Healing Potion cooldown.
#26
Posté 24 février 2011 - 12:11
Another group: It's too hard to survive. Why can't a constantly cast heal and use potions?
#27
Posté 24 février 2011 - 12:14
Felfenix wrote...
Jazharah wrote...
30 seconds is a long cooldown for a potion when you can be hacked to bits in 10.
EDIT: same goes for the Mage Heal Skill - cooldown is TOO long.
That's why you should probably change your playstyle. It's surprising how some people can get through, no problem, without healing, and others think it's a desperate problem with the game, and not themselves, that healing every cooldown isn't enough. Yet these same people complain about combat being dumbed down. I think potion spamming your way to victory and the deepest combat depth being tank and spank is pretty dumbed down.
No one in this thread has complained of "dumbed down combat" (not yet, at least). I simply enjoy being a healer and it sucks that I basically couldn't be a healer because it took too damn long to heal anyone
But the potion cooldown sucks too, especially with a potion-sucker like Carver in the party *shakes fist at him*
Modifié par Sabariel, 24 février 2011 - 12:21 .
#28
Posté 24 février 2011 - 12:15
That's why you control four characters, not one. There's more to support than healspam, anyway. And we haven't seen how spirit healer works.Sabariel wrote...
"Beat your opponent to death before he beats you to death. Quick! Hurry up! NOW!!!" in every single playthrough is not my idea of fun. I don't want to be a mega-damager all the time. Sometimes I enjoy kicking back and just being a healer. The fact that I couldn't do that because of lengthy cooldown times sucked very, very much.
#29
Posté 24 février 2011 - 12:18
Xewaka wrote...
That's why you control four characters, not one. There's more to support than healspam, anyway. And we haven't seen how spirit healer works.Sabariel wrote...
"Beat your opponent to death before he beats you to death. Quick! Hurry up! NOW!!!" in every single playthrough is not my idea of fun. I don't want to be a mega-damager all the time. Sometimes I enjoy kicking back and just being a healer. The fact that I couldn't do that because of lengthy cooldown times sucked very, very much.
All the Shield Defense and other defense abilites in the world don't help if I can't keep the one using them alive.
#30
Posté 24 février 2011 - 12:20
Sabariel wrote...
All the Shield Defense and other defense abilites in the world don't help if I can't keep the one using them alive.
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Modifié par Herr Uhl, 24 février 2011 - 12:22 .
#31
Posté 24 février 2011 - 12:22
#32
Posté 24 février 2011 - 12:24
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Modifié par Sabariel, 24 février 2011 - 12:24 .
#33
Posté 24 février 2011 - 12:24
Sabariel wrote...
Felfenix wrote...
Jazharah wrote...
30 seconds is a long cooldown for a potion when you can be hacked to bits in 10.
EDIT: same goes for the Mage Heal Skill - cooldown is TOO long.
That's why you should probably change your playstyle. It's surprising how some people can get through, no problem, without healing, and others think it's a desperate problem with the game, and not themselves, that healing every cooldown isn't enough. Yet these same people complain about combat being dumbed down. I think potion spamming your way to victory and the deepest combat depth being tank and spank is pretty dumbed down.
No one in this thread has complained of "dumbed down combat" (not yet, at least). I simply enjoy being a healer and it sucks that I basically can't be a healer because it takes too damn long to heal anyone
But the potion cooldown sucks too, especially with a potion-sucker like Carver in the party *shakes fist at him*
You can contribute a lot to the battle in the support department with CC, buffs, and other support abilities like barrier. I'm sure there willbe a lot more when all the trees are unlocked, and specializations likespirit healer are thrown in the mix. As a longtime healer in various RPGs and MMOs, I've always thought limited healing shows more skill, whereas infinite spam healing is like... well, a button masher beat'em'up on easymode but for healers.
If an enemy is on you, and killing you, use something like mind blast, or try to kite it. Be mindful of your positions, enemy adds, and the rest of your party. If your tanks are dying, make sure they're using stonewall. Use your rogues to CC or kill enemies on your mages when there's a few, or bring a side warrior. You can always run to your tank, and have the tank taunt the adds off you. You should be paying attention and notice adds coming for you before they get to you. They spawn quite a bit away, so you can see them coming, and even the "assassins" who pop up in the middle of your group you can catch if you are paying attention.
Modifié par Felfenix, 24 février 2011 - 12:26 .
#34
Posté 24 février 2011 - 12:25
Sabariel wrote...
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Was this on the ogre? Were you ordering your party to move out of range when he raised his arms and did the AOE slam?
#35
Posté 24 février 2011 - 12:27
Felfenix wrote...
Sabariel wrote...
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Was this on the ogre? Were you ordering your party to move out of range when he raised his arms and did the AOE slam?
Yes and yes.
#36
Posté 24 février 2011 - 12:32
Forum complains that dragon age 2 is too easy
Day 2:
Forum wants a faster potion cool down because it makes the game too hard
MY
FACE
#37
Posté 24 février 2011 - 12:34
#38
Posté 24 février 2011 - 12:34
Sabariel wrote...
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Quit trying to think of some elaborate stratagy
Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre
I used a heal maybe once during that fight
#39
Posté 24 février 2011 - 12:35
maselphie wrote...
