Two-Handed Warrior – Weaksause?
#126
Posté 24 février 2011 - 06:19
Plus you got other classes means of dumping threat and all that. But the main difference in tanking is like I said further up, 2H kills faster and WnS (if you go with the specific tank sustained ability it has) is more about outlasting as you only target 1, and your dmg takes a -25% hit. Think about that you go from doing .7% (not even 1%) more dmg then a 2H warrior with identical stats per target but you give that up for only targetteing 1, and doing less dmg, putting you at about 76% of a 2h'ers total dmg output.
WnS is a better 'tank' at face value, they're ultimately comparable depending on play style.
#127
Posté 24 février 2011 - 06:21
kjdhgfiliuhwe wrote...
The fact that you think you need to taunt the enemies yourself as a 2-h shows how close minded you are. Nothing is stopping your 2-h warrior from aoeing clusters of enemies your tank has taunted.
The fact that you think you can AOE enemies who are clustered around another characters as effectively as enemies who are around you show how much you have thought of you reply.
Enemies clustered around Aveline, full circle, you'll hit max 2-3 guys, because they're arcing towards her, if they're arcing towards you that means more enemies to hit, did you see the Cone of Cold impact on the Now Playing vid? think along the same line.
#128
Posté 24 février 2011 - 06:27

What do you see here? do you see the AOE curve on the ground? that'll hit all five enemies, why? because they're facing you, imagine Aveline standing at the other side and these enemies are rushing towards her, you'll easily miss the ones on the far left and right, better yet keep the same combination of enemies and reverse the AOE curve and see what happens.
That's exaclty what's gonna happen with 2 Handers, they hit in a similar arc, so enemies clustered around you = more enemies to hit, clustered around your tank = less enemies to hit... so yes Taunt would be very useful for 2 Handers.
Modifié par ViSeirA, 24 février 2011 - 06:28 .
#129
Posté 24 février 2011 - 06:30
If I have Aveline with me I'll be setting her up as what I call the emergency Tank. It's like an off-tank but they only do there job if im getting my ass handed to me. Basically she'll have a fully ugpraded taunt, but AI tactic condition to only use if my HP is below 25%. If it gets that far down for an extended period of time then I'll need the taunt off to get a bit of a reprieve.
Other wise its all on me =D
#130
Posté 24 février 2011 - 06:30
I reiterate your close mindedness. There's nothing stopping you from standing right next to your tank as it gathers mobs if you're really that hell bent on maximizing your aoe.
That said, you clearly do not enjoy playing 2-h warrior. It's ok. The world won't end. Those of us who do will continue on with our happy little lives.
#131
Posté 24 février 2011 - 06:35
PS: Love the picture. It shows what you're speaking of, but at the same time, it's hilarious knowing that that Cone misses the two closer targets due to them moving passed the mage! =P
Modifié par Zhel_Ryn, 24 février 2011 - 06:36 .
#132
Posté 24 février 2011 - 06:37
kjdhgfiliuhwe wrote...
/facepalm
I reiterate your close mindedness. There's nothing stopping you from standing right next to your tank as it gathers mobs if you're really that hell bent on maximizing your aoe.
That said, you clearly do not enjoy playing 2-h warrior. It's ok. The world won't end. Those of us who do will continue on with our happy little lives.
LOL, now you really sound absurd, if DA2 minimized shuffling issues you're advertising them, and you do seem like the one who always hit it on casual or normal, try doing what you're suggesting on Nightmare and get back to me after that.
Hawke: "ROAR, I'm damaging my tank!! because he doesn't have enough"
Modifié par ViSeirA, 24 février 2011 - 06:38 .
#133
Posté 24 février 2011 - 06:40
Zhel_Ryn wrote...
*shrug* Holding the aggro or not as the two hander is up to the player. Positioning is all it's about, and yes, tanking will make that part of the job easier. Me? I'm with Adhin, I will be tanking as a two hander, with Varric and Anders, plus a random for situational story/needs in tow. Fun times ahead, hurry up 8th!
PS: Love the picture. It shows what you're speaking of, but at the same time, it's hilarious knowing that that Cone misses the two closer targets due to them moving passed the mage! =P
That I agree with, I'll be tanking with my 2 Hander on Hard as well.
LOL, yeah Dan missed them in the video, but in a normal situation they'd be standing attacking either you or your tank not rushing towards something
Modifié par ViSeirA, 24 février 2011 - 06:43 .
#134
Posté 24 février 2011 - 06:43
#135
Posté 24 février 2011 - 07:28
Thanks to Stanley Woo, my mind is put at ease. One-hit ko boss type enemiea? Sweet, just what I am looking for.
Also, I think the stats in the demo might be glitched.
#136
Guest_Trust_*
Posté 24 février 2011 - 07:45
Guest_Trust_*
#137
Posté 24 février 2011 - 07:46
Modifié par Adhin, 24 février 2011 - 07:47 .
#138
Posté 24 février 2011 - 08:17
I don't think so yet.
#139
Posté 24 février 2011 - 08:42
Your thinking of this: Blindside Requires: Level 5
The rogue beceoms capable of more
potent attacks when engaging distracted opponents. Any target not
actively engaging the rogue suffers increased damage from any of the
rogue's attacks.
Damage: 120% vs. enemies engaging other allies
Type: Passive ability
That's 120%, not +120%. What it ultimately means? itas basically +20% dmg. Bravery fully upgraded is 5% per target in a 10m radius around the warrior. You can 'easily' get 5+ targets near him to start wracking up that, 5 enemies in range is +20%. And hes still hitting multiple enemies. So yes Warrior is still king of group fighting.
Modifié par Adhin, 24 février 2011 - 08:45 .
#140
Posté 24 février 2011 - 08:48
By the way, Cleave is PLUS 100% to damage. For 15 seconds with 20 sec cooldown. Hmm, I think I can see the light.
#141
Posté 24 février 2011 - 08:50
Not to say rogues aren't fantastic in their own right. If/when the battle dwindles down to just the boss left, that rogue will be tearing that poor sod a new one, far faster than any warrior build could dream without additional meatbags. Add to that the utilities and easy crit stacking the rogue gets, ouch.
#142
Posté 24 février 2011 - 08:54
#143
Posté 24 février 2011 - 08:55
On a side note i think ive played a tad to much bulletstorm past 2 days.
-edit-
Actually math makes it pretty clear as its the primary driving force behind the game. And Dev. Peter THomas has been kind enough to clear up a lot of that kinda stuff in this thread here. So yeah we can actually be pretty... accurate with some of this kinda stuff, about as accurate as you can be when you look at skills and know how mechanics work anyways.
All thats left is to actually try it and tweak a few things here and there timing wise. That and we don't know any details on specialization skills - that could all be a big game changer.
Modifié par Adhin, 24 février 2011 - 08:58 .
#144
Posté 24 février 2011 - 09:05
I think you need to treat them different. Acting more like an AoE reticule than the drill-down-enemies rogue. Attempting to do lots of damage generally rather than to specific targets. This seems counter intuitive to me, but I suspect will be effective.
#145
Posté 24 février 2011 - 09:06
#146
Posté 24 février 2011 - 09:10
#147
Posté 24 février 2011 - 09:11
#148
Posté 24 février 2011 - 09:37
...but yeah, definitely power houses.
#149
Posté 24 février 2011 - 09:46
Don't get me wrong, I LOVE the changes they've made but somehow, it just doesn't feel as powerful or potent as any of the other combinations. Perhaps that will change once I am able to play more than just the hour they gave us.
#150
Posté 24 février 2011 - 09:46





Retour en haut







