Sabresandiego wrote...
You also have to remember that Peter is one of the main devs involved with balancing the game, and he did not use a 2 handed warrior in his playthrough. He used an Archer that had backup dual wield, with assasin and duelist specs. Oddly enough this was the strongest class in the demo. Not saying that hes biased, as he has done an awesome job with the game, but it is an odd coincidence that archers were so good. Mike Laidlaw even mentioned archers and rogues as his favorite class. Even Chris Priestly says he normally plays a warrior, but in this game he liked mage. I havent heard a single dev state that they thought warrior was their favorite class.
Activities that are high risk, high reward are usually regarded as more fun by people. classes that fit that description are mage and rogue. A tank that hardly deals damage, and hardly takes damage has little risk and little reward, and for the majority of people is less exciting. I personally play warriors in a way which makes them a high risk, high reward class by focusing solely on offensive output.
I believe most successful future RPG's will move away from the holy trinity of tank, dps, healer considering its fairly obvious that the majority of the population finds the DPS role to be the most fun (which is why you always see looking for tank, looking for healing in MMO's). For the people that do enjoy tanking and healing, these roles should be integrated into every class, so that every class can perform damage, healing, and damage protection at the same time but using differing methods. Guild Wars 2 is using this philosophy and looks to be a great game.
Yeah, it's a little sad really, I remember in Origins when I used to tell myself "Why the hell I'm swinging this big ass sword and only hitting one enemy?", after I got Two Handed Sweep I was like "Hell yeah!", but when they finally decided to implement melee AOE they nerfed the damage output... I'm sure I'll find a build that does considerable amount of damage, but the fact that almost every other class can do massive amounts of damage outright is gonna still nag the hell out of me.
Edit: And high risk playstyle is why I found playing as a Vanguard a lot of fun on ME2, and with the shotgun it was one of risky but powerful classes, I don't like class roles as well, like mages are ranged AOE, warriors are tanks, and rogues are DPS, it'd have been better to allow each class to do each role while being better at one of them, that way each class can sustain itself while still maintaining the different feel of each class.
Modifié par ViSeirA, 26 février 2011 - 08:32 .





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