"Corrupted Spider Queen" Fight - are you kidding?
#26
Posté 15 novembre 2009 - 06:38
#27
Posté 15 novembre 2009 - 07:25
#28
Posté 15 novembre 2009 - 07:30
Krenmu wrote...
YAY LETS CHARGE THE GATES!!!...oh wait..they have arrows..and now everyone is dead...maybe history will remember us.
"And this is the story of the Legion Of The Dumb and their untimely end in front of a toll booth..."
#29
Posté 15 novembre 2009 - 07:41
#30
Posté 15 novembre 2009 - 08:19
#31
Posté 19 novembre 2009 - 06:08
i might have to resort to some sort of running game ... i hate that kind of "exploit tactics" but it's probably the reason why those rocks are placed in the middle.
#32
Posté 19 novembre 2009 - 06:13
#33
Posté 19 novembre 2009 - 06:29
#34
Posté 19 novembre 2009 - 06:35
Cutter10 wrote...
Wow. Who thought this would be a good idea? It's fun when the fight is challenging - but that necessitates the ability to fight.
They need these kidns of fights to make challenging fights for the rest of us.
****.
#35
Posté 19 novembre 2009 - 06:45
How's is running behind a rock in a fight an 'exploit tactic'?
Seriously? Who would think this?
I'm sure all those guys in Iraq just stand out in the middle of the street while getting shot at because, hey, why take cover?
I'm sure it could never happens where you think you are just having a 'meeting' with a group of people and suddenly they all turn on you unexpectedly (which is how the encounter with all the thieves/assassins/etc. is supposed to represent). No one goes in looking for a fight, but the dialogue takes it there. Just haul but back in to a position with some cover from the archers... duh. I'm pretty sure that's how it works in the 'real world' even. Only an idiot would die crying 'foul' out in the open. Encounters don't have rules. It's best people remember that. Sorry if you were caught off guard, but that is the entire point... 20/20 foresight is not a requirement for good gameplay (it actually breaks it).
Just spread your party around the room at the first pause and have Alister do his AoE taunt. Wynne doesn't need line of site to heal/rejuv/regen so just stick her real close behind the back rock out of sight of everything.
I'm finding most difficulties people are having are the result of them not utilizing the tactics pulldown. You really need to customize character tactics if you want to see the kind of results many seem disappointed aren't naturally happening (i.e. your party always clumping around you... that is an instant fix in tactics). The base default tactics are for very generic walk up and beat on things gameplay. They aren't set up to uberize your party for all situations. You have to tune the tactics to do that yourself.
Anyway, use salves and other aids if you are still having trouble (to the OP now). It's not so bad once you incorporate a few of the tools built into the game. It's just a matter of using more of the interface and options available.
Good luck.
#36
Posté 19 novembre 2009 - 06:57
If I open a door, and in the next room is a bunch of hurlocks and genlocks, do I run in? No. I run back to the next available corner, try to pulla few (stupid ones) off the mian group and bash their face in when they turn that corner. I run melee heavy parties on nightmare, so this kind of tactic is essential in some cases.
You can call it "exploiting AI" if you want to, but I promise you, taking cover from deadly fire is not an exploit of artificial intelligence. It's a survival instinct.
#37
Posté 19 novembre 2009 - 07:06
The queen's "Teleport and shoot web that hits every party member no matter where they stand" is a BS ability though. But really no less BS than my staff shots always getting blocked by everything, while Hurlock Emissaries can shoot everything through solid rock and still hit.
Devs have been using cheap crap like that for ages, surely you're used to it by now?
#38
Posté 19 novembre 2009 - 07:17
and about character tactics: let's say it's hard to count on characters when you just lost one of your main ones because the game does not like the decision you made in a quest lol. some things are easy to avoid by reloading but it's my choice to play the game like it presents itself nevertheless ... with the exception of reloading for specific fights but i doubt that anyone ever accepted the "your journey ends here" line and completed the game.
oh well i'll solve this puzzle eventually.
#39
Posté 19 novembre 2009 - 07:21
Cutter10 wrote...
_____o_O___ wrote...
Run around behind stones kill them one at a time or small groups. Did it on Nightmare difficulty on pc. Did you perchance read the loading screen about how great frontal charges are?
As fun as it is to Line-of-Sight my way through the entire game - I'd like to not have to rely on insipid game exploit techniques and call them "tactics."
insipid game exploit? LOL
yah cause IRL if someone was shooting at me (bow/gun/taco flinger) I wouldn't hide behind something at all so they couldn't hit me..
nope..not at all...
insipid!!
...moron
#40
Posté 19 novembre 2009 - 07:24
Human Rogue-Duelist (jack-of-two trades, archer and dw, master of neither), Oghrem, Shale, and Morrigan. Party Level is 14, everyone but the Main Character is set to Auto-Levelling, so it's how they're preprogrammed to advance, save for giving Morrigan Heal at one point.
Straightforward endurance fest, with a side order of crowd-control on the big mass of spiders that hits you at first; then, a little spreading out and the spider count was high, but managable.
#41
Posté 19 novembre 2009 - 07:26
I do hate "endurance fight" boss battles though.
Modifié par KalosCast, 19 novembre 2009 - 07:27 .
#42
Posté 19 novembre 2009 - 07:30
KalosCast wrote...
LOS definitely feels like an exploit in some encounters (if guards are blocking where you need to go, and have a perfect defensive position, and bows, why give chase?) especially when perusing you destroys their perfectly guarded flanks. However, strategic use of terrain is the only way to beat this game beyond spending every last coin on health potions.
I do hate "endurance fight" boss battles though.
well people tend for forget that...if a group is out to kill you..and you run away...they're GOING to give chase..why would they let you run away? I mean this can easily be explained/waved off with REAL WORLD reasoning....
#43
Posté 19 novembre 2009 - 07:32
cpip wrote...
How curious. I just played through this fight last night on Normal, and while it certainly was a bit of a long fight, it paled in comparison to the boss fights that followed it (Broodmother and Branka).
Human Rogue-Duelist (jack-of-two trades, archer and dw, master of neither), Oghrem, Shale, and Morrigan. Party Level is 14, everyone but the Main Character is set to Auto-Levelling, so it's how they're preprogrammed to advance, save for giving Morrigan Heal at one point.
Straightforward endurance fest, with a side order of crowd-control on the big mass of spiders that hits you at first; then, a little spreading out and the spider count was high, but managable.
This was pretty much my experience as well. Spider Queen took a little while but was more annoying than anything. Broodmother and Branka were harder fights for me. Broodmother was actually a pretty cool fight.
#44
Posté 19 novembre 2009 - 07:43





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