeon/cave manage to go about their daily routines without losing legs, heads, or life in general?
#24
Posté 15 novembre 2009 - 01:57
My tactic was simple enough. I used CC on the spider queen, force field as a matter of fact. When the spider was unable to move, I killed the spawned spiders easily, by focusing on one at a time. Whenever the spider did ambush on Alistair I had Oghren knock it off, if that failed I simply used another cc (my mage have plenty).
#25
Posté 15 novembre 2009 - 06:31
and yes cutscene fights in general suck this has been a rpg/bioware problem for a long time. and yes, many of these fights are set up as ambushes. the bandit random encounter kicked my butt several times; 3-4 archers on a hill, 3 swordsmen+elite 2 feet away when cutscene ends, and then leghold traps all along the only path up the hill to the archers.
Modifié par Archfiend, 15 novembre 2009 - 06:32 .





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