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Healing Potion cooldown.


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#26
Maria Caliban

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One group: DA II is too dumbed down and easy. Where are the tactics?
Another group: It's too hard to survive. Why can't a constantly cast heal and use potions?

#27
Sabariel

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Felfenix wrote...

Jazharah wrote...

30 seconds is a long cooldown for a potion when you can be hacked to bits in 10.

EDIT: same goes for the Mage Heal Skill - cooldown is TOO long.


That's why you should probably change your playstyle. It's surprising how some people can get through, no problem, without healing, and others think it's a desperate problem with the game, and not themselves, that healing every cooldown isn't enough. Yet these same people complain about combat being dumbed down. I think potion spamming your way to victory and the deepest combat depth being tank and spank is pretty dumbed down.


No one in this thread has complained of "dumbed down combat" (not yet, at least). I simply enjoy being a healer and it sucks that I basically couldn't be a healer because it took too damn long to heal anyone :)

But the potion cooldown sucks too, especially with a potion-sucker like Carver in the party *shakes fist at him*

Modifié par Sabariel, 24 février 2011 - 12:21 .


#28
Xewaka

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Sabariel wrote...
"Beat your opponent to death before he beats you to death. Quick! Hurry up! NOW!!!" in every single playthrough is not my idea of fun. I don't want to be a mega-damager all  the time. Sometimes I enjoy kicking back and just being a healer. The fact that I couldn't do that because of lengthy cooldown times sucked very, very much.

That's why you control four characters, not one. There's more to support than healspam, anyway. And we haven't seen how spirit healer works.

#29
Sabariel

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Xewaka wrote...

Sabariel wrote...
"Beat your opponent to death before he beats you to death. Quick! Hurry up! NOW!!!" in every single playthrough is not my idea of fun. I don't want to be a mega-damager all  the time. Sometimes I enjoy kicking back and just being a healer. The fact that I couldn't do that because of lengthy cooldown times sucked very, very much.

That's why you control four characters, not one. There's more to support than healspam, anyway. And we haven't seen how spirit healer works.


All the Shield Defense and other defense abilites in the world don't help if I can't keep the one using them alive.

#30
Herr Uhl

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Sabariel wrote...

All the Shield Defense and other defense abilites in the world don't help if I can't keep the one using them alive.


That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.

Modifié par Herr Uhl, 24 février 2011 - 12:22 .


#31
Insom

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The cooldown is fine. Nobody even died for me in the demo

#32
Sabariel

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Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:

Modifié par Sabariel, 24 février 2011 - 12:24 .


#33
Felfenix

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Sabariel wrote...

Felfenix wrote...

Jazharah wrote...

30 seconds is a long cooldown for a potion when you can be hacked to bits in 10.

EDIT: same goes for the Mage Heal Skill - cooldown is TOO long.


That's why you should probably change your playstyle. It's surprising how some people can get through, no problem, without healing, and others think it's a desperate problem with the game, and not themselves, that healing every cooldown isn't enough. Yet these same people complain about combat being dumbed down. I think potion spamming your way to victory and the deepest combat depth being tank and spank is pretty dumbed down.


No one in this thread has complained of "dumbed down combat" (not yet, at least). I simply enjoy being a healer and it sucks that I basically can't be a healer because it takes too damn long to heal anyone :)

But the potion cooldown sucks too, especially with a potion-sucker like Carver in the party *shakes fist at him*


You can contribute a lot to the battle in the support department with CC, buffs, and other support abilities like barrier. I'm sure there willbe a lot more when all the trees are unlocked, and specializations likespirit healer are thrown in the mix. As a longtime healer in various RPGs and MMOs, I've always thought limited healing shows more skill, whereas infinite spam healing is like... well, a button masher beat'em'up on easymode but for healers.

If an enemy is on you, and killing you, use something like mind blast, or try to kite it. Be mindful of your positions, enemy adds, and the rest of your party. If your tanks are dying, make sure they're using stonewall. Use your rogues to CC or kill enemies on your mages when there's a few, or bring a side warrior. You can always run to your tank, and have the tank taunt the adds off you. You should be paying attention and notice adds coming for you before they get to you. They spawn quite a bit away, so you can see them coming, and even the "assassins" who pop up in the middle of your group you can catch if you are paying attention.

Modifié par Felfenix, 24 février 2011 - 12:26 .


#34
Felfenix

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Sabariel wrote...

Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:


Was this on the ogre? Were you ordering your party to move out of range when he raised his arms and did the AOE slam?

#35
Sabariel

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Felfenix wrote...

Sabariel wrote...

Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:


Was this on the ogre? Were you ordering your party to move out of range when he raised his arms and did the AOE slam?


Yes and yes.

#36
TwistedComplex

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Day 1:



Forum complains that dragon age 2 is too easy



Day 2:



Forum wants a faster potion cool down because it makes the game too hard



MY



FACE



Posted Image

#37
maselphie

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It's called balance. Different aspects CAN be both too easy and too hard in the same game.

#38
TwistedComplex

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Sabariel wrote...

Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:


Quit trying to think of some elaborate stratagy

Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre

I used a heal maybe once during that fight

#39
TwistedComplex

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maselphie wrote...

