AOE damage does not hurt party members anymore?
#1
Posté 24 février 2011 - 08:26
Thanks in advance for any reply
#2
Posté 24 février 2011 - 08:28
#3
Posté 24 février 2011 - 08:30
Mind, the demo is locked to Normal difficulty. Friendly Fire may be possible at higher difficulty levels. Also, the specific spells available may be those that don't have Friendly Fire as a modifier.
#4
Posté 24 février 2011 - 08:30
#5
Posté 24 février 2011 - 08:31
#6
Posté 24 février 2011 - 08:36
...but not in hard difficulty?Kazanth wrote...
Friendly fire is only active on Nightmare mode in DA2.
#7
Posté 24 février 2011 - 08:38
#8
Posté 24 février 2011 - 08:41
isaggelos wrote...
...but not in hard difficulty?Kazanth wrote...
Friendly fire is only active on Nightmare mode in DA2.
Nope, it's Nightmare or no FF at all unless they changed their minds. I think it's a bad idea but can't say I'm surprised.
#9
Posté 24 février 2011 - 09:43
#10
Posté 24 février 2011 - 09:47
Basically its a way to have an extra challenge.
#11
Posté 24 février 2011 - 09:49
#12
Posté 24 février 2011 - 09:51
#13
Posté 24 février 2011 - 12:32
#14
Posté 24 février 2011 - 12:43
#15
Posté 24 février 2011 - 12:45
Fredvdp wrote...
You can probably tweak an ini file after release to get FF on all dificulties.
No.
#16
Guest_Imperium Alpha_*
Posté 24 février 2011 - 12:48
Guest_Imperium Alpha_*
drachenfeles wrote...
I hope it'll be an option not affected by difficulty or at least available at normal and higher, 'cause, man no FF sucks like a "beach" and makes game nobrain-point-and-klick
Just play it on Nightmare... If i'm not wrong Nightmare will be equal to Hard in difficulty but they will put Friendly Fire on.
#17
Posté 24 février 2011 - 12:50
In a way I am grateful though since in DAO on PC I pretty much never used AOE magic since Non player controlled party members just seemed to gravitate into that and get themselves killed, even with tactics set it was like "Hey that area is set on fire... Lets go stand in it".
#18
Guest_Imperium Alpha_*
Posté 24 février 2011 - 12:52
Guest_Imperium Alpha_*
wolfsite wrote...
I thought I heard one of the Developers say that FF would be active in difficulty levels from hard upwards. Will have to look at some of the previews again.
In a way I am grateful though since in DAO on PC I pretty much never used AOE magic since Non player controlled party members just seemed to gravitate into that and get themselves killed, even with tactics set it was like "Hey that area is set on fire... Lets go stand in it".
"Hey this area is cover of grease ! Let's go walk in it !"
#19
Posté 25 février 2011 - 01:42
Suhina wrote...
Friendly fire encourages you to fight tactically.
Or you could just make it a point to fight tactically. You know, on purpose.
#20
Posté 25 février 2011 - 02:36
Addicted2Anime wrote...
Why would you want friendly fire? Why would you want to harm your own party members? I just don't see any benefit.
because its means its a bit harder and you have to think a bit , also makes other spells more useful and not just AOE spell spam and goodnight darkspawn.
I would like a FF on/off option for all modes . Be dissapionting if hard mode didnt have FF . On console for DAO i sed to pretend FF was on and just not fire my AOE's into my own party , might have to do that again.
Lucian820 wrote...
friendly fire just encourages you to not have an offensive mage. It makes no sense at all
no way . You just be a bit more careful , my offensive mage in DAO did fine with FF on . It makes your mage more intresting because AOe isnt always the best spell to use.
Modifié par gingerbill, 25 février 2011 - 02:38 .
#21
Posté 25 février 2011 - 02:54





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