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Arrival Stealth Mission cracked!


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#26
Elyvern

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somecthemes wrote...

The only thing I'm worried about is that any space flights with the Normandy will just devolve into a Reach style dogfighting scenario. I can get into the idea of the Normandy "ducking" behind moons and having strategic points that would let the ship discharge into a safe gas giant, something that follows the story, but why would the Normandy ever have to fight through a picket line of ships when she can slip in and out of FTL behind almost any moon? Please, God, don't let it be like out of Starwars or Starfox, let it be creative.


Given that LotSB introduced that car chase sequence as a kind of "test platform" for Bioware, I can very well see this Arrival DLC again further refining the notion of vehicular combat for ME3. I share your reservations as well, both the Mako and the Hammerhead were less than desirable in their execution. But if space combat should remain not too tedious and not overstay its welcome (like the LotSB car chase) I don't see what's the problem with it.

Mainly, I feel ME3 has to be epic enough, and Shepard must be at the forefront of the fight against the Reapers and instrumental in their destruction. I find it hard to imagine how to do this if all the fights in ME3 are just shooting gallery style combat.

#27
SalsaDMA

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Gravbh wrote...

Please no on-foot stealth action.

I remember an EGM article from quite a few years ago that was along the lines of "worst video game cliches". Generally stuff like "hero's town gets destroyed, bad guys have exploding barrels in their base" etc.

One of them was forced stealth sequences. Does anyone really want shepard to hang around pillars while waiting for guards to go by? It would be clunky and frustrating to do that in ME2.


Why must you automatically asume that if a mechanic was incorporated, it would have to be incorporated badly?

Stealth as a mechanic properly incorporated is a choice. You can use it it, or you can ignore it. Whichever you choose gives different play experiences: Sneaky senaky or boom boom boom.

I for one would like to see that choice as I like going sneaky sneaky every once in a while. Especially when I am playing a character that is supposed to be a specialist in sneaky sneaky, like the infiltrator.

#28
Merchant2006

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Elyvern wrote...

Someone posted a bunch of unearthed files linked to the LotSB and AAP package from the PC version of the game where *Snip*


Whoah whoah whoah!!! Where exactly are these files posted/discussed? I must be inforrrrrmed! D:

#29
Elyvern

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Merchant2006 wrote...

Elyvern wrote...

Someone posted a bunch of unearthed files linked to the LotSB and AAP package from the PC version of the game where *Snip*


Whoah whoah whoah!!! Where exactly are these files posted/discussed? I must be inforrrrrmed! D:


I don't have the original link to this, it was posted by james1976 on another forum, but he says he got the info from the BSN. I've taken the liberty to bold the one relevant line.

Following the news of PSN trophies which hinted at an upcoming piece of DLC called 'Arrival' for Mass Effect 2, files from the PC version's Alternate Appearance Pack 2 DLC would appear to contain even more information.
The DLC pack's TLK files, which can be converted to XML with a tool available on the BioWare Social Network projects pages, provide previously unknown information on five planets in a system as well as a quest marker relating to what appears to be a key DLC character. A reader and self-professed Mass Effect fan sent us the XML files, which contain information that appears to be a little too detailed to be a prank.

Be warned speed-readers, as this is potentially spoilerific info.

The data-entries directly follow the Lair of the Shadow Broker DLC data and mention a Viper Nebula, which I couldn't locate in the galaxy map of the Xbox 360 version. The Viper Nebula would appear to have five planets in the Bahak system -- Clogon, Aratoht, Yunaca, Urnola and Bastzuda -- and a quest location for "Rescue Dr. Kenson."

The descriptions suggest that the Viper Nebula is in Batarian space and somewhere in the Skyllian Verge. While the description for the Bahak system only says "Bahak Description," the other descriptions already provide detailed information about the planets.

Clogon:

A hothouse planet with a thick atmosphere of methane and ethane, Clogon has been left relatively untouched by the Batarian Hegemony. As with many batarian planets, spy satellites circle it, watching for pirates or other enemies of the state who come by the planet to discharge their ships' drive cores.

EDI'S TRAVEL ADVISORY: The Batarian Hegemony considers any presence of Alliance military vessels in
batarian space as hostile. The Normandy SR2, while an independent vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of stealth systems is highly recommended.

