Original bugs/poor gameplay mechanics from Dragon Age which was released a year ago which are also present in Dragon Age II: demo
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1) If you are attacking something and you or your target get stunned or knocked down, then when the affected character recovers, "you" stop auto attacking. You have to right click the enemy again to re-engage the fight.
2) No retaliation when your selected character/s encounter melee attackers, the selected characters stand there getting pummeled by the enemy until your party members die.
3) heal tactics and/or telling party members to drink potions via the quick heal button
sometimes doesn't work, if the tactic fails to happen in a timely manner, it renders quick potions unuseable until the tactic completes.
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New bugs/poor gameplay mechanics found in Dragon Age 2: demo
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1) Configuring Tactics is broken, here are steps to reproduce.
1a) Go to configure Tactics
1b) Coose the 2nd slot, as a Warrior this slot is clear.
1c) Choose Enemy, Nearest Visible then configure the amount of health the enemy should have before the tactic triggers.
1d) The last menu of selections will vanish HOWVER when clicking where the menu was, it still changes the tactic as though the menu is still present!
2) Right clicking an enemy doesn't always result in your character running up and attacking them. Frequently my warrior acted as though I didn't right click an enemy even though the game added the attack symbol next to the enemy health bar along with the "attack" word.
3) When the ogre battle begun, all my party members focused fire on the ogre and NOT the supporting enemies, needless to say I didn't survive the battle because of my idiotic party members.
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This is a repost from the General Discussion forum as this place now seems more appropriate. (Original topic http://social.biowar...1/index/6168250)
Modifié par Franpa, 24 février 2011 - 04:25 .





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