Ninotchka wrote...
ejoslin wrote...
How is it metagaming needing to talk to a character? I was just saying the way it could be possible for his approval to be that high and still have him turn. When he hits 26+ he has a talk with the warden but you do have to click on him, and he becomes "warm" or, if romanced, "Interested."
I think if you have an assassin in your party, it makes sense to talk to him.
How was I supposed to know this in my first/second playthrough? I guess we all make noobish mistakes but I didn't know that if I didn't talk to him (as much as a few of the others) at any point through the game, that he would eventually turn on me. Also as I stated in an above post, I did not in anyway go out of my way to offend him.
Yes, you make a very wise point about him being an assassin in the party, but back then I was too busy being 'in lurve' with Alistair to be paranoid about that
I know better now.
I'm not criticising you; it's just that I don't think it's metagaming that you need to talk to your companions. That he betrays you if you don't is an interesting plot twist. There were plenty of things in my first playthrough that just not go as planned. That's what I love most abou the game -- that sometimes the characters do what they're going to do, no matter what your character does or says (heh, my city elf in love with Alistair, nuff said, amazing and heartbreaking).
Edit: I'm not even sure that that conversation is necessary. It's just the one thing I can think of that could cause that to happen -- the scene itself is not bugged at all. It's completely approval based, however. In truth, my first thought would be that his approval was lower than you thought. But perhaps that conversation is necessary for his status to turn to warm. I'm not sure!
Second edit: I checked the code, the conversation is NOT necessary. Which makes me think that perhaps his approval was lower. 61, either romanced or not, would not lead to a betrayal.
Modifié par ejoslin, 25 février 2011 - 03:56 .