Orbital Distance: 0.6 AU
Orbital Period: 0.5 Earth Years
Radius: 2,621 km
Day Length: 20.8 Earth Hours
Atmospheric Pressure: 14.65 Earth Atmospheres
Surface Temperature: 382 Celsius
Surface Gravity: 0.12 G

Aratoht:

"Like Mount Everest inside an oven," was how Jon Grissom characterized Aratoht while on an Alliance fact-finding mission to see if the garden world was worth contestation with the batarians. His team ultimately decided that the planet's air pressure and oxygen content were too low for large-scale human habitation, ending a year-long political battle with the batarians and the Citadel Council's Committee on Habitable Worlds. Since then, the Batarian Hegemony has quietly colonized the planet's polar regions, where the heat is manageable due to heavy rainfall.

Information on the colony itself is restricted by the Hegemony's Department of Information Control, but a few facts are known. A large-scale operation to increase the oxygen content of the planet is under way: skilled workers constantly dump cyanobacteria into the oceans and seed the habitable zone with invasive plant species. Slave labor is largely reserved for the planet's extensive mining industry, which takes advantage of the high-density planet's rich lodes of ferrous and heavy metals. Alliance intelligence has also confirmed that the colony is home to several batarian military installations, a threatening sign for a planet this close to Earth's local cluster and the Exodus Relay. Its infrastructure includes many satellites and several space stations.

EDI'S TRAVEL ADVISORY: The Batarian Hegemony considers any presence of Alliance military vessels in batarian space as hostile. The Normandy SR2, while an independent vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of stealth systems is highly recommended.

Orbital Distance: 1.15 AU
Orbital Period: 1.2 Earth Years
Radius: 4,757 km
Day Length: 20.0 Earth Hours
Atmospheric Pressure: 0.57 Earth Atmospheres
Surface Temperature: 55 Celsius
Surface Gravity: 0.71 G

Colony Founded: 2162 CE
Population: Estimated 90,000 (free), 215,000 (other)
Capital: Ectah

Yunaca:

A tiny rock planet, Yunaca's atmosphere is a thin sheen of carbon dioxide and carbon monoxide. Yunaca has abundant metals, but Hegemony protectionism makes mining on Aratoht more profitable for batarian corporations. A few aging spy satellites circle it, watching for unlicensed mining operations.

EDI'S TRAVEL ADVISORY: The Batarian Hegemony considers any presence of Alliance military vessels in
batarian space as hostile. The Normandy SR2, while an independent vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of stealth systems is highly recommended.

Orbital Distance: 2.4 AU
Orbital Period: 3.7 Earth Years
Radius: 1,769 km
Day Length: 63.5 Earth Hours
Atmospheric Pressure: Trace
Surface Temperature: -67 Celsius
Surface Gravity: 0.1 G

Urmola:

A hydrogen-helium gas giant, Urmola is home to infrastructure that generates both helium-3 and antiprotons. Both sources of fuel are restricted to Hegemony ships, forcing merchant vessels to dock at Bastzuda to refuel before their journey. A sizeable naval station is stationed at Urmola, its ships guarding the installations from enemies without and within. As with other planets in the system, spy satellites are ubiquitous.

EDI'S TRAVEL ADVISORY: The Batarian Hegemony considers any presence of Alliance military vessels in batarian space as hostile. The Normandy SR2, while an independent vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of stealth systems is highly recommended.

Orbital Distance: 4.3 AU
Orbital Period: 8.8 Earth Years
Radius: 71,610 km
Day Length: 13.7 Earth Hours

Bastzuda:

A hydrogen-helium gas giant, Bastzuda is home to infrastructure that gathers helium-3 as well as military space stations that supply and protect the resource. Spy satellites are in abundance here, watching for undesirables entering the system or fugitives fleeing it.

EDI'S TRAVEL ADVISORY: The Batarian Hegemony considers any presence of Alliance military vessels in batarian space as hostile. The Normandy SR2, while an independent vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of stealth systems is highly recommended.