It's called balance. Different aspects CAN be both too easy and too hard in the same game.
Either the game is too easy or it's not
The game is fine where it is, infact i'll probably turn the difficulty up
#40
Posté 24 février 2011 - 12:36
TwistedComplex wrote...
Sabariel wrote...
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Quit trying to think of some elaborate stratagy
Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre
I used a heal maybe once during that fight
Good for you?
That strategy was the first thing I tried. The Ogre ate Aveline. The Hurlocks ripped Carver apart. My healer stood there and watched with her finger up her... nose.
#41
Posté 24 février 2011 - 12:38
Sabariel wrote...
TwistedComplex wrote...
Sabariel wrote...
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Quit trying to think of some elaborate stratagy
Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre
I used a heal maybe once during that fight
Good for you?
That strategy was the first thing I tried. The Ogre ate Aveline. The Hurlocks ripped Carver apart. My healer stood there and watched with her finger up her... nose.
Well i don't know what to tell you. No one else i've seen has had a problem getting past it. That's the stratagy i used
Modifié par TwistedComplex, 24 février 2011 - 12:38 .
#42
Posté 24 février 2011 - 12:41
#43
Posté 24 février 2011 - 12:42
Whether you can play the game just fine or not is the game's difficulty, and that will be different from person to person. Thus, your mixed reactions.TwistedComplex wrote...
Either the game is too easy or it's not
Balance isn't necessarily how easy the game is to play, it's about frustration, incontrolability, unexpectedness, etc. The potions and heal spells take too long to recharge. The battle system was sped up, but the buff system was slowed down. That is a flaw, regardless of whether I broke a sweat fighting the ogre or not.
#44
Posté 24 février 2011 - 12:43
No need to tell me anything as this thread wasn't really about getting me passed the Ogre (Incidentally I beat it by pure luck with a Rogue archer). It's about the potion/healing cooldown being not so long in the game or maybe the cooldown getting longer the higher the difficulty so the gamers who play for the story and not the combat can actually live to see said story play out.TwistedComplex wrote...
Sabariel wrote...
TwistedComplex wrote...
Sabariel wrote...
Herr Uhl wrote...
That is why you do the Shield Defense and other defensive abilities. So they don't die in the first place.
Then remove the thing doing damage to the one getting damaged, or if you're getting crushed, redirect the aggro.
Even with Shield Defense Aveline was getting her butt kicked and if you redirect the aggression to Carver he dies in roughly 10 seconds because... you can't keep him alive. I also tried bouncing the enemies back and forth between Aveline and Carver and... they both died because... my healer couldn't keep up with the pace of the battle. Then my healer was eaten for a snack
Quit trying to think of some elaborate stratagy
Put Avaline on the ogre, kill the hurlocks and grunts first, finish off the ogre
I used a heal maybe once during that fight
Good for you?
That strategy was the first thing I tried. The Ogre ate Aveline. The Hurlocks ripped Carver apart. My healer stood there and watched with her finger up her... nose.
Well i don't know what to tell you. No one else i've seen has had a problem getting past it. That's the stratagy i used
#45
Posté 24 février 2011 - 12:47
#46
Posté 24 février 2011 - 12:50
#47
Posté 24 février 2011 - 12:50
maselphie wrote...
Whether you can play the game just fine or not is the game's difficulty, and that will be different from person to person. Thus, your mixed reactions.TwistedComplex wrote...
Either the game is too easy or it's not
Balance isn't necessarily how easy the game is to play, it's about frustration, incontrolability, unexpectedness, etc. The potions and heal spells take too long to recharge. The battle system was sped up, but the buff system was slowed down. That is a flaw, regardless of whether I broke a sweat fighting the ogre or not.
Yeah, the buffs were slowed and the combat was sped up. That's exactly how Bioware made the Dragon Age combat visceral but kept the stratigic depth
In Origins, the combat was slow but the buffs were fast. Which, in my opinion, was it's biggest flaw, you spent the entire time managing buffs and heals, and less time fighting. Look me in the eye and tell me you didn't spend every difficult fight playing Wynne or another healer in the first game.
#48
Posté 24 février 2011 - 12:51
#49
Posté 24 février 2011 - 12:53
TwistedComplex wrote...
maselphie wrote...
Whether you can play the game just fine or not is the game's difficulty, and that will be different from person to person. Thus, your mixed reactions.TwistedComplex wrote...
Either the game is too easy or it's not
Balance isn't necessarily how easy the game is to play, it's about frustration, incontrolability, unexpectedness, etc. The potions and heal spells take too long to recharge. The battle system was sped up, but the buff system was slowed down. That is a flaw, regardless of whether I broke a sweat fighting the ogre or not.
Yeah, the buffs were slowed and the combat was sped up. That's exactly how Bioware made the Dragon Age combat visceral but kept the stratigic depth
In Origins, the combat was slow but the buffs were fast. Which, in my opinion, was it's biggest flaw, you spent the entire time managing buffs and heals, and less time fighting. Look me in the eye and tell me you didn't spend every difficult fight playing Wynne or another healer in the first game.
Nah I just made the AI do that stuff for me so I could watch my melee fighters autoattack
#50
Posté 24 février 2011 - 12:54





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