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Two-Handed Warrior – Weaksause?


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#251
HolyAvenger

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Maria Caliban wrote...


HolyAvenger wrote...

SabreSandiego is correct, you will not be getting extra health or mana/stamina unless you invest points in those stats.

SabreSandiego is incorrect. My character's health raised without me putting a single point into Con.


We must be playing different demos then.Posted Image

#252
ViSeiRa

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Maria, what class were you playing? because I just finished a warrior run and my HP stayed the same till the second part where the game auto-levels Hawke to level 6.

#253
Zhel_Ryn

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Maria Caliban wrote...
*snip


I just did a quick run to check the numbers...

level - CON - health
Warrior Hawke
1 - 12 - 160
2 - 12 - 160
3 - 12 - 160
6 - 12 - !175
Bethany
1 - 11 - 105
2 - 11 - 105
3 - 11 - 105
6 - 11 - 105
Aveline
6 - 12 - 160
Varric
6 - 12 - 135

Seems like it's suppose to not give additional health as you level, but Hawke still gets additional health after the time skip. Possibly gear related, since we can't see the stats on those. Or perhaps it's just a bug. *shrug*

#254
HolyAvenger

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Zhel_Ryn wrote...

Seems like it's suppose to not give additional health as you level, but Hawke still gets additional health after the time skip. Possibly gear related, since we can't see the stats on those. Or perhaps it's just a bug. *shrug*

Hawke gets auto-levelled which puts some points in Con.

#255
Yrkoon

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HolyAvenger wrote...

Zhel_Ryn wrote...

Seems like it's suppose to not give additional health as you level, but Hawke still gets additional health after the time skip. Possibly gear related, since we can't see the stats on those. Or perhaps it's just a bug. *shrug*

Hawke gets auto-levelled which puts some points in Con.


  Well, I'm looking at the numbers that were just  posted and apparently not.  He still has 12 con at level 6.  Something is odd.

Next question.  what platform are you all playing on?

#256
Maria Caliban

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PC. But what I was talking about is prior to the time skip.

ViSeirA wrote...

Maria, what class were you playing? because I just finished a warrior run and my HP stayed the same till the second part where the game auto-levels Hawke to level 6.

Aveline, Bethany, and the PC. I've played all the classes.

Zhel_Ryn wrote...

Seems like it's suppose to not give additional health as you level...

I don't think anyone suggested that was the case.

Modifié par Maria Caliban, 26 février 2011 - 03:14 .


#257
HolyAvenger

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Hmm this is interesting then. Maybe its something unique to the demo in order to make it easier. I'm sure I read a Peter Thomas post which said that you need to put points into Con in order to get more HP.

#258
Zhel_Ryn

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Playing on the PC here. It's gear though, sifting through my screenshot folder, I found a few item comparison tooltips showing equipped gear/stats. One has Gauntlets of the Fallen displaying +2 health, etc, during the Kirkwall/Isabella portion.

#259
ViSeiRa

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Weird, I thought it'd be tied to one particular class which might gain additional HP each time they level up, well it's either a bug or a feature, if it's the latter then it was not working properly in the demo, which is why we never encountered it.

#260
Atmosfear3

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Zhel_Ryn wrote...

Maria Caliban wrote...
*snip


I just did a quick run to check the numbers...

level - CON - health
Warrior Hawke
1 - 12 - 160
2 - 12 - 160
3 - 12 - 160
6 - 12 - !175
Bethany
1 - 11 - 105
2 - 11 - 105
3 - 11 - 105
6 - 11 - 105
Aveline
6 - 12 - 160
Varric
6 - 12 - 135

Seems like it's suppose to not give additional health as you level, but Hawke still gets additional health after the time skip. Possibly gear related, since we can't see the stats on those. Or perhaps it's just a bug. *shrug*


I'm fairly certain that extra gain in HP is due to the improved gear Hawke receives in the time-skip. If you mouse over some of the random items that drop off enemies, you can see the comparisons and notice that this time around, items (even basic ones) give a ton of stats.

#261
Yrkoon

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Atmosfear3 wrote...
I'm fairly certain that extra gain in HP is due to the improved gear Hawke receives in the time-skip. If you mouse over some of the random items that drop off enemies, you can see the comparisons and notice that this time around, items (even basic ones) give a ton of stats.

  yeah, but...I don't know.  I'll play the demo again later today and pay more attention, but I will say that you CAN see what gear your Hawke is wearing, and whether or not any of it is giving you  a + health bonus.  On PC, just hover your cursor over the loot you grab  off the ground and the  "equipped" screen p;ops up (I remember seeing what type of gloves my hawke was wearing when I found a pair of gauntlets on the ground.)

Modifié par Yrkoon, 26 février 2011 - 04:13 .


#262
wxman

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Sabresandiego wrote...

HP does not increase with level wxman... You need to invest in constitution.


That was true in the demo, but I hope it is not true in the final version. HP increased with level in DA:O... if they changed THAT of all things, I would call it the lamest game play decision of all time.

I LIKED that in the first game you and your enemies played by the same set of rules. I would be disapointed if they scraped that for a Final Fanasy style design where the heroes do hundreds or thousands of points of damage againsts enemies who have thousands of HP but hit for 10-20 points of damage.