Orbital Distance: 8.9 AU
Orbital Period: 26.6 Earth Years
Radius: 65,015 km
Day Length: 13.1 Earth Hours

The planet names also match those found in the last Cerberus Network Daily News entries, which is currently on hiatus as the last entry states: "Daily postings will cease except for three weeks in 2011: a week of posts will precede a downloadable content release, and two more weeks will lead up to the release of Mass Effect 3."
As there is no mention of multiple DLC episodes in that official statement, one could assume that 'Arrival' will be the next and final DLC to bridge the two games. The last couple of entries in Cerberus Network Daily News speak of planet Aratoth in the Bahak system, and some confrontation with an Alliance ship on a possibly covert mission. The tension between the Alliance and the Batarian Hegemony fits with EDI's travel advisory to use stealth.

The entry for January 22nd:

Batarian and Alliance Forces in Standoff in Skyllian Verge

“The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.”

The entry for January 23rd:

SSV Budapest Retreats from Batarian Space

“The Alliance cruiser that sparked a standoff between the Earth Systems Alliance and Batarian Hegemony has retreated from the Bahak system. Hegemony officials claim to have found no trace of the pirate fleet the Alliance was allegedly pursuing when the SSV Budapest flew into the system. The Alliance maintains it was chasing pirates raiding human merchant vessels when it crossed into batarian space, but refuses to release any of its ships' logs. Despite this, Citadel observers say the Alliance's withdrawal has done enough to ease tensions. "The Hegemony knows the Alliance is attempting to save face," said one anonymous Citadel diplomat. "At this juncture, the humans' retreat from Aratoht [in the Bahak system] has gone from a diplomatic crisis to an embarrassment they want swept under the rug."”

The following data from another TLK file seems to detail an incoming message about two distress calls you can respond to, as well as the dialogue options for responding to the message. Some interesting data concerns "New Mask Piece, New Torso Piece, New Shoulder Piece, New Arm Piece, New Leg Piece, New Material Type."
It was easy to stick with full armor sets in Mass Effect 2, especially if you had pre-order bonuses or Dragon Age: Origins armor. BioWare has a habit of testing new features in their DLC, so perhaps armor will be a bit more intricate in Mass Effect 3?

The conversation tree information in the data suggests you have to choose which distress call to respond to, perhaps exclusively:

* We've had two incoming distress calls, Shepard. You need to decide which we should respond to.

* Of course, what would you like to know about?

* Well, there was a big battle and one of our ships was destroyed. There are some of our people on it now. The plot of aliens will probably start up on this ship though.

* A Batariaan Research vessel has fallen ill to some strange disease

* Setting course for the shipwreck

* Setting course for the stranded research vessel.

* Alright, Shepard, I'll talk to you soon.

* I need some more details before I can act.

* Tell me about the shipwreck call.

* Tell me about the research vessel.

* Let's go investigate the stranded research vessel.

* I'm too busy remembering how awesome I am right now. I might talk to you later.

* More Details

* Shipwreck

* Stranded Research Vessel

* Too busy

* Investigate Shipwreck

* Investigate Research Vessel

* Geth Rocket Trooper

* We have arrived at the research vessel and the airlock is now open.

* We have arrived at the shipwreck and the airlock is now open.

* The airlock is currently sealed but we will be there in a moment

All of the data only refers to the Male Shepard, with the Female Shepard only having a placeholder position and data entry. The lack of entries for Female Shepard and some typos like "Batariaan" seems to suggest that this is just some work-in-progress data that probably shouldn't have been in the Alternate Appearance Pack 2 DLC. As I don't have the PC version of Mass Effect 2 however, it's hard to confirm at this moment.

Still, all the Batarian information and the mention of the Dr. Kenson quest-line does seem to point towards the still unannounced 'Arrival' DLC. If this is indeed data that will end up in 'Arrival' then it means it will contain a couple of sidequests, aside from the main quest-line, and will be set in Batarian space.

The mention of a Geth Rocket Trooper seems to be pretty randomly positioned, and even if there are Geth on the sidequest shipwreck or research vessel, it tells us nothing about whether or not the Geth will make an appearance in the Dr. Kenson storyline. Since it's part of a conversation tree data-set, it could just as well be that the Research Vessel had a deactivated Geth Rocket Trooper onboard which they were studying.

[Thanks, Ferenc!]

Via Destructoid


Modifié par Elyvern, 24 février 2011 - 06:56 .


#30
leeboi2

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Mesina2 wrote...

leeboi2 wrote...

Mesina2 wrote...

AllenShepard wrote...

