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Healing Potion cooldown.


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215 réponses à ce sujet

#1
Sabariel

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Please, please, please tell me this won't be present in the actual game... or will at least be a toggle. Because with the much more frenetic combat having a health potion cooldown that long is... counterproductive to say the least :pinched:

EDIT: Forget the part asking about it not being in the game. I'll ask this instead: Is it a toggle? Or does it increase/decrease with difficulty? Or is it set?

Modifié par Sabariel, 26 février 2011 - 07:49 .


#2
Sengoku no Maou

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I like the fact we have something to remove potion spam, but I would have preferred it only on the higher difficulties. However, it's not that big of a deal to me.

#3
Jazharah

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30 seconds is a long cooldown for a potion when you can be hacked to bits in 10.

EDIT: same goes for the Mage Heal Skill - cooldown is TOO long.

Modifié par Jazharah, 24 février 2011 - 11:20 .


#4
Sabariel

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Sengoku no Maou wrote...

I like the fact we have something to remove potion spam, but I would have preferred it only on the higher difficulties. However, it's not that big of a deal to me.


...It gave me FFX-2 flashbacks. They were not nice flashbacks :crying:

I kid (mostly). I still see it as a very counterproductive thing... especially when the battle is moving at "hamster on coffee" speed.

Modifié par Sabariel, 24 février 2011 - 11:22 .


#5
Roc331

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I kind of like it, adds difficulty. I think 30 secs is a little long though, maybe 15-20?

#6
StormbringerGT

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What I didn't notice this in the Demo. Is there really a 30 second cooldown? interesting....

#7
MemeLeigh

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don't the health potions have cooldowns in DAO. how long are those?

#8
Jazharah

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MemeLeigh wrote...

don't the health potions have cooldowns in DAO. how long are those?


10 secs - but you can use different strengths and effectively spam them if needed.

Modifié par Jazharah, 24 février 2011 - 11:26 .


#9
Sabariel

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MemeLeigh wrote...

don't the health potions have cooldowns in DAO. how long are those?


Not that I saw. I don't play above 'normal' diffuculty however.

Jazharah wrote...

MemeLeigh wrote...

don't the health potions have cooldowns in DAO. how long are those?


10 secs - but you can use different strengths and effectively spam them if needed.

Ah. That's why I distinctly remember chugging three potions in succession in DAO.

10 seconds is better than 30 obviously since I didn't notice the cooldown in DAO. Can we have DAO cooldown time instead? =]

Modifié par Sabariel, 24 février 2011 - 11:28 .


#10
HolyAvenger

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Sheesh this one of the few challenging things about combat in DA2. I hope they don't change it.

#11
Sabariel

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HolyAvenger wrote...

Sheesh this one of the few challenging things about combat in DA2. I hope they don't change it.


Unnecessary frustration ≠ challenge

But... that's me... :unsure:

Modifié par Sabariel, 24 février 2011 - 11:33 .


#12
Johnny20

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I don't mind the cooldown, just the length.

#13
Jazharah

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Johnny20 wrote...

I don't mind the cooldown, just the length.


^This

#14
Atricks

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This will make defensive abilities more valuable. I like it.

#15
Smorj

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I missed a cooldown in DA:O. Too much of a failsafe just chunking potions when everything else didn't go as expected.

#16
SgTKilmor

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This was fine on normal. But I can't see how I'm going to survive on Nightmare with a 30 second cooldown on potions.



Though it does seem that most talents got a large buff, in damage or otherwise... Guess we'll see. I do know in DA:O you had to be rather spammy with heals to survive harder encounters.

#17
Nonoru

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You'll have to play more carefully especially if you main a mage.

If you have a spirit healer you'll have three options;
Heal
Group Heal
Healing potions

It should be fine for an hard playthrough.On Insane surely running two mages will help. 

#18
Sabariel

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The mage cooldown is even longer. They're not much help.

#19
Xewaka

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Sabariel wrote...
The mage cooldown is even longer. They're not much help.

Longer cooldowns for heal spells and potions is part of the design intent. They want you to outdamage an encounter, not outheal it. I'll try to dig up Peter Thomas quote to the effect, but when discussing Nightmare runs he basically said "Time spent healing is time spent not damaging" which gives me the feel that they are going in a "be efficient at killing things, not surviving them" route for the game. Which is good, as it increases speed through trash cleaning and reduces the feeling of lenght padding fights.

#20
atheelogos

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Yeah if they could bring it down to like 20 seconds it would be much better.

#21
Herr Uhl

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I did not notice the cooldown time being particularly long. 30 seconds, really? It felt like Carver was chugging non-stop.

#22
tehprincessJ

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Agreed. This was an annoying change for me. Granted, I understand that it's tough to start with limited talents and such, and this wouldn't be so much of a problem as the game progresses, but I had a lot of trouble keeping Carver alive during the 2nd Ogre fight, even with heal.

#23
Sabariel

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Xewaka wrote...

Sabariel wrote...
The mage cooldown is even longer. They're not much help.

Longer
cooldowns for heal spells and potions is part of the design intent.
They want you to outdamage an encounter, not outheal it. I'll try to dig
up Peter Thomas quote to the effect, but when discussing Nightmare runs
he basically said "Time spent healing is time spent not damaging" which
gives me the feel that they are going in a "be efficient at killing
things, not surviving them" route for the game. Which is good, as it
increases speed through trash cleaning and reduces the feeling of lenght
padding fights.


"Beat your opponent to death before he beats you to death. Quick! Hurry up! NOW!!!" in every single playthrough is not my idea of fun. I don't want to be a mega-damager all  the time. Sometimes I enjoy kicking back and just being a healer. The fact that I couldn't do that because of lengthy cooldown times sucked very, very much.

Modifié par Sabariel, 24 février 2011 - 11:55 .


#24
Crunchyinmilk

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I just hope there's more of a visual clue, there's none in the demo other than it getting added to the action queue and immediately discarded.

#25
Felfenix

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A lot of people need to stop tanking on their mage, and pay more attention. Try pausing, and commanding your warriors to come take aggro off you, or use a detaunt, or run, or CC. It's surprising how some people can get through, no problem, without healing, and others think it's a desperate problem with the game, and not themselves, that healing every cooldown isn't enough. Yet these same people complain about combat being dumbed down. I think potion spamming your way to victory and the deepest combat depth being tank and spank is pretty dumbed down.

Modifié par Felfenix, 24 février 2011 - 12:15 .