Good to know Stanley felt the same, though.
Modifié par Arkalezth, 24 février 2011 - 10:01 .
Modifié par Arkalezth, 24 février 2011 - 10:01 .
Wulfram wrote...
Two handed warrior seems weak if he gets bogged down fighting a tough opponent one on one. Fighting bunches of mooks they do well.
Wouldn't that mean the whole concept of "making each stat useful in DA2" pretty much failed?Stanley Woo wrote...
Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
tmp7704 wrote...
Wouldn't that mean the whole concept of "making each stat useful in DA2" pretty much failed?Stanley Woo wrote...
Our QA lead min-maxed a two-handed warrior into doing ridiculously massive damage to the point of one-shotting boss creatures.
Modifié par soteria, 24 février 2011 - 10:14 .
I'm assuming min-maxing means what it typically meanssoteria wrote...
You're assuming he min/maxed by pumping a single stat. He could have done it by selecting certain talents or even possibly raising cunning (increasing critical damage) in conjunction with strength. I think it takes two points of strength to raise damage by one, so I don't think that by itself would result in one-shotting a boss.
Modifié par tmp7704, 24 février 2011 - 10:22 .
Not at all, imo it just confirms that if you do everything right Nightmare will be easy as it was in DA:O by mid lvls.Wouldn't that mean the whole concept of "making each stat useful in DA2" pretty much failed?
Modifié par Beovuk, 24 février 2011 - 10:29 .
Hellbound555 wrote...
is it just me or does the 2-hander cleave through multiple enemies caught in the sword-swing's arc?
Beovuk wrote...
Why are some people crying weak when:
I think this (some stats being deemed "useless") would be mostly a result of having certain purpose (in this case, damage) being tied to just one-two stats out of the whole bunch. Which effectively brings us back to the question i asked -- if this is the end effect (some stats can be safely written off as useless and the character performs on level that makes the other roles it could fill pretty much obsolete) then perhaps the implementation didn't quite match the intended goal.Zhel_Ryn wrote...
Min-maxing is usually designed towards a specific purpose while forgoing any other ability/role. In these cases, yeah, some stats will be useless, as without making them all do the same, you won't be building for anything beyond the purpose (TH high damage).
What i read into it is, the stats other than primary were deemed unimportant to the point not investing in them wouldn't gimp the character to a point where it could become a concern. It caught my eye mainly because it's somewhat different from the auto-level tables of DAO, and as such i can only conclude this was a conscious change (it's not like the game is lacking ability to define more balanced point spread for the auto-levelling character)The demo I can't say much on, for whatever reason they decided on force statting your Hawke, it seems pretty simplified on how it was done. As you said, all unspent points go into the 'attack' stat, and your talents are all spent on whichever tree has the most abilities already taken. Don't think it's meant to be read into. =P
Modifié par tmp7704, 24 février 2011 - 10:54 .
tmp7704 wrote...
I think this (some stats being deemed "useless") would be mostly a result of having certain purpose (in this case, damage) being tied to just one-two stats out of the whole bunch. Which effectively brings us back to the question i asked -- if this is the end effect (some stats can be safely written off as useless and the character performs on level that makes the other roles it could fill pretty much obsolete) then perhaps the implementation didn't quite match the intended goal.Zhel_Ryn wrote...
Min-maxing is usually designed towards a specific purpose while forgoing any other ability/role. In these cases, yeah, some stats will be useless, as without making them all do the same, you won't be building for anything beyond the purpose (TH high damage).
That's two different things. To my knowledge the devs never said they're intending for every character to perform all roles. It was however said that there's intention to make every stat useful for every character (supposedly, no matter what single role that character was supposed to perform) I'm just noting that particular goal seems to have failed.marcusgs221 wrote...
The char is supposed to fill a single role, what is the point of having four team members who can all do the everything sub-par when you can have each of them do one thing very well.
tmp7704 wrote...
I think this (some stats being deemed "useless") would be mostly a result of having certain purpose (in this case, damage) being tied to just one-two stats out of the whole bunch. Which effectively brings us back to the question i asked -- if this is the end effect (some stats can be safely written off as useless and the character performs on level that makes the other roles it could fill pretty much obsolete) then perhaps the implementation didn't quite match the intended goal.Zhel_Ryn wrote...
Min-maxing is usually designed towards a specific purpose while forgoing any other ability/role. In these cases, yeah, some stats will be useless, as without making them all do the same, you won't be building for anything beyond the purpose (TH high damage).
Modifié par Zhel_Ryn, 24 février 2011 - 11:03 .
Yes.Murdario wrote...
let me get this straight. if im a fighting a dragon, or some other huge boss creature, a rogue with daggers will do more damage to it than a warrior with a big sword? really? and this is supposedly balanced by having a warrior be more effective against herds of rats or goblins or whatever? REALLY?
tmp7704 wrote...
I'm assuming min-maxing means what it typically meanssoteria wrote...
You're assuming he min/maxed by pumping a single stat. He could have done it by selecting certain talents or even possibly raising cunning (increasing critical damage) in conjunction with strength. I think it takes two points of strength to raise damage by one, so I don't think that by itself would result in one-shotting a boss.I.e. combination of pumping up selected stats and picking certain combinations of talents, which effectively means what i referred to -- that despite the stated goal of making "all stats useful" in the end some stats are determined unimportant and actually investing in them makes the character less effective.
Even in the demo you can see it to some extent -- examine the automatic builds of characters in the Kirkwall part, and you will see that even at lvl.6 they have points put in pretty much just their "important" stat, with everything else left at default.
tmp7704 wrote...
That's two different things. To my knowledge the devs never said they're intending for every character to perform all roles. It was however said that there's intention to make every stat useful for every character (supposedly, no matter what single role that character was supposed to perform) I'm just noting that particular goal seems to have failed.marcusgs221 wrote...
The char is supposed to fill a single role, what is the point of having four team members who can all do the everything sub-par when you can have each of them do one thing very well.
Modifié par Felfenix, 24 février 2011 - 11:06 .
That's the Giant's Reach passive. A Passive. This *alone* leads me to believe that 2-handers will eventually become insanely more powerful than people here think. Can you imagine how much carnage you'll be doing as a result of this passive, once you get a good weapon and start raising your strength?Hellbound555 wrote...
is it just me or does the 2-hander cleave through multiple enemies caught in the sword-swing's arc?
Modifié par Yrkoon, 24 février 2011 - 11:07 .
Modifié par Adhin, 24 février 2011 - 11:19 .