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Two-Handed Warrior – Weaksause?


279 réponses à ce sujet

#26
DalishRanger

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I got the same impression when I played through as a 2Her in the demo, after completing mage and rogue first. I'll give it a chance again when I get to my female warrior play in the main game; if she still feels underpowered in the prologue, I'll switch her to ax-and-board. This actually might help me pick between the styles, since I was a bit torn on them before.

#27
RosaAquafire

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What I found, actually, is that warriors have a way slower ramp up time than the other classes as far as development goes. I found the legendary portion more fun on a warrior than ANY other class, it was insanely fun!! But then the actual game was really boring with a 2H warrior. I think it's one of those classes that needs more abilities to feel dynamic.

#28
Guest_Puddi III_*

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I thought 2handed warriors were supposed to be DPSers more functionally like rogues, not trying to soak damage, but avoid damage, letting the tank collect the enemies and then flanking them and then doing it from behind to all of them at once.

#29
Boss Fog

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I disagree. 2H felt fine in the tutorial, a bit OP if there's a mage constantly freezing everything. Scythe is much more effective than rush and mighty blow hits just has hard as backstab. I'm assuming the 2h spec will become much more potent later in the game when they gain increased dmg from debuffs added by other classes.

#30
Zubie

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My run through the demo as a 2H did not appear to go any less smoother then my run with the a rogue or mage. Maybe its because I mainly played a 2H warrior in Origins I am simply used to the playstyle. Though I agree they will probably be weaker than the other two classes to start off with, just like in Origins. But they were total beasts by the end of the time.

In the end though, for me, the fact that they're "weaker" is part of what makes them more fun. You don't just plow through everything.

Modifié par easygame88, 24 février 2011 - 02:03 .


#31
lv12medic

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The power of the Two-Hander in my opinion is maximizing it's AoE basic attack swings. You have to keep the Two Handed Warrior in a position that allows you to hit multiple enemies at once. If you keep your swings hitting 3-4 enemies per swing it is pretty effective.



It's rather weak against single strong enemies, but clumped basic melee soldiers is its true element of destruction. I found having Aveline keep the attention of the Ogre and Hayden while I ran around obliterating the reinforcement troopers worked well. Actually, come to think of it, mobility and positioning is probably the most important thing for any of the melee classes. Sword and Board, Two-hander, and dual-wield rogue.

#32
JamesX

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2H is definitely spike damage and not DPS. Dual Wield Rogue is DPS.

#33
MasterSamson88

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 I felt the same kind of but I'm hoping this will change as I get more powers like whirlwind and stronger attributes.

It's hard to judge because you can only get a few of the non upgraded powers for 2H warrior right now. 

#34
Guest_PurebredCorn_*

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I played a thw and though I did enjoy it in the exaggerated part I did find myself abandoning my character to play the other characters a little too often in the rest of the demo. You've made some excellent points and I agree with what you've posted, but perhaps some of the specialization classes for thw will address some of these issues.

#35
Sia7

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Agree - seemed weak to me too. I found I did much more damage as a rogue and also took less damage since I could avoid a lot of it.

Maybe some of those hidden abilities will help in making a 2H build that can play better.

#36
cyric013

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I have to agreed that the two-hand warrior seemed week to me in the demo

#37
Stanley Woo

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Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.



Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.



This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.



YMMV.

#38
The Night Haunter

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YAY thanks Mr. Woo :)

#39
wulfsturm

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It would be nice if BioWare could rearrange the spells so that you can get important abilities like Scythe and Whirlwind earlier on to counter and balance the very lackluster DPS early in the game.

Modifié par wulfsturm, 24 février 2011 - 02:10 .


#40
keginkc

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Not only did I never play a 2h warrior in DAO, I never had one in my party unless I was forced to. It was far-and-away my least favorite class. But after the demo, I don't believe that's going to be the case in DA2. In the end, as much as I disliked Carver the character, I did like having a 2h warrior helping my mage slice up groups of enemies. Adding Varric to that mix towards the end was just brutal.




#41
Maconbar

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ghostmessiah202 wrote...

YAY thanks Mr. Woo :)

I will second that.

#42
Cuthlan

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Stanley Woo wrote...

Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.

Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.

This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.

YMMV.


You could have just said "What Cuthlan said. They need more points in Strength before they start dominating".

#43
MasterSamson88

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Stanley Woo wrote...

Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.

Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.

This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.

YMMV.


So you mean to say that the 2H warrior build we see in the demo isn't the build in the finished product?

#44
Beerfish

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2 handed warrior was very weak in DAO as well. I had hoped this had been adjusted a bit. For such a big fighting machine Sten was pathetically weak overall in DAO. A 2 handed warrior should deal out huge damage considering that is their main schtick and the fact that not only can sword and boarders use that shield but often magic shields really make a difference. Perhaps at higher levels they have some talents that will compensate.

#45
wulfsturm

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Cuthlan wrote...

You could have just said "What Cuthlan said. They need more points in Strength before they start dominating".


Except that's not what he meant...

#46
Sabresandiego

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MasterSamson88 wrote...

Stanley Woo wrote...

Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.

Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.

This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.

YMMV.


So you mean to say that the 2H warrior build we see in the demo isn't the build in the finished product?


Sure sounds like what hes saying. Or maybe they gave 2h warriors a better starting weapon (Haydor's Razor?) to give them a boost since they are weak in the lower levels.

#47
Cuthlan

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wulfsturm wrote...

Cuthlan wrote...

You could have just said "What Cuthlan said. They need more points in Strength before they start dominating".


Except that's not what he meant...


He still could have said it.

#48
Boss Fog

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Stanley Woo wrote...

Maria, I can sympathize with you. It wasn't too too long ago that the QA content team was doing playthroughs and combat balance testing. I was playing as a 2-handed warrior and felt much the same way you do, that 2-handed warriors are hardy enough and don't do enough damage and don't feel powerful enough. Several discussions were held with combat-specialized QA and bugs were filed. After more discussion, some changes were made to make the 2-handed warrior a more viable and fun class earlier in the game.

Now, while 2-handed warrior takes a little getting used to, as it's not the traditional superbad 2-handed warrior that you'd find in other games, it is far more useful early in the game, and warrior players have many options for speccing. Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.

This may or may not make this class more fun for you, but it was a problem that I am confident we've addressed many of the concerns you've brought up and made the class more fun than what the demo shows. It is still a bit of a slow-starter class, though, as it doesn't have the shininess of mages or the speed of rogues.

YMMV.


I can imagine a warrior with a very high strength and cunning score will destroy things, with some stam regen thrown in there I bet 2h will be pure beastmode by the end of the game.

#49
TheCreeper

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Two handed isn't suppose to be a tank, that's a job for S&S, two handed is suppose to be more of a glass cannon IE: they deal more damage but they also take more damage.

#50
Sabresandiego

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TheCreeper wrote...

Two handed isn't suppose to be a tank, that's a job for S&S, two handed is suppose to be more of a glass cannon IE: they deal more damage but they also take more damage.


According to who? Are you telling me the defender tree isnt available for 2 handers? I have news, it is.