It would give an excuse to make the SR3. It could also be Firewalker esque (keep reading, don't rage yet) in the sense that it will introduce space-combat. That all seems plausible.


*snip*


Mesina, why do you think you're right about everything? Your ego is way to huge dude...



So I'm a egoist for disagreeing with you?:blink:


No, I agree with you...It's just the way you do it, do you have to be so cocky?

#31
Had-to-say

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I hope there is some awesome space combat. Id buy that DLC. Why hasn't sega released a home port of Star Wars Trilogy this game is over ten years old and still rocks. I hope Mass Efffect can deliver with this scale.


Modifié par Had-to-say, 24 février 2011 - 07:29 .


#32
blacqout

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The ultimate sacrifice is going to be the whole team. BioWare are going to clear house, to prevent having to bring back team members that may not be alive for everybody in ME3.

#33
xThunderblazex

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Most logical way to achieve the Stealth Achievement is by simply landing on any of those planets...and you do not control anything the Normandy does. It's probably just a free achievement that's story related.

#34
Arc Collins

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Awww, but I was oh so looking forward to something like this:

Posted Image

Modifié par Arc Collins, 24 février 2011 - 07:48 .


#35
Bluefuse

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This makes sense. BioWare does like to test new ideas in their DLC and having lots of ship fights is something that will happen in ME3.

#36
Atmosfear3

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Its plausible that the supposed stealth portion the DLC will have more intelligent enemy AI where Shepard can move about outside the enemies' line of sight. If so, I am looking forward to see what kind of AI the devs have in store for us in ME3.

#37
nutshell43

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Space combat would be absolutely epic. That said it is pure speculation. I don't wanna get into a mindset where I troll the forums the next five years on how Bioware betrayed us when it turns out that it *wasn't* about space combat. =)

#38
Ryzaki

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Ugh. Ship battles? Let it be optional. Joker's there for a reason.

#39
didymos1120

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Merchant2006 wrote...
Whoah whoah whoah!!! Where exactly are these files posted/discussed? I must be inforrrrrmed! D:


There's a tool for dumping the ME2 TLK files to XML, and people did so on the one included with AAP2.  For some reason, the weapon/armor/appearance DLCs tend to have a lot of random junk in the TLK files that's unrelated to their actual content.  Anyone on the PC can do it, if you want to verify it for yourself.  Or if you just want to look at the game's text in general.  There's a lot of interesting stuff in these files besides this (subtitles for cut conversations for which audio doesn't even exist, dummy text left over from testing, dropped sidequests, etc.).

Modifié par didymos1120, 24 février 2011 - 10:42 .


#40
leeboi2

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Ryzaki wrote...

Ugh. Ship battles? Let it be optional. Joker's there for a reason.


Because people who buy sci-fi space games and don't want to see space battles aren't stupid...

#41
Captain_Obvious_au

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Elyvern wrote...

Merchant2006 wrote...

Elyvern wrote...

Someone posted a bunch of unearthed files linked to the LotSB and AAP package from the PC version of the game where *Snip*


Whoah whoah whoah!!! Where exactly are these files posted/discussed? I must be inforrrrrmed! D:


I don't have the original link to this, it was posted by james1976 on another forum, but he says he got the info from the BSN. I've taken the liberty to bold the one relevant line.

*snip*

Seriously? You REALLY felt that it was necessary to quote an entire OP of another thread rather than just give a link to the thread? *facepalm*

#42
Pwener2313

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OP, MY PRAYERS HAVE BEEN ANNOUNCED!!!!!!!!!!!!!



I would love to fly the Normandy. BW has done some crazy vehicle thing in 3 DLCs already and worked out great. If it's anything like the hover car chase, I want it. And we already played as Joker, enforcing the concept.

#43
Valmarn

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Null_ wrote...

There is no way there will be squad member death in a dlc. Its possible they will kill off VS there tho


Well...that's not entirely true: a squad member could be killed off in DLC if BioWare wasn't planning on bringing that character back for ME 3, in the first place. Of course, if Arrival can only be completed after the suicide mission, then you would be right, since there's no guarantee that that character would even be alive for Arrival.

Sadly, it's looking more and more like EDI/the Normandy will be making the ultimate sacrifice.


Well...I suppose there is still that doctor that you're trying to rescue. Given her importance, it could just as well be her.

