Two-Handed Warrior – Weaksause?
#26
Posté 24 février 2011 - 02:01
#27
Posté 24 février 2011 - 02:02
#28
Guest_Puddi III_*
Posté 24 février 2011 - 02:02
Guest_Puddi III_*
#29
Posté 24 février 2011 - 02:03
#30
Posté 24 février 2011 - 02:03
In the end though, for me, the fact that they're "weaker" is part of what makes them more fun. You don't just plow through everything.
Modifié par easygame88, 24 février 2011 - 02:03 .
#31
Posté 24 février 2011 - 02:03
It's rather weak against single strong enemies, but clumped basic melee soldiers is its true element of destruction. I found having Aveline keep the attention of the Ogre and Hayden while I ran around obliterating the reinforcement troopers worked well. Actually, come to think of it, mobility and positioning is probably the most important thing for any of the melee classes. Sword and Board, Two-hander, and dual-wield rogue.
#32
Posté 24 février 2011 - 02:04
#33
Posté 24 février 2011 - 02:05
It's hard to judge because you can only get a few of the non upgraded powers for 2H warrior right now.
#34
Guest_PurebredCorn_*
Posté 24 février 2011 - 02:05
Guest_PurebredCorn_*
#35
Posté 24 février 2011 - 02:06
Maybe some of those hidden abilities will help in making a 2H build that can play better.
#36
Posté 24 février 2011 - 02:08
#37
Posté 24 février 2011 - 02:08
Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.
YMMV.
#38
Posté 24 février 2011 - 02:09
#39
Posté 24 février 2011 - 02:10
Modifié par wulfsturm, 24 février 2011 - 02:10 .
#40
Posté 24 février 2011 - 02:11
#41
Posté 24 février 2011 - 02:11
I will second that.ghostmessiah202 wrote...
YAY thanks Mr. Woo
#42
Posté 24 février 2011 - 02:12
Stanley Woo wrote...
Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.
Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.
YMMV.
You could have just said "What Cuthlan said. They need more points in Strength before they start dominating".
#43
Posté 24 février 2011 - 02:13
Stanley Woo wrote...
Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.
Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.
YMMV.
So you mean to say that the 2H warrior build we see in the demo isn't the build in the finished product?
#44
Posté 24 février 2011 - 02:14
#45
Posté 24 février 2011 - 02:14
Cuthlan wrote...
You could have just said "What Cuthlan said. They need more points in Strength before they start dominating".
Except that's not what he meant...
#46
Posté 24 février 2011 - 02:15
MasterSamson88 wrote...
Stanley Woo wrote...
Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.
Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.
YMMV.
So you mean to say that the 2H warrior build we see in the demo isn't the build in the finished product?
Sure sounds like what hes saying. Or maybe they gave 2h warriors a better starting weapon (Haydor's Razor?) to give them a boost since they are weak in the lower levels.
#47
Posté 24 février 2011 - 02:17
wulfsturm wrote...
Cuthlan wrote...
You could have just said "What Cuthlan said. They need more points in Strength before they start dominating".
Except that's not what he meant...
He still could have said it.
#48
Posté 24 février 2011 - 02:18
Stanley Woo wrote...
Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.
Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.
YMMV.
I can imagine a warrior with a very high strength and cunning score will destroy things, with some stam regen thrown in there I bet 2h will be pure beastmode by the end of the game.
#49
Posté 24 février 2011 - 02:20
#50
Posté 24 février 2011 - 02:21
TheCreeper wrote...
Two handed isn't suppose to be a tank, that's a job for S&S, two handed is suppose to be more of a glass cannon IE: they deal more damage but they also take more damage.
According to who? Are you telling me the defender tree isnt available for 2 handers? I have news, it is.





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