#263
Sabresandiego

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A dev has confirmed that you do not gain hp with level in this game. If your HP goes up its due to points being put into constitution, or gear...

#264
Sabresandiego

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wxman wrote...

Sabresandiego wrote...

HP does not increase with level wxman... You need to invest in constitution.


That was true in the demo, but I hope it is not true in the final version. HP increased with level in DA:O... if they changed THAT of all things, I would call it the lamest game play decision of all time.

I LIKED that in the first game you and your enemies played by the same set of rules. I would be disapointed if they scraped that for a Final Fanasy style design where the heroes do hundreds or thousands of points of damage againsts enemies who have thousands of HP but hit for 10-20 points of damage.


Why? Its just numbers that are unimportant as long as the game plays properly. Having health not go up is an excellent design decision which makes constitution a useful stat. Constitution was worthless in origins...

#265
wxman

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So Final Fantasy mechanics it is... Hopefully the final build attack damages are not as insane as the demo... They seemed more reasonable in Naitaka's talent descriptions, guess we'll have to see. Looks I'll just have to play the game for the story and try not to let the game mechanics bother me. At least while I was looking for the HP thing I found that THW will be doing more damage in the final game.

#266
Adhin

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Peter Thomas wrote...

Adhin wrote...

And Peter thanks a ton for all this but, heres another question heh... heh. Health - do classes gain HP via level, or is it just a base value based off class + con + item bonuses? In a Giantbomb quick look showed a warrior with 263 HP at lvl 9, 22 Con so that was 203 HP via other sources. Demo HP doesn't scale with lvl but I mean, thats the demo. All kinds of wonky stuff in there. Though I'm still guessing its a static HP value based off class (like warrior starting with 150 or something), and growth is Con/Talent/Item based?


classes have varying initial stats. They don't gain Health or Stamina per level, only from attribute points and equipment.


There, all cleared up. The all mighty Peter Thomas of 'knowing every thing about DA2 mechanics' has spoken. Also some other interesting stuff he's recently pointed out but...yeah. HP gain is entirely in equipment and Con. class determines base hp/base attributes. So a Warrior will have a higher starting value then anyone else.

Modifié par Adhin, 26 février 2011 - 07:46 .


#267
ComTrav

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I wonder how the various 2-handed AoEs interact with friendly fire mechanics. Some of it should be easy to manage (everyone back out, I'm going to do my ZOMGWHIRLWINDCRITOFAWESOMEDEATH), but I wonder if, with Giant's Reach, you'd be hitting other melee characters through the mob very often. It would really suck to kill Aveline because you lined up from behind to get the flanking bonus on an ogre or something.

#268
Sabresandiego

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Whirlwind, and Scythe are gonna have to be aimed well to avoid hitting other companions who are also in melee. Personally, since I play without pausing, I will probably be doing plenty of friendly fire damage to my melee companions. Thankfully, Aveline should be able to tank it all.

#269
Adhin

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I think think there all full damage, and they auto-hit too (all player abilities do). I know for base warrior attacks, the arched AoE style they have can hit your companions in Nightmare but all 'hits' are glancing blows (and you can miss them directly). And Nightmare is the only difficulty with FF active. Glancing Blow in NM is 1/10th dmg.

#270
Grodash

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Melee AOE didn't hit friendly targets in DAO, or am I missing something?

#271
Adhin

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No your not, but this isn't DAO we're talking about. In Nightmare (only mode with FF) Melee can hurt there buddies. Warrior base attack is a wide-arced cone effect and, any friendlies caught with in will get hit (or can). It's just converted into a glancing blow which is only 10% of your damage so its minor. Normal skills though probably will end up doing full dmg as they ignore to-hit rolls all together.

#272
Grodash

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Fair enough, shouldn't be a problem, I plan to run Aveline + THW Hawke + Varric + Bethany/Anders on first nightmare run, so it will be all about avoiding hitting Aveline with AOEs, which shouldn't be that hard really (and an occasional whirlwind in the face with all the reduction she gets shouldn't be a problem either).

#273
Sabresandiego

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I recommend building Aveline with either 1str 2 con per level, or 3 con. Especially if you are going to play nightmare and plan to use her bodyguard talents.

#274
Adhin

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Well he has to meet armor requirements so that first above all else. As far as all that other stuff Grodash, one thing I would recommend would be going into Warmonger a bit for your THW Hawke. Specifically Taunt -> Bravery. Get Bravura upgrade for Bravery. Basically any enemy in 10m radius around hawke with that sustained on nets you +10% atk, 3% Crit, 5% damage past the first (so 5 enemies in 10m would be 40%, 12%, 20%).

Now why you'll need 4 points spent just to get Bravura, you start with pummel + taunt/bravery is 3 base, upgrading Taunt gives you an instant-stagger attack for easy CCC or upgrade taunt for rider range. Anyways to get to the point of all this...

Before you Whirlwind you could taunt enemies off Aveline (taunt is 100% threat transfer so its rather instant) - back her off then WW and then have her re-taunt them back to her self. Just an idea. As for the auto-attacks...yeah thats not gonna be to avoidable but 1/10th your damage with her having 60-80% Armor means she wont really be taking much anyways from your Hawke unless your extremely careless.

#275
Morroian

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I just played the demo as a 2 handed warrior and I didn't find it weak or harder at all.