I'm noticing a trend here. I believe the problem you experienced with the difficult Ogre fight it requiring more healing than the cooldowns allow - comes not from the healing cooldowns, but rather from the low DPS output of Carver against the Ogre.
I played that combat with Archer Hawke, Beth with heal as the learned skill, and tanking Aveline. I healed Aveline once when her HP dropped below 50%, and the Ogre was dead before the cooldown expired. Playing with Shield Warrior Hawke, he and Aveline juggled the Ogre aggro a bit to allow more space between taking damage for a better potion cooldown timing. The fight was longer but again, no real problems.
Since the people complaining about long healing cooldown played as a mage with Carver as a twohander companion, I'd dare say the problem is not with the healing, but with the suboptimal ratio of endurance/damage dealing of Carver. Matter of fact, there's another thread which mentions this specific problem, and how it was addressed is explained
here on Woo's post.
Short version: The problem in the Ogre fight is Carver, not the healing, and it's been addressed in the final build.
Modifié par Xewaka, 24 février 2011 - 02:39 .