#44
Pwener2313

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Killing a team member doesn't seem very "Ultimate". The sacrifice will probably be this:"Shepard Surrenders to Batarians and is taken to a Batarian prison and starts ME3 escaping from it"

#45
patocerda

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 Yeah, this came to my mind earlier, it would be great from BioWare to test new gameplay on DLC and not the core game.

Though I disagree with sacrificing the SR-2. It's just too much, I mean, a new ship each game? :blink:

#46
davidt0504

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i think we should all just stop the speculation that bioware is going to have a major plot point detailed in a dlc. I think it might be likely to see space combat but I doubt we'll see major plot points because not everyone will buy the dlc.

#47
matteatspuppies

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xThunderblazex wrote...

Most logical way to achieve the Stealth Achievement is by simply landing on any of those planets...and you do not control anything the Normandy does. It's probably just a free achievement that's story related.



either this or something like virmire where you can send patrols somewhere else by hacking junk sound the most likely as far as the current game goes.

having shepard storm past guards and the like would favor one class above the others so seems unlikely unless they give each class an even playing field in some way or another.

LOTSB opened up different vehicles to be used. maybe dodging sensor balls or something? id rather leave the piloting to joker though, he did fine in the SM. i dont really want to take over as joker either to be honest. i was ok with it during the *spoiler* iff part as story telling but taking over as other characters too often will take me out of shepards story.

i would love more space battles. i spent the game upgrading the normandy so id love to see it used more then just at one part at the end of the game. im fine with it being in just cutscenes, i just want to see my upgrades put to work.

killing a team mate or destroying your ship seems like something to big to do in dlc. a npc you meet in the dlc that dies for you or something is what im leaning to at the moment.

though its going to tell the story between ME2 and 3 i dont think they will just end the game so you cant do any post game stuff. (mostly cause this lets them keep making dlc if they want without forcing you to start a new shep) that being said shep dieing or giving himself up as a POW (though the latter one sounds like a great story) doesnt seem likely. i also dont feel like they will make this dlc exclusive to the post game and will be more like LOTSB where you can do it before or after the SM but will get different dialogue depending. (i just feel this way cause ME dlc seems to be more flexable of when you can play it)

just my 2 cents

#48
Dexi

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Pwener2313 wrote...

KNOWN: For every planet, EDI gives the same warning: 

“The Batarian Hegemony considers any presence of Alliance military vessels in batarian space as hostile. The Normandy SR2, while an independent vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of stealth systems is highly recommended.”

Each of the planet descriptions let you know how intense its spy satellite surveillance is.


Marked the interesting one... Why would I require to know the intensity of the surveilance if I'm getting a cutscene anyway? 

For me, it kinda screams:

Shep, higher intensity = harder difficulty on the stealth mini-game :D 

#49
Valmarn

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davidt0504 wrote...

i think we should all just stop the speculation that bioware is going to have a major plot point detailed in a dlc. I think it might be likely to see space combat but I doubt we'll see major plot points because not everyone will buy the dlc.


True, but surely, quite a few things happened between the end of ME 1 and Shepard's death in ME 2. So, who is to say that, DLC or no, Shepard and the crew go on this mission to save a scientist, and he/she get's caught? The Arrival DLC simply allows us to play through that, and have control over the way it unfolds.

Hell, you think Liara won't be the new Shadow Broker in ME 3 if we import a saved game that lacks completion of Lair of the Shadow Broker?

#50
yykaakoo

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Valmarn wrote...

Null_ wrote...

There is no way there will be squad member death in a dlc. Its possible they will kill off VS there tho


Well...that's not entirely true: a squad member could be killed off in DLC if BioWare wasn't planning on bringing that character back for ME 3, in the first place. Of course, if Arrival can only be completed after the suicide mission, then you would be right, since there's no guarantee that that character would even be alive for Arrival.

Sadly, it's looking more and more like EDI/the Normandy will be making the ultimate sacrifice.


Well...I suppose there is still that doctor that you're trying to rescue. Given her importance, it could just as well be her.



Killing the VS...the rage...Imagine The RAGE.


EDI / Normandy making the the sacrafice? I can buy it but still it feels somewhat strange to destroy yet another ship (cliche / need for a fresh start on BW part noted). Secondly, how is everybody else going to get out of there with out a proper ship?