It's called balance. Different aspects CAN be both too easy and too hard in the same game.


Either the game is too easy or it's not

The game is fine where it is, infact i'll probably turn the difficulty up

#40
Sabariel

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TwistedComplex wrote...

Sabariel wrote...

Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:


Quit trying to think of some elaborate stratagy

Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre

I used a heal maybe once during that fight


Good for you?

That strategy was the first thing I tried. The Ogre ate Aveline. The Hurlocks ripped Carver apart. My healer stood there and watched with her finger up her... nose.

#41
TwistedComplex

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Sabariel wrote...

TwistedComplex wrote...

Sabariel wrote...

Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:


Quit trying to think of some elaborate stratagy

Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre

I used a heal maybe once during that fight


Good for you?

That strategy was the first thing I tried. The Ogre ate Aveline. The Hurlocks ripped Carver apart. My healer stood there and watched with her finger up her... nose.


Well i don't know what to tell you. No one else i've seen has had a problem getting past it. That's the stratagy i used

Modifié par TwistedComplex, 24 février 2011 - 12:38 .


#42
Koiruoho

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Yeah I figured that having a cooldown for the spell and the potions would remove healbotting and maybe force people to use these mythical tactics (like I dunno, crowd control) that everyone from the DA:O nostalgia camp is going on about but I guess it's just annoying now or something.

#43
maselphie

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TwistedComplex wrote...

Either the game is too easy or it's not

Whether you can play the game just fine or not is the game's difficulty, and that will be different from person to person. Thus, your mixed reactions.

Balance isn't necessarily how easy the game is to play, it's about frustration, incontrolability, unexpectedness, etc. The potions and heal spells take too long to recharge. The battle system was sped up, but the buff system was slowed down. That is a flaw, regardless of whether I broke a sweat fighting the ogre or not.

#44
Sabariel

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TwistedComplex wrote...

Sabariel wrote...

TwistedComplex wrote...

Sabariel wrote...

Herr Uhl wrote...

That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.

Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.


Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack :pinched:


Quit trying to think of some elaborate stratagy

Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre

I used a heal maybe once during that fight


Good for you?

That strategy was the first thing I tried. The Ogre ate Aveline. The Hurlocks ripped Carver apart. My healer stood there and watched with her finger up her... nose.


Well i don't know what to tell you. No one else i've seen has had a problem getting past it. That's the stratagy i used

No need to tell me anything as this thread wasn't really about getting me passed the Ogre (Incidentally I beat it by pure luck with a Rogue archer). It's about the potion/healing cooldown being not so long in the game or maybe the cooldown getting longer the higher the difficulty so the gamers who play for the story and not the combat can actually live to see said story play out.

#45
Felfenix

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I can't get enough healing, yet so many people don't even need to heal. Is the problem me? Am I just... not as genius and skilled as I thought? No... No, it's the goddamn game designers, and all the "people" saying otherwise are moles on their payroll. It's a conspiracy, I tell you.

#46
Loc'n'lol

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OMGOMG I can't constantly cast 5s cooldown healing spells and potions to win, somebody call the whambulance.

#47
TwistedComplex

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maselphie wrote...

TwistedComplex wrote...

Either the game is too easy or it's not

Whether you can play the game just fine or not is the game's difficulty, and that will be different from person to person. Thus, your mixed reactions.

Balance isn't necessarily how easy the game is to play, it's about frustration, incontrolability, unexpectedness, etc. The potions and heal spells take too long to recharge. The battle system was sped up, but the buff system was slowed down. That is a flaw, regardless of whether I broke a sweat fighting the ogre or not.


Yeah, the buffs were slowed and the combat was sped up. That's exactly how Bioware made the Dragon Age combat visceral but kept the stratigic depth

In Origins, the combat was slow but the buffs were fast. Which, in my opinion, was it's biggest flaw, you spent the entire time managing buffs and heals, and less time fighting. Look me in the eye and tell me you didn't spend every difficult fight playing Wynne or another healer in the first game.

#48
maselphie

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Great, we agree that neither game has correct balance. Neither should be faster or slower than each other.

#49
Koiruoho

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TwistedComplex wrote...

maselphie wrote...

TwistedComplex wrote...

Either the game is too easy or it's not

Whether you can play the game just fine or not is the game's difficulty, and that will be different from person to person. Thus, your mixed reactions.

Balance isn't necessarily how easy the game is to play, it's about frustration, incontrolability, unexpectedness, etc. The potions and heal spells take too long to recharge. The battle system was sped up, but the buff system was slowed down. That is a flaw, regardless of whether I broke a sweat fighting the ogre or not.


Yeah, the buffs were slowed and the combat was sped up. That's exactly how Bioware made the Dragon Age combat visceral but kept the stratigic depth

In Origins, the combat was slow but the buffs were fast. Which, in my opinion, was it's biggest flaw, you spent the entire time managing buffs and heals, and less time fighting. Look me in the eye and tell me you didn't spend every difficult fight playing Wynne or another healer in the first game.


Nah I just made the AI do that stuff for me so I could watch my melee fighters autoattack

#50
Mlaar

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Didnt have a problem with the timer on potions, Knowing when to use them and using party members to thier best meant I was never on a timer when one was used. So for me 30 seconds is not an issue